mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 13:49:33 -05:00
XPR-50: replace Barrett M82A1
This commit is contained in:
parent
47ad8a28b6
commit
361daa9bdd
@ -59,6 +59,7 @@
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* [Mk 48](#mk-48)
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* [Sniper Rifles](#sniper-rifles)
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* [Ballista](#ballista)
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* [XPR-50](#xpr-50)
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* [Shotguns](#shotguns)
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* [Remington 870 MCS](#remington-870-mcs)
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* [Launchers](#launchers)
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@ -422,6 +423,9 @@
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* Upgraded: decreased stock ammo from 120 to 100
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* Upgraded: fixed fire sound
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#### XPR-50
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* Replaces Barrett M82A1
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### Shotguns
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* Increased penetration
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1
attachmentunique/zm/au_as50_none
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1
attachmentunique/zm/au_as50_none
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@ -0,0 +1 @@
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ATTACHMENTUNIQUEFILE\attachmentType\none\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\viewModel\\viewModelAdditional\\viewModelADS\\worldModel\\worldModelAdditional\\viewModelTag\\worldModelTag\\viewModelOffsetX\0\viewModelOffsetY\0\viewModelOffsetZ\0\viewModelOffsetPitch\0\viewModelOffsetYaw\0\viewModelOffsetRoll\0\worldModelOffsetX\0\worldModelOffsetY\0\worldModelOffsetZ\0\worldModelOffsetPitch\0\worldModelOffsetYaw\0\worldModelOffsetRoll\0\viewModelAddOffsetX\0\viewModelAddOffsetY\0\viewModelAddOffsetZ\0\viewModelAddOffsetPitch\0\viewModelAddOffsetYaw\0\viewModelAddOffsetRoll\0\worldModelAddOffsetX\0\worldModelAddOffsetY\0\worldModelAddOffsetZ\0\worldModelAddOffsetPitch\0\worldModelAddOffsetYaw\0\worldModelAddOffsetRoll\0\hideTags\tag_rail\camo\camo_xpr50\disableBaseWeaponAttachment\0\disableBaseWeaponClip\0\overrideBaseWeaponAttachmentOffsets\0\viewModelOffsetBaseAttachmentX\0\viewModelOffsetBaseAttachmentY\0\viewModelOffsetBaseAttachmentZ\0\worldModelOffsetBaseAttachmentX\0\worldModelOffsetBaseAttachmentY\0\worldModelOffsetBaseAttachmentZ\0\altWeapon\\DualWieldWeapon\\adsOverlayShader\scope_overlay_xpr50\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\firstRaiseTime\0\altRaiseTime\0.5\altDropTime\0\reloadAmmoAdd\0\reloadStartAdd\0\segmentedReload\0\idleAnim\viewmodel_xpr50_idle\idleAnimLeft\\emptyIdleAnim\viewmodel_xpr50_idle\emptyIdleAnimLeft\\fireIntroAnim\\fireAnim\viewmodel_xpr50_fire\fireAnimLeft\\holdFireAnim\\lastShotAnim\viewmodel_xpr50_fire\lastShotAnimLeft\\flourishAnim\\flourishAnimLeft\\detonateAnim\\rechamberAnim\\meleeAnim\\meleeAnimEmpty\\meleeAnim1\\meleeAnim2\\meleeAnim3\\meleeChargeAnim\\meleeChargeAnimEmpty\\reloadAnim\viewmodel_xpr50_reload\reloadAnimRight\\reloadAnimLeft\\reloadEmptyAnim\viewmodel_xpr50_reload_empty\reloadEmptyAnimLeft\\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_xpr50_pullout\dropAnim\viewmodel_xpr50_putaway\firstRaiseAnim\viewmodel_xpr50_first_raise\altRaiseAnim\viewmodel_xpr50_pullout\altDropAnim\viewmodel_xpr50_putaway\quickRaiseAnim\viewmodel_xpr50_pullout_quick\quickDropAnim\viewmodel_xpr50_putaway_quick\emptyRaiseAnim\viewmodel_xpr50_pullout\emptyDropAnim\viewmodel_xpr50_putaway\sprintInAnim\viewmodel_xpr50_sprint_in\sprintLoopAnim\viewmodel_xpr50_sprint_loop\sprintOutAnim\viewmodel_xpr50_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\crawlInAnim\viewmodel_xpr50_crawl_in\crawlForwardAnim\viewmodel_xpr50_crawl_forward\crawlBackAnim\viewmodel_xpr50_crawl_back\crawlRightAnim\viewmodel_xpr50_crawl_right\crawlLeftAnim\viewmodel_xpr50_crawl_left\crawlOutAnim\viewmodel_xpr50_crawl_out\crawlEmptyInAnim\\crawlEmptyForwardAnim\\crawlEmptyBackAnim\\crawlEmptyRightAnim\\crawlEmptyLeftAnim\\crawlEmptyOutAnim\\deployAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_xpr50_fire\adsLastShotAnim\viewmodel_xpr50_fire\adsRechamberAnim\\adsUpAnim\viewmodel_xpr50_ads_up\adsDownAnim\viewmodel_xpr50_ads_down\adsUpOtherScopeAnim\\adsFireIntroAnim\\breakdownAnim\\dtp_in\viewmodel_xpr50_d2p_in\dtp_loop\viewmodel_xpr50_d2p_loop\dtp_out\viewmodel_xpr50_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\fireSound\\fireSoundPlayer\\loopFireSound\\loopFireSoundPlayer\\loopFireEndSound\\loopFireEndSoundPlayer\\startFireSound\\stopFireSound\\startFireSoundPlayer\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\killcamStartFireSound\\killcamStartFireSoundPlayer\\viewFlashEffect\weapon/muzzleflashes/fx_zombie_heavy_flash_base_ug\worldFlashEffect\weapon/muzzleflashes/fx_zombie_heavy_flash_base_ug\tracerType\\enemyTracerType\\adsDofStart\0\adsDofEnd\0\overrideLeftHandIK\0\overrideLeftHandProneIK\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0
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1
attachmentunique/zm/au_as50_vzoom
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1
attachmentunique/zm/au_as50_vzoom
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@ -0,0 +1 @@
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ATTACHMENTUNIQUEFILE\attachmentType\vzoom\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\viewModel\t6_attach_optic_vzoom_xpr50_view\viewModelAdditional\\viewModelADS\\worldModel\t6_attach_optic_vzoom_xpr50_world\worldModelAdditional\\viewModelTag\\worldModelTag\\viewModelOffsetX\4.422\viewModelOffsetY\0.707\viewModelOffsetZ\5.568\viewModelOffsetPitch\0\viewModelOffsetYaw\0\viewModelOffsetRoll\0\worldModelOffsetX\-6.188\worldModelOffsetY\0.915\worldModelOffsetZ\2.78\worldModelOffsetPitch\0\worldModelOffsetYaw\0\worldModelOffsetRoll\0\viewModelAddOffsetX\0\viewModelAddOffsetY\0\viewModelAddOffsetZ\0\viewModelAddOffsetPitch\0\viewModelAddOffsetYaw\0\viewModelAddOffsetRoll\0\worldModelAddOffsetX\0\worldModelAddOffsetY\0\worldModelAddOffsetZ\0\worldModelAddOffsetPitch\0\worldModelAddOffsetYaw\0\worldModelAddOffsetRoll\0\hideTags\tag_rail\camo\camo_xpr50\disableBaseWeaponAttachment\0\disableBaseWeaponClip\0\overrideBaseWeaponAttachmentOffsets\0\viewModelOffsetBaseAttachmentX\0\viewModelOffsetBaseAttachmentY\0\viewModelOffsetBaseAttachmentZ\0\worldModelOffsetBaseAttachmentX\0\worldModelOffsetBaseAttachmentY\0\worldModelOffsetBaseAttachmentZ\0\altWeapon\\DualWieldWeapon\\adsOverlayShader\scope_overlay_vzoom\adsOverlayShaderLowRes\\adsOverlayReticle\crosshair\firstRaiseTime\0\altRaiseTime\0.5\altDropTime\0\reloadAmmoAdd\0\reloadStartAdd\0\segmentedReload\0\idleAnim\viewmodel_xpr50_idle\idleAnimLeft\\emptyIdleAnim\viewmodel_xpr50_idle\emptyIdleAnimLeft\\fireIntroAnim\\fireAnim\viewmodel_xpr50_fire\fireAnimLeft\\holdFireAnim\\lastShotAnim\viewmodel_xpr50_fire\lastShotAnimLeft\\flourishAnim\\flourishAnimLeft\\detonateAnim\\rechamberAnim\\meleeAnim\\meleeAnimEmpty\\meleeAnim1\\meleeAnim2\\meleeAnim3\\meleeChargeAnim\\meleeChargeAnimEmpty\\reloadAnim\viewmodel_xpr50_reload\reloadAnimRight\\reloadAnimLeft\\reloadEmptyAnim\viewmodel_xpr50_reload_empty\reloadEmptyAnimLeft\\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_xpr50_pullout\dropAnim\viewmodel_xpr50_putaway\firstRaiseAnim\viewmodel_xpr50_first_raise\altRaiseAnim\viewmodel_xpr50_pullout\altDropAnim\viewmodel_xpr50_putaway\quickRaiseAnim\viewmodel_xpr50_pullout_quick\quickDropAnim\viewmodel_xpr50_putaway_quick\emptyRaiseAnim\viewmodel_xpr50_pullout\emptyDropAnim\viewmodel_xpr50_putaway\sprintInAnim\viewmodel_xpr50_sprint_in\sprintLoopAnim\viewmodel_xpr50_sprint_loop\sprintOutAnim\viewmodel_xpr50_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\crawlInAnim\viewmodel_xpr50_crawl_in\crawlForwardAnim\viewmodel_xpr50_crawl_forward\crawlBackAnim\viewmodel_xpr50_crawl_back\crawlRightAnim\viewmodel_xpr50_crawl_right\crawlLeftAnim\viewmodel_xpr50_crawl_left\crawlOutAnim\viewmodel_xpr50_crawl_out\crawlEmptyInAnim\\crawlEmptyForwardAnim\\crawlEmptyBackAnim\\crawlEmptyRightAnim\\crawlEmptyLeftAnim\\crawlEmptyOutAnim\\deployAnim\\breakdownAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_xpr50_fire\adsLastShotAnim\viewmodel_xpr50_fire\adsRechamberAnim\\adsUpAnim\viewmodel_xpr50_ads_up\adsDownAnim\viewmodel_xpr50_ads_down\adsUpOtherScopeAnim\\adsFireIntroAnim\\breakdownAnim\\dtp_in\viewmodel_xpr50_d2p_in\dtp_loop\viewmodel_xpr50_d2p_loop\dtp_out\viewmodel_xpr50_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\fireSound\\fireSoundPlayer\\loopFireSound\\loopFireSoundPlayer\\loopFireEndSound\\loopFireEndSoundPlayer\\startFireSound\\stopFireSound\\startFireSoundPlayer\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\killcamStartFireSound\\killcamStartFireSoundPlayer\\viewFlashEffect\weapon/muzzleflashes/fx_zombie_heavy_flash_base_ug\worldFlashEffect\weapon/muzzleflashes/fx_zombie_heavy_flash_base_ug\tracerType\\enemyTracerType\\adsDofStart\0\adsDofEnd\0\overrideLeftHandIK\0\overrideLeftHandProneIK\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0
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@ -1075,6 +1075,9 @@ LANG_ENGLISH "WN OTW"
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REFERENCE ZMWEAPON_MK48_UPGRADED
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LANG_ENGLISH "HtMk 4800"
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REFERENCE ZMWEAPON_AS50_UPGRADED
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LANG_ENGLISH "Xtreme Pain Releaser 5000"
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// HINT STRINGS
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REFERENCE ZOMBIE_WEAPON_SARITCH
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@ -1570,6 +1570,15 @@ weapon_changes()
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add_zombie_weapon("mk48_zm", "mk48_upgraded_zm", &"WEAPON_MK48", 1000, "wpck_rpd", "", undefined, 1);
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}
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if (isdefined(level.zombie_weapons["barretm82_zm"]))
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{
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level.zombie_weapons["barretm82_zm"].is_in_box = 0;
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include_weapon("as50_zm");
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include_weapon("as50_upgraded_zm", 0);
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add_zombie_weapon("as50_zm", "as50_upgraded_zm", &"WEAPON_AS50", 1000, "wpck_m82a1", "", undefined, 1);
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}
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if (level.script == "zm_transit" || level.script == "zm_nuked" || level.script == "zm_highrise" || level.script == "zm_prison")
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{
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level.zombie_lethal_grenade_player_init = "sticky_grenade_zm";
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BIN
sound/wpn/sniper/as50/shot/wpn_as50_fire_plr.LN65.pc.snd.wav
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BIN
sound/wpn/sniper/as50/shot/wpn_as50_fire_plr.LN65.pc.snd.wav
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Binary file not shown.
@ -413,6 +413,53 @@ wpn_mk48_flux_l_npc_pap,raw\sound\wpn\pap\pap_flux_left.LN65.pc.snd,,,wpn_mk48_f
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wpn_mk48_flux_l_plr_pap,raw\sound\wpn\pap\pap_flux_left.LN65.pc.snd,,,wpn_mk48_flux_r_plr_pap,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,left_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_mk48_flux_r_npc_pap,raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd,,,wpn_mk48_fire_npc,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,right_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_mk48_flux_r_plr_pap,raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd,,,wpn_mk48_fire_plr,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,right_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_as50_bolt_back,raw\sound\wpn\sniper\reload\fly_sniper_bb.LN65.pc.snd,,,prj_brass_impact_plr_large_dirt,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_as50_bolt_down,raw\sound\wpn\sniper\reload\fly_sniper_bd.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_as50_bolt_forward,raw\sound\wpn\sniper\reload\fly_sniper_bf.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_as50_bolt_up,raw\sound\wpn\sniper\reload\fly_sniper_bu.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_as50_dial_sight,raw\sound\wpn\rocket\m202\foley\fly_m202_flip_sight.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_as50_mag_in,raw\sound\wpn\sniper\reload\fly_sniper_mag_in.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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fly_as50_mag_out,raw\sound\wpn\sniper\reload\fly_sniper_mag_out.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_as50_1straise_plr,raw\sound\fly\gear\rattle\fly_cloth_00.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_as50_1straise_plr,raw\sound\fly\gear\rattle\fly_cloth_01.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_as50_1straise_plr,raw\sound\fly\gear\rattle\fly_cloth_02.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_as50_1straise_plr,raw\sound\fly\gear\rattle\fly_cloth_03.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_as50_dryfire_npc,raw\sound\wpn\sniper\dry_fire\plr\dry_fire_00.LN65.pc.snd,,,,grp_weapon,16461,16461,,900,900,901,alloff,default,cosdelay,cosdelay,6,priority,2,oldest,31143,34396,,20,90,63,-52,,loaded,nonlooping,variant,-1,0,1165,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_as50_dryfire_plr,raw\sound\wpn\sniper\dry_fire\plr\dry_fire_00.LN65.pc.snd,,,,grp_weapon,16461,16461,,0,5000,5000,default,default,allon,allon,2,oldest,8,oldest,32767,32767,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,2072,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_as50_fire_dist,raw\sound\wpn\dist_guns\rif\wpn_rif_dist_00.LN65.pc.snd,,,wpn_as50_fire_npc_decay,grp_weapon,11653,11653,,900,6000,12500,default,allon,sindelay,sindelay,6,priority,3,oldest,27553,38966,,90,40,63,-1,,loaded,nonlooping,,-1,0,6553,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_as50_fire_dist,raw\sound\wpn\dist_guns\rif\wpn_rif_dist_01.LN65.pc.snd,,,wpn_as50_fire_npc_decay,grp_weapon,11653,11653,,900,6000,12500,default,allon,sindelay,sindelay,6,priority,3,oldest,27553,38966,,90,40,63,-1,,loaded,nonlooping,,-1,0,6553,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_as50_fire_npc,raw\sound\wpn\sniper\as50\shot\wpn_as50_fire_plr.LN65.pc.snd,,,wpn_as50_lfe_npc,grp_weapon,20723,20723,,900,900,901,alloff,default,cosdelay,cosdelay,6,priority,2,oldest,31143,34396,,20,90,63,-52,,loaded,nonlooping,variant,-1,0,1165,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
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wpn_as50_fire_npc_decay,raw\sound\wpn\sniper\decay\ext\wpn_sniper_decay_ext.LN65.pc.snd,,,wpn_as50_flux_npc_l,grp_weapon,6553,6553,,50,900,900,default,default,allon,rcurve1,3,priority,1,oldest,30927,34715,,20,70,38,-1,,loaded,nonlooping,volume,-1,0,368,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,2155298321,3434048311,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_fire_npc_decay,raw\sound\wpn\sniper\decay\int\wpn_rifle_decay_int.LN65.pc.snd,,,wpn_as50_flux_npc_l,grp_weapon,6553,6553,,50,900,900,default,default,allon,rcurve1,3,priority,1,oldest,30927,34715,,20,70,38,-1,,loaded,nonlooping,volume,-1,0,368,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,2155298321,1609388568,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_fire_plr,raw\sound\wpn\sniper\as50\shot\wpn_as50_fire_plr.LN65.pc.snd,,,wpn_as50_lfe,grp_weapon,32845,32845,,0,5000,5000,default,default,allon,allon,2,oldest,8,oldest,32767,32767,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,2072,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_fire_plr_decay,raw\sound\wpn\sniper\decay\ext\wpn_sniper_decay_ext.LN65.pc.snd,,,wpn_as50_flux_plr_l,grp_weapon,11653,11653,,0,5000,5000,default,default,allon,allon,3,oldest,8,oldest,31834,33727,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,368,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,2155298321,3434048311,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_fire_plr_decay,raw\sound\wpn\sniper\decay\int\wpn_rifle_decay_int.LN65.pc.snd,,,wpn_as50_flux_plr_l,grp_weapon,11653,11653,,0,5000,5000,default,default,allon,allon,3,oldest,8,oldest,31834,33727,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,368,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,2155298321,1609388568,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_flux_npc_l,raw\sound\wpn\sniper\sniper_flux\wpn_sniper_flux_l.LN65.pc.snd,,,wpn_as50_flux_npc_r,grp_weapon,5205,7353,,25,7500,10000,default,default,allon,allon,8,oldest,8,oldest,27553,38966,,20,90,63,-1,,loaded,nonlooping,variant,-1,250,655,,snp_wpn_3p,3d,0,25,250,6553,51,,no,no,left_shot,7000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_flux_npc_r,raw\sound\wpn\sniper\sniper_flux\wpn_sniper_flux_r.LN65.pc.snd,,,,grp_weapon,5205,7353,,25,7500,10000,default,default,allon,allon,8,oldest,8,oldest,27553,38966,,20,90,63,-1,,loaded,nonlooping,variant,-1,250,655,,snp_wpn_3p,3d,0,25,250,6553,51,,no,no,right_shot,7000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_flux_plr_l,raw\sound\wpn\sniper\sniper_flux\wpn_sniper_flux_l.LN65.pc.snd,,,wpn_as50_flux_plr_r,grp_weapon,1646,2325,,50,4000,4250,default,default,allon,allon,8,oldest,8,oldest,27553,38966,,20,90,63,-1,,loaded,nonlooping,variant,-1,250,655,,snp_wpn_3p,3d,0,25,250,6553,51,,no,no,left_shot,7000,,,,no,0,2155298321,3434048311,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_flux_plr_r,raw\sound\wpn\sniper\sniper_flux\wpn_sniper_flux_r.LN65.pc.snd,,,,grp_weapon,1646,2325,,50,4000,4250,default,default,allon,allon,8,oldest,8,oldest,27553,38966,,20,90,63,-1,,loaded,nonlooping,variant,-1,250,655,,snp_wpn_3p,3d,0,25,250,6553,51,,no,no,right_shot,7000,,,,no,0,2155298321,3434048311,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_lfe,raw\sound\wpn\sniper\dsr\plr\lfe\wpn_dsr_fire_lfe.LN65.pc.snd,,,wpn_as50_fire_plr_decay,grp_wpn_lfe,20723,20723,,0,5000,5000,default,default,allon,allon,1,priority,2,oldest,32767,32767,,85,90,63,-1,,loaded,nonlooping,volume,-1,0,0,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,no,no,0,0,,yes,no,bus_hdrfx,
|
||||
wpn_as50_lfe_npc,raw\sound\wpn\sniper\dsr\plr\lfe\wpn_dsr_fire_lfe.LN65.pc.snd,,,wpn_as50_fire_dist,grp_wpn_lfe,16461,16461,,25,225,225,default,default,allon,allon,1,priority,1,oldest,32767,32767,,40,90,63,-65,,loaded,nonlooping,volume,-1,0,0,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,no,no,0,0,,yes,no,bus_hdrfx,
|
||||
wpn_as50_pickup_plr,raw\sound\fly\pickups\weapon\fly_weapon_pickup_00.LN65.pc.snd,,,,grp_foley,3685,3685,,0,5000,5000,default,default,allon,allon,1,reject,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_pickup_plr,raw\sound\fly\pickups\weapon\fly_weapon_pickup_01.LN65.pc.snd,,,,grp_foley,3685,3685,,0,5000,5000,default,default,allon,allon,1,reject,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_raise_plr,raw\sound\fly\gear\rattle\fly_cloth_00.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_raise_plr,raw\sound\fly\gear\rattle\fly_cloth_01.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_raise_plr,raw\sound\fly\gear\rattle\fly_cloth_02.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_raise_plr,raw\sound\fly\gear\rattle\fly_cloth_03.LN65.pc.snd,,,,grp_foley,13075,18470,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31143,34396,,70,70,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_foley,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_silencer_fire_npc,raw\sound\wpn\sniper\ballista\plr\shot\silenced\wpn_ballista_sil_shot_plr.LN65.pc.snd,,,wpn_as50_silencer_LFE_npc,grp_weapon,8250,8250,,900,900,901,alloff,default,cosdelay,cosdelay,8,priority,2,oldest,31834,33727,,40,90,63,-52,,loaded,nonlooping,volume,-1,0,0,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_silencer_fire_npc_decay,raw\sound\wpn\assault\decay\int\silenced\wpn_aslt_decay_silenced_int.LN65.pc.snd,,,,grp_weapon,1467,1467,,50,900,900,default,default,allon,rcurve1,3,priority,1,oldest,30927,34715,,20,70,38,-1,,loaded,nonlooping,volume,-1,0,368,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,2155298321,1609388568,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_silencer_fire_npc_decay,raw\sound\wpn\pistol\decay\ext\silenced\wpn_pistol_decay_silenced_ext.LN65.pc.snd,,,,grp_weapon,4639,4639,,50,900,900,default,default,allon,rcurve1,3,priority,1,oldest,30927,34715,,20,70,38,-1,,loaded,nonlooping,volume,-1,0,368,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,2155298321,3434048311,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_silencer_fire_plr,raw\sound\wpn\sniper\ballista\plr\shot\silenced\wpn_ballista_sil_shot_plr.LN65.pc.snd,,,wpn_as50_silencer_LFE,grp_weapon,29273,29273,,0,5000,5000,default,default,allon,allon,3,oldest,8,oldest,31834,33727,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,0,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_silencer_fire_plr_decay,raw\sound\wpn\assault\decay\int\silenced\wpn_aslt_decay_silenced_int.LN65.pc.snd,,,,grp_weapon,9257,9257,,0,5000,5000,default,default,allon,allon,3,oldest,8,oldest,31834,33727,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,3685,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,2155298321,1609388568,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_silencer_fire_plr_decay,raw\sound\wpn\pistol\decay\ext\silenced\wpn_pistol_decay_silenced_ext.LN65.pc.snd,,,,grp_weapon,9257,9257,,0,5000,5000,default,default,allon,allon,3,oldest,8,oldest,31834,33727,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,2072,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,2155298321,3434048311,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_silencer_lfe,raw\sound\wpn\smg\mp7\plr\lfe\wpn_mp7_fire_lfe.LN65.pc.snd,,,wpn_as50_silencer_fire_plr_decay,grp_wpn_lfe,13075,13075,,0,5000,5000,default,default,allon,allon,8,priority,2,oldest,32767,32767,,85,90,63,-1,,loaded,nonlooping,volume,-1,0,0,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,no,no,0,0,,yes,no,bus_hdrfx,
|
||||
wpn_as50_silencer_LFE_npc,raw\sound\wpn\smg\mp7\plr\lfe\wpn_mp7_fire_lfe.LN65.pc.snd,,,wpn_as50_silencer_fire_npc_decay,grp_wpn_lfe,7353,7353,,25,225,225,default,default,allon,allon,3,priority,1,oldest,32767,32767,,40,90,63,-65,,loaded,nonlooping,volume,-1,0,0,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,no,no,0,0,,yes,no,bus_hdrfx,
|
||||
wpn_as50_fire_npc_pap,raw\sound\wpn\pap\pap_shot_st.LN65.pc.snd,,,wpn_as50_flux_l_npc_pap,grp_weapon,8250,8250,,75,1250,1250,default,default,allon,allon,10,priority,3,oldest,30927,34715,,50,90,89,-1,,loaded,nonlooping,variant,-1,0,6553,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_fire_plr_pap,raw\sound\wpn\pap\pap_shot_st.LN65.pc.snd,,,wpn_as50_flux_l_plr_pap,grp_weapon,14671,14671,,0,5000,5000,default,default,allon,allon,1,oldest,8,oldest,32767,32767,,90,90,63,-1,,loaded,nonlooping,volume,-1,0,2072,,snp_wpn_1p,2d,0,0,0,0,63,,no,no,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_hdrfx,
|
||||
wpn_as50_flux_l_npc_pap,raw\sound\wpn\pap\pap_flux_left.LN65.pc.snd,,,wpn_as50_flux_r_npc_pap,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,left_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_flux_l_plr_pap,raw\sound\wpn\pap\pap_flux_left.LN65.pc.snd,,,wpn_as50_flux_r_plr_pap,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,left_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_flux_r_npc_pap,raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd,,,wpn_as50_fire_npc,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,right_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_as50_flux_r_plr_pap,raw\sound\wpn\pap\pap_flux_right.LN65.pc.snd,,,wpn_as50_fire_plr,grp_weapon,3685,3685,,25,900,900,default,default,allon,allon,8,priority,4,priority,32129,33416,,85,90,63,-1,,loaded,nonlooping,variant,-1,0,10386,,snp_wpn_3p,3d,0,0,0,0,63,,no,no,right_shot,4000,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_fx,
|
||||
wpn_raygun_raise_activate,raw\sound\wpn\energy\raygun\raise\activate.LN65.pc.snd,,,,grp_foley,29273,29273,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,32767,32767,,100,100,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_hdrfx,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_hdrfx,
|
||||
wpn_raygun_raise_hit,raw\sound\wpn\energy\raygun\raise\hit.LN65.pc.snd,,,,grp_foley,29273,29273,,0,5000,5000,default,default,allon,allon,8,priority,8,oldest,31287,34316,,100,100,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_hdrfx,2d,0,0,0,0,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_hdrfx,
|
||||
wpn_raygun_raise_deny_npc,raw\sound\zmb_blops\wpn\energy\raygun\raise\deny.LN65.pc.snd,,,,grp_foley,29273,29273,,75,500,500,default,default,allon,allon,4,priority,8,oldest,32767,32767,,15,30,63,-1,,loaded,nonlooping,volume,-1,0,20,,snp_hdrfx,3d,0,25,250,3685,63,,no,yes,none,0,,,,no,0,0,0,,yes,no,0,0,,yes,no,bus_hdrfx,
|
||||
|
|
3
weapons/zm/as50_upgraded_zm
Normal file
3
weapons/zm/as50_upgraded_zm
Normal file
File diff suppressed because one or more lines are too long
1
weapons/zm/as50_zm
Normal file
1
weapons/zm/as50_zm
Normal file
File diff suppressed because one or more lines are too long
@ -27,4 +27,5 @@ insas_upgraded_zm,none,,,,
|
||||
vector_upgraded_zm,steadyaim,,,,
|
||||
vector_extclip_upgraded_zm,steadyaim,,,,
|
||||
sig556_upgraded_zm,gl,,,,
|
||||
sa58_upgraded_zm,sf,,,,
|
||||
sa58_upgraded_zm,sf,,,,
|
||||
as50_upgraded_zm,vzoom,,,,
|
|
@ -2,6 +2,7 @@
|
||||
>type,fastfile
|
||||
>name,common_mp
|
||||
|
||||
>level.ipak_read,patch_mp
|
||||
>level.ipak_read,mp
|
||||
|
||||
include,includes/knife_zm
|
||||
@ -13,6 +14,7 @@ include,includes/vector_zm
|
||||
include,includes/sig556_zm
|
||||
include,includes/sa58_zm
|
||||
include,includes/mk48_zm
|
||||
include,includes/as50_zm
|
||||
include,includes/bouncing_betty_zm
|
||||
|
||||
include,includes/attachment
|
||||
|
66
zone_source/includes/as50_zm.zone
Normal file
66
zone_source/includes/as50_zm.zone
Normal file
@ -0,0 +1,66 @@
|
||||
image,~~-gmtl_t6_wpn_sniper_xpr50_s~d440d9c2
|
||||
image,mtl_t6_wpn_sniper_xpr50_nml
|
||||
image,~mtl_t6_wpn_sniper_xpr50_ao-l~acae39e3
|
||||
image,~-gmtl_t6_wpn_sniper_xpr50_col
|
||||
image,~mtl_t6_wpn_sniper_xpr50_ir_m~b14bed8d
|
||||
material,mc/mtl_t6_wpn_sniper_xpr50_thermal
|
||||
material,mc/mtl_t6_wpn_sniper_xpr50
|
||||
material,mc/mtl_t6_wpn_sniper_xpr50_camo2
|
||||
image,~~-gmtl_t6_wpn_sniper_xpr50_s~87c00721
|
||||
image,mtl_t6_wpn_sniper_xpr50_scope_nml
|
||||
image,~mtl_t6_wpn_sniper_xpr50_scop~a23b03bd
|
||||
image,~-gmtl_t6_wpn_sniper_xpr50_scope_col
|
||||
image,~mtl_t6_wpn_sniper_xpr50_scop~1c04b235
|
||||
material,mc/mtl_t6_wpn_sniper_xpr50_scope_thermal
|
||||
material,mc/mtl_t6_wpn_sniper_xpr50_scope
|
||||
material,mc/mtl_t6_wpn_sniper_xpr50_scope_camo2
|
||||
image,~~-gmtl_t6_attach_optic_vzoom~3cc0f7a3
|
||||
image,mtl_t6_attach_optic_vzoom_nml
|
||||
image,~-gmtl_t6_attach_optic_vzoom_xpr50_col
|
||||
image,~_mtl_t6_wpn_base_ir-rrb
|
||||
material,mc/mtl_t6_attach_optic_vzoom_thermal
|
||||
material,mc/mtl_t6_attach_optic_vzoom_xpr50
|
||||
image,~~-gmtl_t6_attach_bullet_spc-~81d1624d
|
||||
image,mtl_t6_attach_bullet_nml
|
||||
image,~-gmtl_t6_attach_bullet_col
|
||||
material,mc/mtl_t6_attach_bullet
|
||||
image,~~-gmtl_t6_wpn_sniper_ballist~4dcd17d2
|
||||
image,mtl_t6_wpn_sniper_ballista_lens_nml
|
||||
image,~-gmtl_t6_wpn_sniper_ballista_lens_col
|
||||
material,mc/mtl_t6_wpn_sniper_ballista_lens
|
||||
image,scope_overlay_xpr50_1024
|
||||
material,scope_overlay_xpr50
|
||||
image,menu_mp_weapons_as50
|
||||
material,menu_mp_weapons_as50
|
||||
xmodel,t6_wpn_sniper_xpr50_view
|
||||
xmodel,t6_wpn_sniper_xpr50_world
|
||||
xmodel,t6_wpn_sniper_xpr50_scope_view
|
||||
xmodel,t6_wpn_sniper_xpr50_scope_world
|
||||
xmodel,t6_attach_mag_xpr50_view
|
||||
xmodel,t6_attach_mag_xpr50_world
|
||||
xmodel,t6_attach_optic_vzoom_xpr50_view
|
||||
xmodel,t6_attach_optic_vzoom_xpr50_world
|
||||
xanim,viewmodel_xpr50_idle
|
||||
xanim,viewmodel_xpr50_fire
|
||||
xanim,viewmodel_xpr50_reload
|
||||
xanim,viewmodel_xpr50_reload_empty
|
||||
xanim,viewmodel_xpr50_pullout
|
||||
xanim,viewmodel_xpr50_first_raise
|
||||
xanim,viewmodel_xpr50_putaway
|
||||
xanim,viewmodel_xpr50_pullout_quick
|
||||
xanim,viewmodel_xpr50_putaway_quick
|
||||
xanim,viewmodel_xpr50_sprint_in
|
||||
xanim,viewmodel_xpr50_sprint_loop
|
||||
xanim,viewmodel_xpr50_sprint_out
|
||||
xanim,viewmodel_xpr50_crawl_in
|
||||
xanim,viewmodel_xpr50_crawl_forward
|
||||
xanim,viewmodel_xpr50_crawl_back
|
||||
xanim,viewmodel_xpr50_crawl_right
|
||||
xanim,viewmodel_xpr50_crawl_left
|
||||
xanim,viewmodel_xpr50_crawl_out
|
||||
xanim,viewmodel_xpr50_d2p_in
|
||||
xanim,viewmodel_xpr50_d2p_loop
|
||||
xanim,viewmodel_xpr50_d2p_out
|
||||
xanim,viewmodel_xpr50_ads_up
|
||||
xanim,viewmodel_xpr50_ads_down
|
||||
camo,camo_xpr50
|
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Reference in New Issue
Block a user