diff --git a/README.md b/README.md index 95e2ac72..81ff2d95 100644 --- a/README.md +++ b/README.md @@ -452,6 +452,7 @@ * Decreased stun time of unupgraded weapons from 0.75 seconds to 0.375 seconds * Decreased stun time of upgraded weapons from 0.75 seconds to 0.5 seconds * Meleeing enemy players pushes 16.67% more for every 500 damage that melee weapon deals +* Meleeing enemy players that are reviving pushes 50% of the amount when standing (stacks with stance) * Meleeing enemy players that are crouched pushes 50% of the amount when standing * Meleeing enemy players that are prone pushes 25% of the amount when standing * Meleeing enemy players that are already stunned from weapons will push and restun them diff --git a/scripts/zm/zgrief/zgrief_reimagined.gsc b/scripts/zm/zgrief/zgrief_reimagined.gsc index 87b895b2..837454e4 100644 --- a/scripts/zm/zgrief/zgrief_reimagined.gsc +++ b/scripts/zm/zgrief/zgrief_reimagined.gsc @@ -1677,6 +1677,11 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme amount = 420; // 48 units amount += (amount / 6.875) * int(idamage / 500); // 16.67% increase every 500 damage + if(self maps/mp/zombies/_zm_laststand::is_reviving_any()) + { + amount /= 1.775; // 50% + } + if(self isOnGround()) { // don't move vertically if on ground