diff --git a/README.md b/README.md index 19e83220..eeddcdf9 100644 --- a/README.md +++ b/README.md @@ -163,7 +163,6 @@ * Cools down twice as fast * Cools down while not holding weapon * No longer automatically switched to weapon when picked up -* No longer dropped to the ground when another buildable is taken * No longer disassembles when overheated * Weapon is taken when overheated diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index 8fbbbc6a..082a24ad 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -211,7 +211,6 @@ post_all_players_spawned() level.zombie_vars["emp_stun_range"] = 420; //level.zombies_vars["jetgun_grind_range"] = 256; // TODO: get this to work level.zombie_vars["slipgun_reslip_rate"] = 0; - level.zombie_equipment["jetgun_zm"].drop_fn = undefined; level.zombie_ai_limit_screecher = 1; level.explode_overheated_jetgun = 0; level.unbuild_overheated_jetgun = 0;