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Hide secondary hint strings if player is not valid
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@ -94,7 +94,7 @@ show_current_weapon(player)
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while ( isDefined( self ) )
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{
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if (!player isTouching(self) || player isSprinting() || player isThrowingGrenade())
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if (!player isTouching(self) || !is_player_valid(player) || player isSprinting() || player isThrowingGrenade())
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{
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hud.alpha = 0;
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wait 0.05;
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