mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-13 00:28:03 -05:00
Turret equipment: fix damaging players
This commit is contained in:
@ -269,8 +269,8 @@
|
|||||||
* No longer needs to be powered by a Turbine
|
* No longer needs to be powered by a Turbine
|
||||||
* Gets destroyed after being deployed for 30 seconds
|
* Gets destroyed after being deployed for 30 seconds
|
||||||
* Kills on any round in 1-4 shots (normally does 1200 damage max)
|
* Kills on any round in 1-4 shots (normally does 1200 damage max)
|
||||||
|
* No longer damages players
|
||||||
* Fire type changed from burst fire to continuous fire
|
* Fire type changed from burst fire to continuous fire
|
||||||
* No longer damages players if they have Juggernog
|
|
||||||
* Fixed a bug where the Turret sounds would continue playing after being picked up
|
* Fixed a bug where the Turret sounds would continue playing after being picked up
|
||||||
|
|
||||||
### Subsurface Resonator
|
### Subsurface Resonator
|
||||||
|
@ -1931,6 +1931,12 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// fix turrets damaging players
|
||||||
|
if(sweapon == "zombie_bullet_crouch_zm" && smeansofdeath == "MOD_RIFLE_BULLET")
|
||||||
|
{
|
||||||
|
idamage = 0;
|
||||||
|
}
|
||||||
|
|
||||||
return idamage;
|
return idamage;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user