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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 13:49:33 -05:00

HUD: convert enemy counter to LUI

This commit is contained in:
Jbleezy 2024-06-06 23:41:14 -07:00
parent b53e0768ad
commit 29b59cf044
3 changed files with 114 additions and 63 deletions

View File

@ -167,6 +167,8 @@ init()
level thread on_player_connect();
level thread on_intermission();
level thread post_all_players_spawned();
level thread enemy_counter_hud();
@ -175,8 +177,6 @@ init()
level thread swap_staminup_perk();
level thread remove_status_icons_on_intermission();
if (isDedicated())
{
scripts\zm\server\_zm_reimagined_server::init();
@ -190,6 +190,7 @@ precache_strings()
precacheString(&"r_fog");
precacheString(&"r_fog_settings");
precacheString(&"hud_update_enemy_counter");
precacheString(&"hud_update_health_bar");
precacheString(&"hud_update_zone_name");
@ -378,7 +379,7 @@ add_fire_sale_vox()
on_player_connect()
{
while (true)
while (1)
{
level waittill("connecting", player);
@ -401,7 +402,7 @@ on_player_spawned()
self.initial_spawn = true;
for (;;)
while (1)
{
self waittill("spawned_player");
@ -440,6 +441,8 @@ on_player_spawned()
self set_client_dvars();
self set_perks();
self set_favorite_wall_weapons();
self thread lui_notify_events();
}
}
@ -515,6 +518,19 @@ on_player_fake_revive()
}
}
on_intermission()
{
level waittill("intermission");
players = get_players();
foreach (player in players)
{
player.statusicon = "";
player setclientuivisibilityflag("hud_visible", 0);
}
}
post_all_players_spawned()
{
flag_wait("start_zombie_round_logic");
@ -716,6 +732,15 @@ set_favorite_wall_weapons()
}
}
lui_notify_events()
{
self endon("disconnect");
wait 0.05;
self luinotifyevent(&"hud_update_enemy_counter", 1, level.enemy_counter_hud_value);
}
enemy_counter_hud()
{
if (getDvar("g_gametype") == "zgrief")
@ -723,73 +748,49 @@ enemy_counter_hud()
return;
}
hud = newHudElem();
hud.alignx = "left";
hud.aligny = "top";
hud.horzalign = "user_left";
hud.vertalign = "user_top";
hud.x += 5;
hud.y += 2;
hud.fontscale = 1.4;
hud.alpha = 0;
hud.color = (1, 1, 1);
hud.hidewheninmenu = 1;
hud.foreground = 1;
hud.label = &"ZOMBIE_HUD_ENEMIES_REMAINING";
hud endon("death");
hud thread destroy_on_intermission();
flag_wait("hud_visible");
hud.alpha = 1;
level.enemy_counter_hud_value = 0;
vars = [];
players = get_players();
foreach (player in players)
{
player luinotifyevent(&"hud_update_enemy_counter", 1, level.enemy_counter_hud_value);
}
while (1)
{
vars["enemies"] = get_round_enemy_array().size + level.zombie_total;
enemies = get_round_enemy_array().size + level.zombie_total;
if (level flag_exists("spawn_ghosts") && flag("spawn_ghosts"))
if (level flag_exists("spawn_ghosts") && flag("spawn_ghosts") && isdefined(level.get_current_ghost_count_func))
{
vars["enemies"] = get_current_ghost_count();
enemies = [[level.get_current_ghost_count_func]]();
}
else if (level flag_exists("sq_tpo_special_round_active") && flag("sq_tpo_special_round_active"))
{
vars["enemies"] = 0;
enemies = 0;
}
if (vars["enemies"] == 0)
if (level.enemy_counter_hud_value == enemies)
{
hud setText("");
wait 0.05;
continue;
}
else
level.enemy_counter_hud_value = enemies;
players = get_players();
foreach (player in players)
{
hud setValue(vars["enemies"]);
player luinotifyevent(&"hud_update_enemy_counter", 1, level.enemy_counter_hud_value);
}
wait 0.05;
}
}
get_current_ghost_count()
{
vars = [];
vars["ghost_count"] = 0;
vars["ais"] = getaiarray(level.zombie_team);
for (i = 0; i < vars["ais"].size; i++)
{
vars["ai"] = vars["ais"][i];
if (isdefined(vars["ai"].is_ghost) && vars["ai"].is_ghost)
vars["ghost_count"]++;
}
return vars["ghost_count"];
}
timer_hud()
{
level thread round_timer_hud();
@ -2587,7 +2588,7 @@ give_additional_perks()
{
self endon("disconnect");
for (;;)
while (1)
{
self waittill_any("perk_acquired", "perk_lost");
@ -3412,7 +3413,7 @@ electric_cherry_unlimited()
{
self endon("disconnect");
for (;;)
while (1)
{
self.consecutive_electric_cherry_attacks = 0;
@ -3504,18 +3505,6 @@ setclientdvarall(dvar, value)
}
}
remove_status_icons_on_intermission()
{
level waittill("intermission");
players = get_players();
foreach (player in players)
{
player.statusicon = "";
}
}
destroy_on_end_game()
{
self endon("death");

View File

@ -69,6 +69,7 @@ init()
level.zombie_init_done = ::zombie_init_done;
level.special_weapon_magicbox_check = ::buried_special_weapon_magicbox_check;
level.get_current_ghost_count_func = maps\mp\zombies\_zm_ai_ghost::get_current_ghost_count;
if (is_gametype_active("zgrief"))
{

View File

@ -4,6 +4,43 @@ LUI.createMenu.ReimaginedArea = function(LocalClientIndex)
local safeArea = CoD.Menu.NewSafeAreaFromState("ReimaginedArea", LocalClientIndex)
safeArea:setOwner(LocalClientIndex)
local x = 7
local y = 3
local enemyCounterWidget = LUI.UIElement.new()
enemyCounterWidget:setLeftRight(true, false, x, x)
enemyCounterWidget:setTopBottom(true, false, y, y)
enemyCounterWidget:setAlpha(0)
enemyCounterWidget.width = width
enemyCounterWidget.height = height
safeArea:addElement(enemyCounterWidget)
local enemyCounterText = LUI.UIText.new()
enemyCounterText:setLeftRight(true, false, 0, 1000)
enemyCounterText:setTopBottom(true, false, 0, CoD.textSize.Default)
enemyCounterText:setFont(CoD.fonts.Big)
enemyCounterText:setAlignment(LUI.Alignment.Left)
enemyCounterWidget:addElement(enemyCounterText)
enemyCounterWidget.enemyCounterText = enemyCounterText
enemyCounterWidget:registerEventHandler("hud_update_refresh", CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.Reimagined.EnemyCounterArea.UpdateVisibility)
enemyCounterWidget:registerEventHandler("hud_update_enemy_counter", CoD.Reimagined.EnemyCounterArea.UpdateEnemyCounter)
local x = 7
local y = -163
local width = 169
@ -120,6 +157,30 @@ LUI.createMenu.ReimaginedArea = function(LocalClientIndex)
return safeArea
end
CoD.Reimagined.EnemyCounterArea = {}
CoD.Reimagined.EnemyCounterArea.UpdateVisibility = function(Menu, ClientInstance)
local controller = ClientInstance.controller
if UIExpression.IsVisibilityBitSet(controller, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_FLASH_BANGED) == 0 and (UIExpression.IsVisibilityBitSet(controller, CoD.BIT_UI_ACTIVE) == 0 or UIExpression.IsVisibilityBitSet(controller, CoD.BIT_SCOREBOARD_OPEN) == 1) and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_SCOPED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_PLAYER_ZOMBIE) == 0 and (not CoD.IsShoutcaster(controller) or CoD.ExeProfileVarBool(controller, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(controller)) and CoD.FSM_VISIBILITY(controller) == 0 then
if Menu.visible ~= true then
Menu:setAlpha(1)
Menu.visible = true
end
elseif Menu.visible == true then
Menu:setAlpha(0)
Menu.visible = nil
end
end
CoD.Reimagined.EnemyCounterArea.UpdateEnemyCounter = function(Menu, ClientInstance)
local enemyCount = ClientInstance.data[1]
if enemyCount == 0 then
enemyCount = ""
end
Menu.enemyCounterText:setText(Engine.Localize("ZOMBIE_HUD_ENEMIES_REMAINING") .. enemyCount)
end
CoD.Reimagined.HealthBarArea = {}
CoD.Reimagined.HealthBarArea.UpdateVisibility = function(Menu, ClientInstance)
local controller = ClientInstance.controller