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https://github.com/JezuzLizard/BO2-Reimagined.git
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Containment: remove zones that are too big
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@ -2206,7 +2206,7 @@ containment_init()
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{
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if(level.scr_zm_map_start_location == "transit")
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{
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level.containment_zones = array("zone_pri", "zone_pri2", "zone_station_ext", "zone_trans_2b");
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level.containment_zones = array("zone_pri", "zone_pri2", "zone_trans_2b");
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}
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else if(level.scr_zm_map_start_location == "diner")
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{
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@ -2218,11 +2218,11 @@ containment_init()
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}
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else if(level.scr_zm_map_start_location == "power")
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{
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level.containment_zones = array("zone_pow", "zone_trans_8", "zone_prr", "zone_pcr", "zone_pow_warehouse");
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level.containment_zones = array("zone_trans_8", "zone_prr", "zone_pcr", "zone_pow_warehouse");
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}
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else if(level.scr_zm_map_start_location == "town")
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{
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level.containment_zones = array("zone_tow", "zone_town_north", "zone_town_south", "zone_town_east", "zone_town_west", "zone_bar", "zone_town_barber", "zone_ban");
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level.containment_zones = array("zone_town_north", "zone_town_south", "zone_town_east", "zone_town_west", "zone_bar", "zone_town_barber", "zone_ban");
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}
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}
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else if(level.script == "zm_prison")
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