mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-09 23:02:53 -05:00
Format Lua
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,4 +1,5 @@
|
||||
/.vscode
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||||
stylua.toml
|
||||
*.ff
|
||||
*.iwd
|
||||
*.dds
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||||
|
@ -227,7 +227,7 @@ CoD.MainLobby.OpenTheaterLobby = function (MainLobbyWidget, ClientInstance)
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||||
Dvar.ui_errorTitle:set(Engine.Localize("MENU_NOTICE_CAPS"))
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Dvar.ui_errorMessage:set(Engine.Localize("MENU_FILESHARE_MAX_LOCAL_PLAYERS"))
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CoD.Menu.OpenErrorPopup(MainLobbyWidget, {
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controller = ClientInstance.controller
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controller = ClientInstance.controller,
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})
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return
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elseif Engine.CanViewContent() == false then
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@ -236,7 +236,7 @@ CoD.MainLobby.OpenTheaterLobby = function (MainLobbyWidget, ClientInstance)
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elseif CoD.MainLobby.OnlinePlayAvailable(MainLobbyWidget, ClientInstance) == 1 and CoD.MainLobby.IsControllerCountValid(MainLobbyWidget, ClientInstance.controller, UIExpression.DvarInt(ClientInstance.controller, "party_maxlocalplayers_theater")) == 1 then
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CoD.SwitchToTheaterLobby(ClientInstance.controller)
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local TheaterLobbyMenu = MainLobbyWidget:openMenu("TheaterLobby", ClientInstance.controller, {
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parent = "MainLobby"
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parent = "MainLobby",
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})
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MainLobbyWidget:close()
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end
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@ -569,7 +569,7 @@ CoD.MainLobby.Update = function (MainLobbyWidget, ClientInstance)
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return
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elseif UIExpression.IsDemonwareFetchingDone(ClientInstance.controller) == 1 == true then
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MainLobbyWidget.panelManager:processEvent({
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name = "fetching_done"
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name = "fetching_done",
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})
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end
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CoD.MainLobby.UpdateButtonPaneButtonVisibilty(MainLobbyWidget.buttonPane)
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@ -601,12 +601,12 @@ CoD.MainLobby.Back = function (MainLobbyWidget, ClientInstance)
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elseif UIExpression.IsPrimaryLocalClient(ClientInstance.controller) == 0 then
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Engine.Exec(ClientInstance.controller, "signclientout")
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MainLobbyWidget:processEvent({
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name = "controller_backed_out"
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||||
name = "controller_backed_out",
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})
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return
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elseif UIExpression.AloneInPartyIgnoreSplitscreen(ClientInstance.controller, 1) == 0 then
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local CustomLeaveMessage = {
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params = {}
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params = {},
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}
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if not CoD.isPartyHost() then
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CustomLeaveMessage.titleText = Engine.Localize("MENU_LEAVE_LOBBY_TITLE")
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@ -615,7 +615,7 @@ CoD.MainLobby.Back = function (MainLobbyWidget, ClientInstance)
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leaveHandler = CoD.MainLobby.ClientLeave,
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leaveEvent = "client_leave",
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leaveText = Engine.Localize("MENU_LEAVE_LOBBY_AND_PARTY"),
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debugHelper = "You're a client of a private party, remove you from the party"
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debugHelper = "You're a client of a private party, remove you from the party",
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})
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else
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CustomLeaveMessage.titleText = Engine.Localize("MENU_DISBAND_PARTY_TITLE")
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@ -624,7 +624,7 @@ CoD.MainLobby.Back = function (MainLobbyWidget, ClientInstance)
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leaveHandler = CoD.MainLobby.GoBack,
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leaveEvent = "host_leave",
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leaveText = Engine.Localize("MENU_LEAVE_AND_DISBAND_PARTY"),
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debugHelper = "You're the leader of a private party, choosing this will disband your party"
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debugHelper = "You're the leader of a private party, choosing this will disband your party",
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||||
})
|
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end
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CoD.Lobby.ConfirmLeave(MainLobbyWidget, ClientInstance.controller, nil, nil, CustomLeaveMessage)
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@ -643,7 +643,7 @@ CoD.MainLobby.AddLobbyPaneElements = function (LobbyPane, MenuParty)
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topAnchor = true,
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bottomAnchor = false,
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top = 0,
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bottom = 0
|
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bottom = 0,
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}, false, "", "joinableList", LobbyPane.id)
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LobbyPane.body.lobbyList.joinableList.pane = LobbyPane
|
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LobbyPane.body.lobbyList.joinableList.maxRows = CoD.MaxPlayerListRows - 2
|
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@ -653,7 +653,7 @@ end
|
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|
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CoD.MainLobby.ButtonListButtonGainFocus = function(f34_arg0, ClientInstance)
|
||||
f34_arg0:dispatchEventToParent({
|
||||
name = "add_party_privacy_button"
|
||||
name = "add_party_privacy_button",
|
||||
})
|
||||
CoD.Lobby.ButtonListButtonGainFocus(f34_arg0, ClientInstance)
|
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end
|
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@ -680,11 +680,11 @@ CoD.MainLobby.GoToFindingGames_Zombie = function (MainLobbyWidget, ClientInstanc
|
||||
local PublicGameLobbyMenu = MainLobbyWidget:openMenu("PublicGameLobby", ClientInstance.controller)
|
||||
PublicGameLobbyMenu:setPreviousMenu("MainLobby")
|
||||
PublicGameLobbyMenu:registerAnimationState("hide", {
|
||||
alpha = 0
|
||||
alpha = 0,
|
||||
})
|
||||
PublicGameLobbyMenu:animateToState("hide")
|
||||
PublicGameLobbyMenu:registerAnimationState("show", {
|
||||
alpha = 1
|
||||
alpha = 1,
|
||||
})
|
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PublicGameLobbyMenu:animateToState("show", 500)
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MainLobbyWidget:close()
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||||
@ -769,7 +769,7 @@ LUI.createMenu.MainLobby = function (LocalClientIndex)
|
||||
end
|
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else
|
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MainLobbyWidget.buttonPane.body.theaterButton:processEvent({
|
||||
name = "gain_focus"
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||||
name = "gain_focus",
|
||||
})
|
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end
|
||||
end
|
||||
@ -833,7 +833,7 @@ end
|
||||
|
||||
CoD.MainLobby.OpenModsList = function(MainLobbyWidget, ClientInstance)
|
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MainLobbyWidget:openMenu("Mods", ClientInstance.controller, {
|
||||
parent = "MainLobby"
|
||||
parent = "MainLobby",
|
||||
})
|
||||
MainLobbyWidget:close()
|
||||
end
|
@ -32,7 +32,7 @@ CoD.MapInfoImage.new = function (f1_arg0)
|
||||
bottomAnchor = true,
|
||||
top = f1_local2 - CoD.MapInfoImage.MapImageHeight,
|
||||
bottom = f1_local2,
|
||||
alpha = 0
|
||||
alpha = 0,
|
||||
})
|
||||
Widget:addElement(Widget.mapImage)
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||||
local f1_local3 = 46
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@ -53,7 +53,7 @@ CoD.MapInfoImage.new = function (f1_arg0)
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material = RegisterMaterial("white"),
|
||||
red = 0,
|
||||
green = 0,
|
||||
blue = 0
|
||||
blue = 0,
|
||||
})
|
||||
Widget.unselectedFilmImageBackground:setAlpha(0)
|
||||
Widget:addElement(Widget.unselectedFilmImageBackground)
|
||||
@ -69,7 +69,7 @@ CoD.MapInfoImage.new = function (f1_arg0)
|
||||
material = RegisterMaterial("menu_mp_lobby_icon_film"),
|
||||
red = 1,
|
||||
green = 1,
|
||||
blue = 1
|
||||
blue = 1,
|
||||
})
|
||||
Widget.unselectedFilmImage:setAlpha(0)
|
||||
Widget:addElement(Widget.unselectedFilmImage)
|
||||
@ -88,7 +88,7 @@ CoD.MapInfoImage.new = function (f1_arg0)
|
||||
font = CoD.fonts.ExtraSmall,
|
||||
red = CoD.offWhite.r,
|
||||
green = CoD.offWhite.g,
|
||||
blue = CoD.offWhite.b
|
||||
blue = CoD.offWhite.b,
|
||||
})
|
||||
Widget:addElement(Widget.gameTypeText)
|
||||
Widget.mapNameText = LUI.UIText.new({
|
||||
@ -104,7 +104,7 @@ CoD.MapInfoImage.new = function (f1_arg0)
|
||||
font = CoD.fonts.Default,
|
||||
red = CoD.offWhite.r,
|
||||
green = CoD.offWhite.g,
|
||||
blue = CoD.offWhite.b
|
||||
blue = CoD.offWhite.b,
|
||||
})
|
||||
Widget:addElement(Widget.mapNameText)
|
||||
local f1_local7 = UIExpression.ToUpper(nil, Engine.Localize("EXE_LOADING"))
|
||||
@ -127,7 +127,7 @@ CoD.MapInfoImage.new = function (f1_arg0)
|
||||
top = CoD.MapInfoImage.MapImageHeight / 2 - Widget.unselectedFilmTextSize / 2,
|
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bottom = CoD.MapInfoImage.MapImageHeight / 2 + Widget.unselectedFilmTextSize / 2,
|
||||
font = CoD.fonts.Default,
|
||||
alignment = LUI.Alignment.Center
|
||||
alignment = LUI.Alignment.Center,
|
||||
})
|
||||
Widget.unselectedFilmText:setAlpha(0)
|
||||
Widget:addElement(Widget.unselectedFilmText)
|
||||
@ -168,7 +168,7 @@ CoD.MapInfoImage.new = function (f1_arg0)
|
||||
red = 1,
|
||||
green = 1,
|
||||
blue = 1,
|
||||
alpha = 0
|
||||
alpha = 0,
|
||||
})
|
||||
Widget:addElement(Widget.livestreamCam)
|
||||
CoD.MapInfoImage.UpdateLiveStreamCamera(Widget)
|
||||
@ -186,7 +186,7 @@ CoD.MapInfoImage.Update = function (f2_arg0, f2_arg1, f2_arg2)
|
||||
if f2_arg1 ~= nil then
|
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f2_arg0.mapImage:registerAnimationState("change_map", {
|
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material = RegisterMaterial("menu_" .. f2_arg1 .. "_map_select_final"),
|
||||
alpha = 1
|
||||
alpha = 1,
|
||||
})
|
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f2_arg0.mapImage:animateToState("change_map")
|
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f2_arg0.mapNameText:setText(UIExpression.ToUpper(nil, Engine.Localize(UIExpression.TableLookup(nil, UIExpression.GetCurrentMapTableName(), 0, f2_arg1, 3))))
|
||||
@ -227,7 +227,7 @@ CoD.MapInfoImage.ZombieUpdate = function (f6_arg0, f6_arg1, f6_arg2)
|
||||
local f6_local2 = Engine.PartyGetHostUIState()
|
||||
if (f6_local0 == "" or f6_local2 == CoD.PARTYHOST_STATE_SELECTING_GAMETYPE or f6_local2 == CoD.PARTYHOST_STATE_SELECTING_MAP) and UIExpression.GameHost(f6_arg0.controller) ~= 1 then
|
||||
f6_arg0.mapImage:registerAnimationState("change_map", {
|
||||
alpha = 0
|
||||
alpha = 0,
|
||||
})
|
||||
f6_arg0.mapImage:animateToState("change_map", 100)
|
||||
f6_arg0.mapNameText:setText("")
|
||||
@ -240,7 +240,7 @@ CoD.MapInfoImage.ZombieUpdate = function (f6_arg0, f6_arg1, f6_arg2)
|
||||
local materialName = GetMapMaterialName(f6_arg1, f6_local1, f6_local0)
|
||||
f6_arg0.mapImage:registerAnimationState("change_map", {
|
||||
material = RegisterMaterial(materialName),
|
||||
alpha = 1
|
||||
alpha = 1,
|
||||
})
|
||||
f6_arg0.mapImage:animateToState("change_map", 100)
|
||||
|
||||
@ -359,7 +359,7 @@ end
|
||||
|
||||
CoD.MapInfoImage.Show = function(f9_arg0, f9_arg1)
|
||||
f9_arg0:registerAnimationState("show", {
|
||||
alphaMultiplier = 1
|
||||
alphaMultiplier = 1,
|
||||
})
|
||||
local f9_local0 = CoD.MapInfoImage.AnimDuration
|
||||
if f9_arg1 then
|
||||
@ -370,7 +370,7 @@ end
|
||||
|
||||
CoD.MapInfoImage.Hide = function(f10_arg0, f10_arg1)
|
||||
f10_arg0:registerAnimationState("hide", {
|
||||
alphaMultiplier = 0
|
||||
alphaMultiplier = 0,
|
||||
})
|
||||
local f10_local0 = CoD.MapInfoImage.AnimDuration
|
||||
if f10_arg1 then
|
||||
|
@ -68,8 +68,8 @@ if CoD.isWIIU then
|
||||
require("T6.WiiUSystemServices")
|
||||
end
|
||||
local HUD_OpenIngameMenu, HUD_SetupEventHandlers, HUD_KillcamUpdate, HUD_UpdateKillstreakHud, HUD_ForceKillKillstreakHud, HUD_SelectingLocationUpdate, HUD_GameEndedUpdate, HUD_ReloadShoutcasterHud, HUD_UpdateVehicleHud, HUD_FactionPopup, FactionPopupAddTextEvent, f0_local11, f0_local12 = nil
|
||||
function HUD_IngameMenuClosed()
|
||||
end
|
||||
|
||||
function HUD_IngameMenuClosed() end
|
||||
|
||||
LUI.createMenu.HUD = function(LocalClientIndex)
|
||||
local HUDWidget = CoD.Menu.NewFromState("HUD", {
|
||||
@ -80,7 +80,7 @@ LUI.createMenu.HUD = function (LocalClientIndex)
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
top = 0,
|
||||
bottom = 0
|
||||
bottom = 0,
|
||||
})
|
||||
if not LUI.roots.UIRootFull.safeAreaOverlay then
|
||||
LUI.roots.UIRootFull.safeAreaOverlay = CoD.SetupSafeAreaOverlay()
|
||||
@ -137,11 +137,11 @@ local WiiToggleFriends = function (HUDWidget, ClientInstance)
|
||||
if LUI.roots["UIRoot" .. ClientInstance.controller].ingameFriendsList then
|
||||
LUI.roots[rootName]:processEvent({
|
||||
name = "closeFriendsList",
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
LUI.roots[rootName]:processEvent({
|
||||
name = "closeallpopups",
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
else
|
||||
HUDWidget:openPopup("FriendsList", ClientInstance.controller)
|
||||
@ -224,7 +224,7 @@ end
|
||||
function HUD_FirstSnapshot(HUDWidget, ClientInstance)
|
||||
HUDWidget:dispatchEventToChildren({
|
||||
name = "close_all_popups",
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
HUDWidget:removeAllChildren()
|
||||
HUDWidget:setOwner(ClientInstance.controller)
|
||||
@ -266,7 +266,7 @@ function HUD_FirstSnapshot_Common(HUDWidget, ClientInstance)
|
||||
HUDWidget.scoreBoard = LUI.createMenu.Scoreboard(ClientInstance.controller)
|
||||
HUDWidget.scoreboardUpdateTimer = LUI.UITimer.new(1000, {
|
||||
name = "update_scoreboard",
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
}, false)
|
||||
HUDWidget:addElement(LUI.createMenu.DeadSpectate(ClientInstance.controller))
|
||||
end
|
||||
@ -294,7 +294,7 @@ function HUD_FirstSnapshot_Multiplayer(HUDWidget, ClientInstance)
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
top = 0,
|
||||
bottom = 0
|
||||
bottom = 0,
|
||||
})
|
||||
else
|
||||
f18_local2 = CoD.ScorePopup.new({
|
||||
@ -305,7 +305,7 @@ function HUD_FirstSnapshot_Multiplayer(HUDWidget, ClientInstance)
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
top = 0,
|
||||
bottom = 0
|
||||
bottom = 0,
|
||||
})
|
||||
end
|
||||
HUDWidget:addElement(f18_local2)
|
||||
@ -325,7 +325,7 @@ function HUD_FirstSnapshot_Multiplayer(HUDWidget, ClientInstance)
|
||||
topAnchor = false,
|
||||
bottomAnchor = true,
|
||||
top = -249,
|
||||
bottom = -149
|
||||
bottom = -149,
|
||||
})
|
||||
end
|
||||
CoD.GameMessages.BoldGameMessagesWindow(HUDWidget, {
|
||||
@ -336,7 +336,7 @@ function HUD_FirstSnapshot_Multiplayer(HUDWidget, ClientInstance)
|
||||
topAnchor = false,
|
||||
bottomAnchor = false,
|
||||
top = 50,
|
||||
bottom = 70
|
||||
bottom = 70,
|
||||
})
|
||||
if Engine.GameModeIsMode(CoD.GAMEMODE_LOCAL_SPLITSCREEN) == false then
|
||||
CoD.LiveStream.AddInGameStatusWidget(HUDWidget, ClientInstance.controller, {
|
||||
@ -347,7 +347,7 @@ function HUD_FirstSnapshot_Multiplayer(HUDWidget, ClientInstance)
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
top = 0,
|
||||
bottom = 150
|
||||
bottom = 150,
|
||||
})
|
||||
CoD.DemoHUD.AddHUDWidgets(HUDWidget, ClientInstance)
|
||||
end
|
||||
@ -423,7 +423,7 @@ function HUD_FirstSnapshot_Zombie(HUDWidget, ClientInstance)
|
||||
bottomAnchor = true,
|
||||
bottom = 0,
|
||||
top = 0,
|
||||
ui3DWindow = 0
|
||||
ui3DWindow = 0,
|
||||
}))
|
||||
end
|
||||
if not Engine.IsSplitscreen() then
|
||||
@ -435,7 +435,7 @@ function HUD_FirstSnapshot_Zombie(HUDWidget, ClientInstance)
|
||||
topAnchor = false,
|
||||
bottomAnchor = true,
|
||||
top = -320,
|
||||
bottom = -220
|
||||
bottom = -220,
|
||||
})
|
||||
CoD.GameMessages.BoldGameMessagesWindow(HUDWidget, {
|
||||
leftAnchor = false,
|
||||
@ -445,7 +445,7 @@ function HUD_FirstSnapshot_Zombie(HUDWidget, ClientInstance)
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
top = 50,
|
||||
bottom = 70
|
||||
bottom = 70,
|
||||
})
|
||||
end
|
||||
if Engine.GameModeIsMode(CoD.GAMEMODE_LOCAL_SPLITSCREEN) == false then
|
||||
@ -493,7 +493,7 @@ HUD_OpenIngameMenu = function (HUDWidget, ClientInstance)
|
||||
end
|
||||
if HUDWidget.SpectateHUD ~= nil then
|
||||
HUDWidget.SpectateHUD:processEvent({
|
||||
name = "spectate_ingame_menu_opened"
|
||||
name = "spectate_ingame_menu_opened",
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -507,7 +507,7 @@ function HUD_CloseInGameMenu(HUDWidget, ClientInstance)
|
||||
end
|
||||
if HUDWidget.SpectateHUD ~= nil then
|
||||
HUDWidget.SpectateHUD:processEvent({
|
||||
name = "spectate_ingame_menu_closed"
|
||||
name = "spectate_ingame_menu_closed",
|
||||
})
|
||||
end
|
||||
if CoD.isZombie == true then
|
||||
@ -522,44 +522,44 @@ function HUD_OpenScoreBoard(HUDWidget, ClientInstance)
|
||||
HUDWidget:addElement(HUDWidget.scoreBoard)
|
||||
HUDWidget.scoreBoard:processEvent({
|
||||
name = "update_scoreboard",
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
HUDWidget:addElement(HUDWidget.scoreboardUpdateTimer)
|
||||
if CoD.isZombie == true then
|
||||
if HUDWidget.scoreBoard.questItemDisplay then
|
||||
HUDWidget.scoreBoard.questItemDisplay:processEvent({
|
||||
name = "update_quest_item_display_scoreboard",
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
end
|
||||
if HUDWidget.scoreBoard.persistentItemDisplay then
|
||||
HUDWidget.scoreBoard.persistentItemDisplay:processEvent({
|
||||
name = "update_persistent_item_display_scoreboard",
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
end
|
||||
if HUDWidget.scoreBoard.craftableItemDisplay then
|
||||
HUDWidget.scoreBoard.craftableItemDisplay:processEvent({
|
||||
name = "update_craftable_item_display_scoreboard",
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
end
|
||||
if HUDWidget.scoreBoard.captureZoneWheelDisplay then
|
||||
HUDWidget.scoreBoard.captureZoneWheelDisplay:processEvent({
|
||||
name = "update_capture_zone_wheel_display_scoreboard",
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
end
|
||||
end
|
||||
if HUDWidget.SpectateHUD ~= nil then
|
||||
HUDWidget.SpectateHUD:processEvent({
|
||||
name = "spectate_scoreboard_opened"
|
||||
name = "spectate_scoreboard_opened",
|
||||
})
|
||||
if HUDWidget.SpectateHUD.m_selectedClientNum ~= nil then
|
||||
HUDWidget.scoreBoard:processEvent({
|
||||
name = "focus_client",
|
||||
controller = ClientInstance.controller,
|
||||
clientNum = HUDWidget.SpectateHUD.m_selectedClientNum
|
||||
clientNum = HUDWidget.SpectateHUD.m_selectedClientNum,
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -573,7 +573,7 @@ function HUD_CloseScoreBoard(HUDWidget, ClientInstance)
|
||||
HUDWidget.scoreboardUpdateTimer:reset()
|
||||
if HUDWidget.SpectateHUD ~= nil then
|
||||
HUDWidget.SpectateHUD:processEvent({
|
||||
name = "spectate_scoreboard_closed"
|
||||
name = "spectate_scoreboard_closed",
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -583,7 +583,7 @@ function HUD_DebugReload(HUDWidget, ClientInstance)
|
||||
if HUDWidget.m_eventHandlers.debug_reload ~= HUD_DebugReload then
|
||||
HUDWidget:registerEventHandler("debug_reload", HUD_DebugReload)
|
||||
HUDWidget:processEvent({
|
||||
name = "debug_reload"
|
||||
name = "debug_reload",
|
||||
})
|
||||
return
|
||||
else
|
||||
@ -592,7 +592,7 @@ function HUD_DebugReload(HUDWidget, ClientInstance)
|
||||
HUDWidget.reaperHUD = nil
|
||||
HUD_SetupEventHandlers(HUDWidget)
|
||||
HUD_FirstSnapshot(HUDWidget, {
|
||||
controller = HUDWidget.controller
|
||||
controller = HUDWidget.controller,
|
||||
})
|
||||
Engine.ForceHUDRefresh(HUDWidget.controller)
|
||||
end
|
||||
@ -621,7 +621,7 @@ function HUD_StartKillcamHud(HUDWidget, ClientInstance)
|
||||
if f29_local0 then
|
||||
f29_local0:processEvent({
|
||||
name = "killcam_open",
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -635,7 +635,7 @@ function HUD_StopKillcamHud(HUDWidget, ClientInstance)
|
||||
if f30_local0 then
|
||||
f30_local0:processEvent({
|
||||
name = "killcam_close",
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -718,7 +718,7 @@ HUD_SelectingLocationUpdate = function (HUDWidget, ClientInstance)
|
||||
topAnchor = false,
|
||||
bottomAnchor = false,
|
||||
top = -275,
|
||||
bottom = 275
|
||||
bottom = 275,
|
||||
}, CoD.COMPASS_TYPE_FULL)
|
||||
HUDWidget.selectorContainer:addElement(HUDWidget.locationSelectorMap)
|
||||
Engine.BlurWorld(ClientInstance.controller, 2)
|
||||
@ -739,7 +739,6 @@ HUD_UpdateKillstreakHud = function (HUDWidget, ClientInstance)
|
||||
local predatorHUD = CoD.ChopperGunnerHUD.new(ClientInstance.controller)
|
||||
HUDWidget:addElement(predatorHUD)
|
||||
HUDWidget.chopperGunnerHUD = predatorHUD
|
||||
|
||||
end
|
||||
else
|
||||
HUDWidget.chopperGunnerHUD = nil
|
||||
@ -749,7 +748,6 @@ HUD_UpdateKillstreakHud = function (HUDWidget, ClientInstance)
|
||||
local predatorHUD = CoD.ReaperHUD.new(ClientInstance.controller)
|
||||
HUDWidget:addElement(predatorHUD)
|
||||
HUDWidget.reaperHUD = predatorHUD
|
||||
|
||||
end
|
||||
else
|
||||
HUDWidget.reaperHUD = nil
|
||||
@ -759,7 +757,6 @@ HUD_UpdateKillstreakHud = function (HUDWidget, ClientInstance)
|
||||
local predatorHUD = CoD.PredatorHUD.new(ClientInstance.controller)
|
||||
HUDWidget:addElement(predatorHUD)
|
||||
HUDWidget.predatorHUD = predatorHUD
|
||||
|
||||
end
|
||||
else
|
||||
HUDWidget.predatorHUD = nil
|
||||
@ -820,7 +817,7 @@ HUD_FactionPopup = function (HUDWidget, ClientInstance)
|
||||
topAnchor = true,
|
||||
bottomAnchor = true,
|
||||
top = 0,
|
||||
bottom = 0
|
||||
bottom = 0,
|
||||
})
|
||||
HUDWidget.safeArea:addElement(Widget)
|
||||
|
||||
@ -841,7 +838,7 @@ HUD_FactionPopup = function (HUDWidget, ClientInstance)
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
top = f40_local6,
|
||||
bottom = f40_local6 + f40_local10
|
||||
bottom = f40_local6 + f40_local10,
|
||||
})
|
||||
Widget.text.label:setRGB(CoD.offWhite.r, CoD.offWhite.g, CoD.offWhite.b)
|
||||
Widget.image = LUI.UIImage.new({
|
||||
@ -853,7 +850,7 @@ HUD_FactionPopup = function (HUDWidget, ClientInstance)
|
||||
bottomAnchor = false,
|
||||
top = f40_local7,
|
||||
bottom = f40_local7 + f40_local6,
|
||||
material = f40_local1
|
||||
material = f40_local1,
|
||||
})
|
||||
Widget:addElement(Widget.image)
|
||||
local f40_local11 = f40_local6 + f40_local10
|
||||
@ -866,7 +863,7 @@ HUD_FactionPopup = function (HUDWidget, ClientInstance)
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
top = 0,
|
||||
bottom = f40_local6
|
||||
bottom = f40_local6,
|
||||
})
|
||||
Widget:addElement(Widget.imageGlow)
|
||||
Widget:registerEventHandler("add_text", FactionPopupAddTextEvent)
|
||||
@ -909,7 +906,7 @@ function HUD_Handle_ChooseClass_HotKey(HUDWidget, ClientInstance)
|
||||
if UIExpression.Team(ClientInstance.controller, "name") ~= "TEAM_SPECTATOR" and CoD.IsWagerMode() == false and not (Engine.GetGametypeSetting("disableClassSelection") == 1) then
|
||||
HUD_OpenIngameMenu(HUDWidget, {
|
||||
menuName = "changeclass",
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
@ -5,10 +5,10 @@ CoD.AmmoCounter.PulseDuration = 500
|
||||
CoD.AmmoCounter.new = function(f1_arg0)
|
||||
local Widget = LUI.UIElement.new(f1_arg0)
|
||||
Widget:registerAnimationState("hide", {
|
||||
alphaMultiplier = 0
|
||||
alphaMultiplier = 0,
|
||||
})
|
||||
Widget:registerAnimationState("show", {
|
||||
alphaMultiplier = 1
|
||||
alphaMultiplier = 1,
|
||||
})
|
||||
Widget:animateToState("hide")
|
||||
local f1_local1 = 36
|
||||
@ -20,7 +20,7 @@ CoD.AmmoCounter.new = function (f1_arg0)
|
||||
leftAnchor = true,
|
||||
topAnchor = true,
|
||||
rightAnchor = false,
|
||||
bottomAnchor = false
|
||||
bottomAnchor = false,
|
||||
})
|
||||
Widget:addElement(Widget_1)
|
||||
local f1_local3 = CoD.AmmoCounter.TextHeight
|
||||
@ -33,14 +33,14 @@ CoD.AmmoCounter.new = function (f1_arg0)
|
||||
topAnchor = true,
|
||||
rightAnchor = true,
|
||||
bottomAnchor = true,
|
||||
alpha = 1
|
||||
alpha = 1,
|
||||
})
|
||||
Widget.ammoLabel:setFont(CoD.fonts.Big)
|
||||
Widget.ammoLabel:registerAnimationState("pulse_low", {
|
||||
alpha = 1
|
||||
alpha = 1,
|
||||
})
|
||||
Widget.ammoLabel:registerAnimationState("pulse_high", {
|
||||
alpha = 0.5
|
||||
alpha = 0.5,
|
||||
})
|
||||
Widget.ammoLabel:registerEventHandler("transition_complete_pulse_high", CoD.AmmoCounter.Ammo_PulseHigh)
|
||||
Widget.ammoLabel:registerEventHandler("transition_complete_pulse_low", CoD.AmmoCounter.Ammo_PulseLow)
|
||||
|
@ -23,7 +23,7 @@ local f0_local14 = 0
|
||||
local SCOREBOARD_PING_BARS = {}
|
||||
local f0_local16 = 232
|
||||
local SCOREBOARD_ROW_SELECTED = {
|
||||
name = "row_selected"
|
||||
name = "row_selected",
|
||||
}
|
||||
local ScoreboardWidgetRowSelectorFunc = nil
|
||||
local f0_local24 = 27
|
||||
@ -166,7 +166,7 @@ function CreateScoreBoardBody(ScoreboardWidget, LocalClientIndex, UnusedArg1)
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
top = 0,
|
||||
bottom = 0
|
||||
bottom = 0,
|
||||
}, 1.35)
|
||||
ScoreboardWidget:addElement(ScoreboardWidget.scoreboardContainer)
|
||||
if not UnusedArg1 then
|
||||
@ -289,7 +289,7 @@ local ClientInputSourceChangedCallback = function (ScoreboardWidget, ClientInsta
|
||||
end
|
||||
|
||||
LUI.createMenu.Scoreboard = function(LocalClientIndex)
|
||||
local BodyVerticalOffset = f0_local41;
|
||||
local BodyVerticalOffset = f0_local41
|
||||
if CoD.isZombie == true then
|
||||
IsDLCMap2 = CoD.Zombie.IsDLCMap(CoD.Zombie.DLC2Maps)
|
||||
IsDLCMap4 = CoD.Zombie.IsDLCMap(CoD.Zombie.DLC4Maps)
|
||||
@ -358,7 +358,7 @@ ScoreboardWidgetCreateTeamElement = function (UnusedArg1)
|
||||
ScoreboardFactionWidget.highlightGlow:setAlpha(0.4)
|
||||
ScoreboardFactionWidget:addElement(ScoreboardFactionWidget.highlightGlow)
|
||||
local f9_local1 = 116
|
||||
local f9_local2 = ((f0_local30) + f0_local24 - 2) / 2 - f9_local1 / 2
|
||||
local f9_local2 = (f0_local30 + f0_local24 - 2) / 2 - f9_local1 / 2
|
||||
ScoreboardFactionWidget.factionIcon = LUI.UIImage.new()
|
||||
ScoreboardFactionWidget.factionIcon:setLeftRight(true, false, f9_local2, f9_local2 + f9_local1)
|
||||
ScoreboardFactionWidget.factionIcon:setTopBottom(false, false, -f9_local1 / 2, f9_local1 / 2)
|
||||
@ -1147,7 +1147,9 @@ CoD.ScoreboardRow:registerEventHandler("focus_client", CoD.ScoreboardRow.focusCl
|
||||
|
||||
function Split(Source, Delimiters)
|
||||
local Elements = {}
|
||||
local Pattern = '([^'..Delimiters..']+)'
|
||||
string.gsub(Source, Pattern, function(value) Elements[#Elements + 1] = value; end);
|
||||
local Pattern = "([^" .. Delimiters .. "]+)"
|
||||
string.gsub(Source, Pattern, function(value)
|
||||
Elements[#Elements + 1] = value
|
||||
end)
|
||||
return Elements
|
||||
end
|
@ -15,11 +15,11 @@ CoD.WeaponLabel.new = function (f1_arg0)
|
||||
topAnchor = false,
|
||||
rightAnchor = true,
|
||||
bottomAnchor = false,
|
||||
alphaMultiplier = 1
|
||||
alphaMultiplier = 1,
|
||||
})
|
||||
Widget.weaponLabel:setFont(f1_local2)
|
||||
Widget.weaponLabel:registerAnimationState("fade_out", {
|
||||
alphaMultiplier = 0
|
||||
alphaMultiplier = 0,
|
||||
})
|
||||
Widget:addElement(Widget.weaponLabel)
|
||||
Widget:registerEventHandler("hud_update_weapon_select", CoD.WeaponLabel.UpdateWeapon)
|
||||
|
@ -169,7 +169,7 @@ CoD.PrivateGameLobby.PopulateButtons_Project_Multiplayer = function (PrivateGame
|
||||
top = -CoD.textSize.Condensed / 2,
|
||||
bottom = CoD.textSize.Condensed / 2,
|
||||
font = CoD.fonts.Condensed,
|
||||
alignment = LUI.Alignment.Left
|
||||
alignment = LUI.Alignment.Left,
|
||||
})
|
||||
ToggleDemoRecording:addElement(recImage)
|
||||
ToggleDemoRecording.recImage = recImage
|
||||
@ -340,7 +340,7 @@ CoD.PrivateGameLobby.ButtonGainFocusZombie = function (GametypeSettingButton, Cl
|
||||
GametypeSettingButton:dispatchEventToParent({
|
||||
name = "enable_sliding_zm",
|
||||
enableSliding = false,
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
end
|
||||
|
||||
@ -349,7 +349,7 @@ CoD.PrivateGameLobby.ButtonLoseFocusZombie = function (GametypeSettingButton, Cl
|
||||
GametypeSettingButton:dispatchEventToParent({
|
||||
name = "enable_sliding_zm",
|
||||
enableSliding = true,
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
end
|
||||
|
||||
@ -422,7 +422,7 @@ CoD.PrivateGameLobby.LeaveLobby_Project_Multiplayer = function (PrivateGameLobby
|
||||
end
|
||||
Engine.SessionModeSetPrivate(false)
|
||||
PrivateGameLobbyWidget:processEvent({
|
||||
name = "lose_host"
|
||||
name = "lose_host",
|
||||
})
|
||||
PrivateGameLobbyWidget:goBack(ClientInstance)
|
||||
end
|
||||
@ -430,7 +430,7 @@ end
|
||||
CoD.PrivateGameLobby.LeaveLobby_Project_Zombie_After_Animation = function(PrivateGameLobbyWidget, ClientInstance)
|
||||
CoD.PrivateGameLobby.LeaveLobby_Project_Multiplayer(PrivateGameLobbyWidget, {
|
||||
name = PrivateGameLobbyWidget.leaveType,
|
||||
controller = ClientInstance.controller
|
||||
controller = ClientInstance.controller,
|
||||
})
|
||||
PrivateGameLobbyWidget.leaveType = nil
|
||||
end
|
||||
@ -478,7 +478,7 @@ CoD.PrivateGameLobby.OpenSetupGameFlyout = function (PrivateGameLobbyWidget, f28
|
||||
CoD.ButtonList.DisableInput(PrivateGameLobbyWidget.buttonPane.body.buttonList)
|
||||
PrivateGameLobbyWidget.buttonPane.body.buttonList:animateToState("disabled")
|
||||
PrivateGameLobbyWidget.buttonPane.body.setupGameFlyoutContainer:processEvent({
|
||||
name = "gain_focus"
|
||||
name = "gain_focus",
|
||||
})
|
||||
PrivateGameLobbyWidget:registerEventHandler("button_prompt_back", CoD.PrivateGameLobby.CloseSetupGameFlyout)
|
||||
end
|
||||
|
@ -195,7 +195,7 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
leftAnchor = false,
|
||||
topAnchor = true,
|
||||
rightAnchor = false,
|
||||
bottomAnchor = false
|
||||
bottomAnchor = false,
|
||||
}
|
||||
elseif f2_local4 == 2 then
|
||||
f2_local7 = {
|
||||
@ -206,7 +206,7 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
leftAnchor = false,
|
||||
topAnchor = false,
|
||||
rightAnchor = false,
|
||||
bottomAnchor = true
|
||||
bottomAnchor = true,
|
||||
}
|
||||
elseif f2_local4 == 3 then
|
||||
f2_local7 = {
|
||||
@ -217,7 +217,7 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
leftAnchor = true,
|
||||
topAnchor = false,
|
||||
rightAnchor = false,
|
||||
bottomAnchor = false
|
||||
bottomAnchor = false,
|
||||
}
|
||||
elseif f2_local4 == 4 then
|
||||
f2_local7 = {
|
||||
@ -228,7 +228,7 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
leftAnchor = false,
|
||||
topAnchor = false,
|
||||
rightAnchor = true,
|
||||
bottomAnchor = false
|
||||
bottomAnchor = false,
|
||||
}
|
||||
end
|
||||
if f2_local7 ~= nil then
|
||||
@ -265,7 +265,7 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
bottomAnchor = false,
|
||||
top = -f2_local14 / 2 - f2_local4 * f2_local14 - f2_local10,
|
||||
bottom = f2_local14 / 2 - f2_local4 * f2_local14 - f2_local10,
|
||||
alignment = LUI.Alignment.Right
|
||||
alignment = LUI.Alignment.Right,
|
||||
}
|
||||
elseif f2_local4 == 3 then
|
||||
f2_local11 = {
|
||||
@ -277,7 +277,7 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
bottomAnchor = false,
|
||||
top = -f2_local14 / 2 - f2_local4 * f2_local14 - f2_local10,
|
||||
bottom = f2_local14 / 2 - f2_local4 * f2_local14 - f2_local10,
|
||||
alignment = LUI.Alignment.Right
|
||||
alignment = LUI.Alignment.Right,
|
||||
}
|
||||
elseif f2_local4 == 2 then
|
||||
f2_local11 = {
|
||||
@ -289,7 +289,7 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
bottomAnchor = true,
|
||||
top = -f2_local14 / 2 - f2_local4 * f2_local14 - f2_local10,
|
||||
bottom = f2_local14 / 2 - f2_local4 * f2_local14 - f2_local10,
|
||||
alignment = LUI.Alignment.Right
|
||||
alignment = LUI.Alignment.Right,
|
||||
}
|
||||
elseif f2_local4 == 4 then
|
||||
f2_local11 = {
|
||||
@ -301,7 +301,7 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
bottomAnchor = true,
|
||||
top = -f2_local14 / 2 - f2_local4 * f2_local14 - f2_local10,
|
||||
bottom = f2_local14 / 2 - f2_local4 * f2_local14 - f2_local10,
|
||||
alignment = LUI.Alignment.Right
|
||||
alignment = LUI.Alignment.Right,
|
||||
}
|
||||
end
|
||||
if f2_local11 ~= nil then
|
||||
@ -317,11 +317,11 @@ CoD.AmmoAreaZombie.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
Widget:addElement(Widget.keyPrompt)
|
||||
if CoD.useController and Engine.LastInput_Gamepad() or UIExpression.DvarBool(nil, "hud_dpad_controller") == 1 then
|
||||
CoD.AmmoAreaZombie.ActionSlotInputSourceChanged(Widget, {
|
||||
source = 0
|
||||
source = 0,
|
||||
})
|
||||
else
|
||||
CoD.AmmoAreaZombie.ActionSlotInputSourceChanged(Widget, {
|
||||
source = 1
|
||||
source = 1,
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -471,9 +471,7 @@ CoD.AmmoAreaZombie.UpdateAmmo = function (f6_arg0, f6_arg1)
|
||||
end
|
||||
end
|
||||
|
||||
CoD.AmmoAreaZombie.UpdateFuel = function (f7_arg0, f7_arg1)
|
||||
|
||||
end
|
||||
CoD.AmmoAreaZombie.UpdateFuel = function(f7_arg0, f7_arg1) end
|
||||
|
||||
CoD.AmmoAreaZombie.UpdateOverheat = function(f8_arg0, f8_arg1)
|
||||
if CoD.AmmoAreaZombie.ShouldHideOverheatCounter(f8_arg0, f8_arg1) then
|
||||
|
@ -4,7 +4,7 @@ CoD.CompetitiveScoreboard.RowHeight = 30
|
||||
CoD.CompetitiveScoreboard.FloatingLosePointsColor = {
|
||||
r = 0.21,
|
||||
g = 0,
|
||||
b = 0
|
||||
b = 0,
|
||||
}
|
||||
CoD.CompetitiveScoreboard.IsDLC2Map = CoD.Zombie.IsDLCMap(CoD.Zombie.DLC2Maps)
|
||||
CoD.CompetitiveScoreboard.IsDLC3Map = CoD.Zombie.IsDLCMap(CoD.Zombie.DLC3Maps)
|
||||
@ -22,37 +22,37 @@ CoD.CompetitiveScoreboard.ClientFields = {}
|
||||
CoD.CompetitiveScoreboard.ClientFields.score_cf_damage = {
|
||||
min = 0,
|
||||
max = 7,
|
||||
scoreScale = 10
|
||||
scoreScale = 10,
|
||||
}
|
||||
CoD.CompetitiveScoreboard.ClientFields.score_cf_death_normal = {
|
||||
min = 0,
|
||||
max = 3,
|
||||
scoreScale = 50
|
||||
scoreScale = 50,
|
||||
}
|
||||
CoD.CompetitiveScoreboard.ClientFields.score_cf_death_torso = {
|
||||
min = 0,
|
||||
max = 3,
|
||||
scoreScale = 60
|
||||
scoreScale = 60,
|
||||
}
|
||||
CoD.CompetitiveScoreboard.ClientFields.score_cf_death_neck = {
|
||||
min = 0,
|
||||
max = 3,
|
||||
scoreScale = 70
|
||||
scoreScale = 70,
|
||||
}
|
||||
CoD.CompetitiveScoreboard.ClientFields.score_cf_death_head = {
|
||||
min = 0,
|
||||
max = 3,
|
||||
scoreScale = 100
|
||||
scoreScale = 100,
|
||||
}
|
||||
CoD.CompetitiveScoreboard.ClientFields.score_cf_death_melee = {
|
||||
min = 0,
|
||||
max = 3,
|
||||
scoreScale = 130
|
||||
scoreScale = 130,
|
||||
}
|
||||
CoD.CompetitiveScoreboard.ClientFields.score_cf_double_points_active = {
|
||||
min = 0,
|
||||
max = 1,
|
||||
scoreScale = 2
|
||||
scoreScale = 2,
|
||||
}
|
||||
CoD.CompetitiveScoreboard.DoublePointsActive_ClientFieldName = "score_cf_double_points_active"
|
||||
CoD.CompetitiveScoreboard.FlyingDurationMin = 800
|
||||
@ -76,55 +76,55 @@ if CoD.CompetitiveScoreboard.IsDLC2Map == true then
|
||||
CoD.CompetitiveScoreboard.CharacterNames = {}
|
||||
CoD.CompetitiveScoreboard.CharacterNames[1] = {
|
||||
name = "Finn",
|
||||
modelName = "c_zom_player_oleary_fb"
|
||||
modelName = "c_zom_player_oleary_fb",
|
||||
}
|
||||
CoD.CompetitiveScoreboard.CharacterNames[2] = {
|
||||
name = "Sal",
|
||||
modelName = "c_zom_player_deluca_fb"
|
||||
modelName = "c_zom_player_deluca_fb",
|
||||
}
|
||||
CoD.CompetitiveScoreboard.CharacterNames[3] = {
|
||||
name = "Billy",
|
||||
modelName = "c_zom_player_handsome_fb"
|
||||
modelName = "c_zom_player_handsome_fb",
|
||||
}
|
||||
CoD.CompetitiveScoreboard.CharacterNames[4] = {
|
||||
name = "Weasel",
|
||||
modelName = "c_zom_player_arlington_fb"
|
||||
modelName = "c_zom_player_arlington_fb",
|
||||
}
|
||||
elseif CoD.CompetitiveScoreboard.IsDLC3Map == true then
|
||||
CoD.CompetitiveScoreboard.CharacterNames = {}
|
||||
CoD.CompetitiveScoreboard.CharacterNames[1] = {
|
||||
name = "Misty",
|
||||
modelName = "c_zom_player_farmgirl_fb"
|
||||
modelName = "c_zom_player_farmgirl_fb",
|
||||
}
|
||||
CoD.CompetitiveScoreboard.CharacterNames[2] = {
|
||||
name = "Marlton",
|
||||
modelName = "c_zom_player_engineer_fb"
|
||||
modelName = "c_zom_player_engineer_fb",
|
||||
}
|
||||
CoD.CompetitiveScoreboard.CharacterNames[3] = {
|
||||
name = "Stuhlinger",
|
||||
modelName = "c_zom_player_reporter_dam_fb"
|
||||
modelName = "c_zom_player_reporter_dam_fb",
|
||||
}
|
||||
CoD.CompetitiveScoreboard.CharacterNames[4] = {
|
||||
name = "Russman",
|
||||
modelName = "c_zom_player_oldman_fb"
|
||||
modelName = "c_zom_player_oldman_fb",
|
||||
}
|
||||
elseif CoD.CompetitiveScoreboard.IsDLC4Map == true then
|
||||
CoD.CompetitiveScoreboard.CharacterNames = {}
|
||||
CoD.CompetitiveScoreboard.CharacterNames[1] = {
|
||||
name = "Richtofen",
|
||||
modelName = "c_zom_tomb_richtofen_fb"
|
||||
modelName = "c_zom_tomb_richtofen_fb",
|
||||
}
|
||||
CoD.CompetitiveScoreboard.CharacterNames[2] = {
|
||||
name = "Takeo",
|
||||
modelName = "c_zom_tomb_takeo_fb"
|
||||
modelName = "c_zom_tomb_takeo_fb",
|
||||
}
|
||||
CoD.CompetitiveScoreboard.CharacterNames[3] = {
|
||||
name = "Nikolai",
|
||||
modelName = "c_zom_tomb_nikolai_fb"
|
||||
modelName = "c_zom_tomb_nikolai_fb",
|
||||
}
|
||||
CoD.CompetitiveScoreboard.CharacterNames[4] = {
|
||||
name = "Dempsey",
|
||||
modelName = "c_zom_tomb_dempsey_fb"
|
||||
modelName = "c_zom_tomb_dempsey_fb",
|
||||
}
|
||||
end
|
||||
|
||||
@ -184,13 +184,13 @@ LUI.createMenu.CompetitiveScoreboard = function (LocalClientIndex)
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
0,
|
||||
}
|
||||
CoD.CompetitiveScoreboard.HelmetStates = {
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0
|
||||
0,
|
||||
}
|
||||
PlayerScoreListWidget.shovelIcon = LUI.UIImage.new()
|
||||
PlayerScoreListWidget.shovelIcon:setLeftRight(false, true, -CoD.CompetitiveScoreboard.RowHeight, 0)
|
||||
|
@ -6,7 +6,7 @@ CoD.DPadArea.InventoryAnimationDuration = 250
|
||||
CoD.DPadArea.ArrowColor = {
|
||||
r = 1,
|
||||
g = 1,
|
||||
b = 1
|
||||
b = 1,
|
||||
}
|
||||
CoD.DPadArea.RewardIconSize = 64
|
||||
CoD.DPadArea.InterlacedLinesMaterial = RegisterMaterial("hud_dpad_blood")
|
||||
@ -43,7 +43,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
red = 0.21,
|
||||
green = 0,
|
||||
blue = 0,
|
||||
material = CoD.DPadArea.InterlacedLinesMaterial
|
||||
material = CoD.DPadArea.InterlacedLinesMaterial,
|
||||
}))
|
||||
Widget.circleBackground = LUI.UIImage.new()
|
||||
Widget.circleBackground:setLeftRight(true, true, 0, 0)
|
||||
@ -59,7 +59,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
leftAnchor = true,
|
||||
topAnchor = true,
|
||||
rightAnchor = true,
|
||||
bottomAnchor = true
|
||||
bottomAnchor = true,
|
||||
}))
|
||||
Widget:addElement(CoD.OtherAmmoCounters.new({
|
||||
left = 0,
|
||||
@ -69,7 +69,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
leftAnchor = true,
|
||||
topAnchor = true,
|
||||
rightAnchor = true,
|
||||
bottomAnchor = true
|
||||
bottomAnchor = true,
|
||||
}))
|
||||
local f1_local3 = -88
|
||||
local f1_local4 = -131
|
||||
@ -81,7 +81,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
leftAnchor = false,
|
||||
topAnchor = false,
|
||||
rightAnchor = true,
|
||||
bottomAnchor = true
|
||||
bottomAnchor = true,
|
||||
}))
|
||||
local f1_local5 = -49
|
||||
local f1_local6 = -1
|
||||
@ -93,7 +93,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
leftAnchor = false,
|
||||
topAnchor = false,
|
||||
rightAnchor = true,
|
||||
bottomAnchor = true
|
||||
bottomAnchor = true,
|
||||
}))
|
||||
Widget:addElement(CoD.OffhandIcons.new("tactical", {
|
||||
left = f1_local5 - CoD.OffhandIcons.Width * 2,
|
||||
@ -103,7 +103,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
leftAnchor = false,
|
||||
topAnchor = false,
|
||||
rightAnchor = true,
|
||||
bottomAnchor = true
|
||||
bottomAnchor = true,
|
||||
}))
|
||||
Widget.carouselArrows = LUI.UIElement.new({
|
||||
left = 0,
|
||||
@ -113,7 +113,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
leftAnchor = true,
|
||||
topAnchor = true,
|
||||
rightAnchor = true,
|
||||
bottomAnchor = true
|
||||
bottomAnchor = true,
|
||||
})
|
||||
Widget:addElement(Widget.carouselArrows)
|
||||
local f1_local7 = 8
|
||||
@ -132,7 +132,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
green = CoD.DPadArea.ArrowColor.g,
|
||||
blue = CoD.DPadArea.ArrowColor.b,
|
||||
alpha = CoD.HUDAlphaFull,
|
||||
material = CoD.DPadArea.ArrowMaterial
|
||||
material = CoD.DPadArea.ArrowMaterial,
|
||||
}))
|
||||
Widget.carouselArrows:addElement(LUI.UIImage.new({
|
||||
left = -f1_local7 / 2,
|
||||
@ -148,7 +148,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
blue = CoD.DPadArea.ArrowColor.b,
|
||||
alpha = CoD.HUDAlphaFull,
|
||||
material = CoD.DPadArea.ArrowMaterial,
|
||||
zRot = 180
|
||||
zRot = 180,
|
||||
}))
|
||||
Widget.carouselArrows:addElement(LUI.UIImage.new({
|
||||
left = -f1_local9 - f1_local8 / 2 - f1_local7 / 2,
|
||||
@ -164,7 +164,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
blue = CoD.DPadArea.ArrowColor.b,
|
||||
alpha = CoD.HUDAlphaFull,
|
||||
material = CoD.DPadArea.ArrowMaterial,
|
||||
zRot = 90
|
||||
zRot = 90,
|
||||
}))
|
||||
Widget.carouselArrows:addElement(LUI.UIImage.new({
|
||||
left = f1_local9 + f1_local8 / 2 - f1_local7 / 2,
|
||||
@ -180,7 +180,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
blue = CoD.DPadArea.ArrowColor.b,
|
||||
alpha = CoD.HUDAlphaFull,
|
||||
material = CoD.DPadArea.ArrowMaterial,
|
||||
zRot = -90
|
||||
zRot = -90,
|
||||
}))
|
||||
local f1_local10 = 3
|
||||
|
||||
@ -193,10 +193,10 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
topAnchor = true,
|
||||
rightAnchor = false,
|
||||
bottomAnchor = false,
|
||||
alpha = 0
|
||||
alpha = 0,
|
||||
})
|
||||
inventoryWeapon:registerAnimationState("show", {
|
||||
alpha = 1
|
||||
alpha = 1,
|
||||
})
|
||||
Widget:addElement(inventoryWeapon)
|
||||
Widget.inventoryWeapon = inventoryWeapon
|
||||
@ -210,7 +210,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
topAnchor = true,
|
||||
rightAnchor = false,
|
||||
bottomAnchor = false,
|
||||
alpha = CoD.DPadArea.RewardIconEnabledAlpha
|
||||
alpha = CoD.DPadArea.RewardIconEnabledAlpha,
|
||||
})
|
||||
inventoryWeapon:addElement(inventoryWeaponIcon)
|
||||
Widget.inventoryWeaponIcon = inventoryWeaponIcon
|
||||
@ -223,7 +223,7 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
leftAnchor = false,
|
||||
topAnchor = false,
|
||||
rightAnchor = false,
|
||||
bottomAnchor = true
|
||||
bottomAnchor = true,
|
||||
})
|
||||
f1_local13:setText(Engine.Localize("MPUI_HINT_INVENTORY_CAPS", UIExpression.KeyBinding(f1_arg0, "+weapnext_inventory")))
|
||||
f1_local13:setFont(CoD.fonts.Big)
|
||||
@ -252,11 +252,11 @@ LUI.createMenu.DPadArea = function (f1_arg0)
|
||||
Widget:registerEventHandler("input_source_changed", CoD.DPadArea.InputSourceChanged)
|
||||
if CoD.useController and Engine.LastInput_Gamepad() or UIExpression.DvarBool(nil, "hud_dpad_controller") == 1 then
|
||||
CoD.DPadArea.InputSourceChanged(Widget, {
|
||||
source = 0
|
||||
source = 0,
|
||||
})
|
||||
else
|
||||
CoD.DPadArea.InputSourceChanged(Widget, {
|
||||
source = 1
|
||||
source = 1,
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -293,7 +293,7 @@ CoD.DPadArea.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
topAnchor = true,
|
||||
rightAnchor = false,
|
||||
bottomAnchor = false,
|
||||
alphaMultiplier = 1
|
||||
alphaMultiplier = 1,
|
||||
}
|
||||
elseif f2_local4 == 2 then
|
||||
f2_local7 = {
|
||||
@ -305,7 +305,7 @@ CoD.DPadArea.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
topAnchor = false,
|
||||
rightAnchor = false,
|
||||
bottomAnchor = true,
|
||||
alphaMultiplier = 1
|
||||
alphaMultiplier = 1,
|
||||
}
|
||||
elseif f2_local4 == 3 then
|
||||
f2_local7 = {
|
||||
@ -317,7 +317,7 @@ CoD.DPadArea.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
topAnchor = false,
|
||||
rightAnchor = false,
|
||||
bottomAnchor = false,
|
||||
alphaMultiplier = 1
|
||||
alphaMultiplier = 1,
|
||||
}
|
||||
elseif f2_local4 == 4 then
|
||||
f2_local7 = {
|
||||
@ -328,7 +328,7 @@ CoD.DPadArea.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
leftAnchor = false,
|
||||
topAnchor = false,
|
||||
rightAnchor = true,
|
||||
bottomAnchor = false
|
||||
bottomAnchor = false,
|
||||
}
|
||||
end
|
||||
if f2_local7 ~= nil then
|
||||
@ -349,7 +349,7 @@ CoD.DPadArea.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
green = CoD.HUDBaseColor.g,
|
||||
blue = CoD.HUDBaseColor.b,
|
||||
alpha = f2_local5,
|
||||
material = f2_local9.material
|
||||
material = f2_local9.material,
|
||||
}))
|
||||
if f2_local4 ~= 1 and f2_local4 ~= 2 and f2_local9.hasSelectFireAttachment == false then
|
||||
local f2_local8 = LUI.UIText.new({
|
||||
@ -364,7 +364,7 @@ CoD.DPadArea.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
red = 1,
|
||||
green = 1,
|
||||
blue = 1,
|
||||
alpha = CoD.HUDAlphaFull
|
||||
alpha = CoD.HUDAlphaFull,
|
||||
})
|
||||
f2_local8:setText(f2_local9.ammo)
|
||||
Widget:addElement(f2_local8)
|
||||
@ -382,7 +382,7 @@ CoD.DPadArea.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
bottomAnchor = false,
|
||||
top = -f2_local11 / 2 - f2_local4 * f2_local11 - f2_local10,
|
||||
bottom = f2_local11 / 2 - f2_local4 * f2_local11 - f2_local10,
|
||||
alignment = LUI.Alignment.Right
|
||||
alignment = LUI.Alignment.Right,
|
||||
}
|
||||
elseif f2_local4 == 3 then
|
||||
f2_local8 = {
|
||||
@ -394,7 +394,7 @@ CoD.DPadArea.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
bottomAnchor = false,
|
||||
top = -f2_local11 / 2 - f2_local4 * f2_local11 - f2_local10,
|
||||
bottom = f2_local11 / 2 - f2_local4 * f2_local11 - f2_local10,
|
||||
alignment = LUI.Alignment.Right
|
||||
alignment = LUI.Alignment.Right,
|
||||
}
|
||||
elseif f2_local4 == 2 then
|
||||
f2_local8 = {
|
||||
@ -406,7 +406,7 @@ CoD.DPadArea.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
bottomAnchor = true,
|
||||
top = -f2_local11 / 2 - f2_local4 * f2_local11 - f2_local10,
|
||||
bottom = f2_local11 / 2 - f2_local4 * f2_local11 - f2_local10,
|
||||
alignment = LUI.Alignment.Right
|
||||
alignment = LUI.Alignment.Right,
|
||||
}
|
||||
elseif f2_local4 == 4 then
|
||||
f2_local8 = {
|
||||
@ -418,7 +418,7 @@ CoD.DPadArea.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
bottomAnchor = true,
|
||||
top = -f2_local11 / 2 - f2_local4 * f2_local11 - f2_local10,
|
||||
bottom = f2_local11 / 2 - f2_local4 * f2_local11 - f2_local10,
|
||||
alignment = LUI.Alignment.Right
|
||||
alignment = LUI.Alignment.Right,
|
||||
}
|
||||
end
|
||||
if f2_local8 ~= nil then
|
||||
@ -434,11 +434,11 @@ CoD.DPadArea.UpdateActionSlots = function (f2_arg0, f2_arg1)
|
||||
Widget:addElement(Widget.keyPrompt)
|
||||
if CoD.useController and Engine.LastInput_Gamepad() or UIExpression.DvarBool(nil, "hud_dpad_controller") == 1 then
|
||||
CoD.DPadArea.ActionSlotInputSourceChanged(Widget, {
|
||||
source = 0
|
||||
source = 0,
|
||||
})
|
||||
else
|
||||
CoD.DPadArea.ActionSlotInputSourceChanged(Widget, {
|
||||
source = 1
|
||||
source = 1,
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -457,7 +457,7 @@ CoD.DPadArea.UpdateInventoryWeapon = function (f3_arg0, f3_arg1)
|
||||
if f3_arg1.materialName ~= nil then
|
||||
local f3_local2 = f3_arg0.inventoryWeaponIcon
|
||||
f3_local2:registerAnimationState("default", {
|
||||
material = f3_arg1.material
|
||||
material = f3_arg1.material,
|
||||
})
|
||||
f3_local2:animateToState("default")
|
||||
f3_local0:animateToState("show", f3_local1)
|
||||
|
@ -9,52 +9,52 @@ CoD.Perks.STATE_TBD = 3
|
||||
CoD.Perks.ClientFieldNames = {}
|
||||
CoD.Perks.ClientFieldNames[1] = {
|
||||
clientFieldName = "perk_additional_primary_weapon",
|
||||
material = RegisterMaterial("specialty_additionalprimaryweapon_zombies")
|
||||
material = RegisterMaterial("specialty_additionalprimaryweapon_zombies"),
|
||||
}
|
||||
CoD.Perks.ClientFieldNames[2] = {
|
||||
clientFieldName = "perk_dead_shot",
|
||||
material = RegisterMaterial("specialty_ads_zombies")
|
||||
material = RegisterMaterial("specialty_ads_zombies"),
|
||||
}
|
||||
CoD.Perks.ClientFieldNames[3] = {
|
||||
clientFieldName = "perk_dive_to_nuke",
|
||||
material = RegisterMaterial("specialty_divetonuke_zombies")
|
||||
material = RegisterMaterial("specialty_divetonuke_zombies"),
|
||||
}
|
||||
CoD.Perks.ClientFieldNames[4] = {
|
||||
clientFieldName = "perk_double_tap",
|
||||
material = RegisterMaterial("specialty_doubletap_zombies")
|
||||
material = RegisterMaterial("specialty_doubletap_zombies"),
|
||||
}
|
||||
CoD.Perks.ClientFieldNames[5] = {
|
||||
clientFieldName = "perk_juggernaut",
|
||||
material = RegisterMaterial("specialty_juggernaut_zombies")
|
||||
material = RegisterMaterial("specialty_juggernaut_zombies"),
|
||||
}
|
||||
CoD.Perks.ClientFieldNames[6] = {
|
||||
clientFieldName = "perk_marathon",
|
||||
material = RegisterMaterial("specialty_marathon_zombies")
|
||||
material = RegisterMaterial("specialty_marathon_zombies"),
|
||||
}
|
||||
CoD.Perks.ClientFieldNames[7] = {
|
||||
clientFieldName = "perk_quick_revive",
|
||||
material = RegisterMaterial("specialty_quickrevive_zombies")
|
||||
material = RegisterMaterial("specialty_quickrevive_zombies"),
|
||||
}
|
||||
CoD.Perks.ClientFieldNames[8] = {
|
||||
clientFieldName = "perk_sleight_of_hand",
|
||||
material = RegisterMaterial("specialty_fastreload_zombies")
|
||||
material = RegisterMaterial("specialty_fastreload_zombies"),
|
||||
}
|
||||
CoD.Perks.ClientFieldNames[9] = {
|
||||
clientFieldName = "perk_tombstone",
|
||||
material = RegisterMaterial("specialty_tombstone_zombies")
|
||||
material = RegisterMaterial("specialty_tombstone_zombies"),
|
||||
}
|
||||
CoD.Perks.ClientFieldNames[10] = {
|
||||
clientFieldName = "perk_chugabud",
|
||||
material = RegisterMaterial("specialty_chugabud_zombies")
|
||||
material = RegisterMaterial("specialty_chugabud_zombies"),
|
||||
}
|
||||
CoD.Perks.ClientFieldNames[11] = {
|
||||
clientFieldName = "perk_electric_cherry",
|
||||
material = RegisterMaterial("specialty_electric_cherry_zombie")
|
||||
material = RegisterMaterial("specialty_electric_cherry_zombie"),
|
||||
}
|
||||
CoD.Perks.ClientFieldNames[12] = {
|
||||
clientFieldName = "perk_vulture",
|
||||
material = RegisterMaterial("specialty_vulture_zombies"),
|
||||
glowMaterial = RegisterMaterial("zm_hud_stink_perk_glow")
|
||||
glowMaterial = RegisterMaterial("zm_hud_stink_perk_glow"),
|
||||
}
|
||||
CoD.Perks.PulseDuration = 200
|
||||
CoD.Perks.PulseScale = 1.3
|
||||
@ -163,7 +163,6 @@ CoD.Perks.RemovePerkIcon = function (Menu, OwnedPerkIndex)
|
||||
if not NextPerkWidget then
|
||||
PerkWidget.perkIcon:setAlpha(0)
|
||||
if PerkWidget.perkGlowIcon then
|
||||
|
||||
else
|
||||
PerkWidget.perkId = nil
|
||||
break
|
||||
@ -176,7 +175,6 @@ CoD.Perks.RemovePerkIcon = function (Menu, OwnedPerkIndex)
|
||||
PerkWidget.perkGlowIcon = nil
|
||||
end
|
||||
if PerkWidget.meterContainer then
|
||||
|
||||
else
|
||||
PerkWidget.perkId = nil
|
||||
break
|
||||
@ -204,7 +202,6 @@ CoD.Perks.Update = function (Menu, ClientInstance)
|
||||
PerkWidget.perkIcon:setImage(CoD.Perks.GetMaterial(Menu, ClientInstance.name))
|
||||
PerkWidget.perkIcon:setAlpha(1)
|
||||
if PerkWidget.perkId == "perk_vulture" then
|
||||
|
||||
else
|
||||
local f6_local4 = CoD.Perks.GetGlowMaterial(Menu, ClientInstance.name)
|
||||
if f6_local4 and PerkWidget.perkGlowIcon then
|
||||
@ -248,7 +245,6 @@ CoD.Perks.Update = function (Menu, ClientInstance)
|
||||
end
|
||||
end
|
||||
if ClientInstance.newValue == CoD.Perks.STATE_TBD then
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -5,17 +5,17 @@ CoD.OtherAmmoCounters.PulseDuration = 500
|
||||
CoD.OtherAmmoCounters.NormalColor = {
|
||||
r = 1,
|
||||
g = 1,
|
||||
b = 1
|
||||
b = 1,
|
||||
}
|
||||
CoD.OtherAmmoCounters.OverheatColor = {
|
||||
r = 1,
|
||||
g = 0,
|
||||
b = 0
|
||||
b = 0,
|
||||
}
|
||||
CoD.OtherAmmoCounters.LowFuelColor = {
|
||||
r = 1,
|
||||
g = 1,
|
||||
b = 0
|
||||
b = 0,
|
||||
}
|
||||
CoD.OtherAmmoCounters.new = function()
|
||||
local Widget = LUI.UIElement.new()
|
||||
|
Reference in New Issue
Block a user