mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
HUD: fix LUI left and right anchors
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@ -8,13 +8,13 @@ LUI.createMenu.ReimaginedArea = function(LocalClientIndex)
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local y = 3
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local enemyCounterWidget = LUI.UIElement.new()
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enemyCounterWidget:setLeftRight(true, false, x, x)
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enemyCounterWidget:setLeftRight(true, true, x, x)
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enemyCounterWidget:setTopBottom(true, false, y, y)
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enemyCounterWidget:setAlpha(0)
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safeArea:addElement(enemyCounterWidget)
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local enemyCounterText = LUI.UIText.new()
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enemyCounterText:setLeftRight(true, false, 0, 1000)
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enemyCounterText:setLeftRight(true, true, 0, 0)
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enemyCounterText:setTopBottom(true, false, 0, CoD.textSize.Default)
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enemyCounterText:setFont(CoD.fonts.Big)
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enemyCounterText:setAlignment(LUI.Alignment.Left)
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@ -43,13 +43,13 @@ LUI.createMenu.ReimaginedArea = function(LocalClientIndex)
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local y = 18
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local timerWidget = LUI.UIElement.new()
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timerWidget:setLeftRight(false, true, x, x)
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timerWidget:setLeftRight(true, true, x, x)
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timerWidget:setTopBottom(true, false, y, y)
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timerWidget:setAlpha(0)
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safeArea:addElement(timerWidget)
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local totalTimerText = LUI.UIText.new()
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totalTimerText:setLeftRight(true, false, -1000, 0)
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totalTimerText:setLeftRight(true, true, 0, 0)
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totalTimerText:setTopBottom(true, false, 0, CoD.textSize.Default)
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totalTimerText:setFont(CoD.fonts.Big)
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totalTimerText:setAlignment(LUI.Alignment.Right)
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@ -57,7 +57,7 @@ LUI.createMenu.ReimaginedArea = function(LocalClientIndex)
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timerWidget.totalTimerText = totalTimerText
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local roundTimerText = LUI.UIText.new()
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roundTimerText:setLeftRight(true, false, -1000, 0)
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roundTimerText:setLeftRight(true, true, 0, 0)
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roundTimerText:setTopBottom(true, false, 0 + 23, CoD.textSize.Default + 23)
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roundTimerText:setFont(CoD.fonts.Big)
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roundTimerText:setAlignment(LUI.Alignment.Right)
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@ -65,7 +65,7 @@ LUI.createMenu.ReimaginedArea = function(LocalClientIndex)
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timerWidget.roundTimerText = roundTimerText
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local roundTotalTimerText = LUI.UIText.new()
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roundTotalTimerText:setLeftRight(true, false, -1000, 0)
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roundTotalTimerText:setLeftRight(true, true, 0, 0)
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roundTotalTimerText:setTopBottom(true, false, 0 + 46, CoD.textSize.Default + 46)
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roundTotalTimerText:setFont(CoD.fonts.Big)
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roundTotalTimerText:setAlignment(LUI.Alignment.Right)
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@ -107,7 +107,7 @@ LUI.createMenu.ReimaginedArea = function(LocalClientIndex)
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local bgDiff = 2
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local healthBarWidget = LUI.UIElement.new()
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healthBarWidget:setLeftRight(true, false, x, x)
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healthBarWidget:setLeftRight(true, true, x, x)
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healthBarWidget:setTopBottom(false, true, y, y)
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healthBarWidget:setAlpha(0)
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healthBarWidget.width = width
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@ -142,7 +142,7 @@ LUI.createMenu.ReimaginedArea = function(LocalClientIndex)
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healthBarWidget.shieldBar = shieldBar
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local healthText = LUI.UIText.new()
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healthText:setLeftRight(true, false, width + bgDiff * 2, 0)
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healthText:setLeftRight(true, true, width + bgDiff * 2, 0)
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healthText:setTopBottom(true, false, 0 - bgDiff, height + bgDiff)
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healthText:setFont(CoD.fonts.Big)
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healthText:setAlignment(LUI.Alignment.Left)
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@ -172,13 +172,13 @@ LUI.createMenu.ReimaginedArea = function(LocalClientIndex)
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local y = -167
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local zoneNameWidget = LUI.UIElement.new()
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zoneNameWidget:setLeftRight(true, false, x, x)
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zoneNameWidget:setLeftRight(true, true, x, x)
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zoneNameWidget:setTopBottom(false, true, y, y)
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zoneNameWidget:setAlpha(0)
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safeArea:addElement(zoneNameWidget)
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local zoneNameText = LUI.UIText.new()
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zoneNameText:setLeftRight(true, false, 0, 1000)
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zoneNameText:setLeftRight(true, true, 0, 0)
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zoneNameText:setTopBottom(true, false, -CoD.textSize.Default, 0)
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zoneNameText:setFont(CoD.fonts.Big)
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zoneNameText:setAlignment(LUI.Alignment.Left)
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