diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index 773a76f5..c64a6586 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -4653,17 +4653,17 @@ vulture_disable_stink_while_standing() self.perk_vulture.is_in_zombie_stink = 1; self.perk_vulture.stink_time_entered = undefined; - b_player_in_zombie_stink = 0; - a_close_points = arraysort( level.perk_vulture.zombie_stink_array, self.origin, 1, 300 ); - if ( a_close_points.size > 0 ) + player_in_zombie_stink = 0; + close_points = arraysort( level.perk_vulture.zombie_stink_array, self.origin, 1, 300 ); + if ( close_points.size > 0 ) { if(isDefined(level._is_player_in_zombie_stink)) { - b_player_in_zombie_stink = self [[level._is_player_in_zombie_stink]]( a_close_points ); + player_in_zombie_stink = self [[level._is_player_in_zombie_stink]]( close_points ); } } - if (b_player_in_zombie_stink) + if (player_in_zombie_stink) { vel = self GetVelocity(); magnitude = sqrt((vel[0] * vel[0]) + (vel[1] * vel[1]) + (vel[2] * vel[2])); diff --git a/scripts/zm/replaced/_zm_afterlife.gsc b/scripts/zm/replaced/_zm_afterlife.gsc index 288355ea..0d8203aa 100644 --- a/scripts/zm/replaced/_zm_afterlife.gsc +++ b/scripts/zm/replaced/_zm_afterlife.gsc @@ -30,16 +30,16 @@ afterlife_start_zombie_logic() { flag_wait( "start_zombie_round_logic" ); wait 0.5; - b_everyone_alive = 0; - while ( isDefined( b_everyone_alive ) && !b_everyone_alive ) + everyone_alive = 0; + while ( isDefined( everyone_alive ) && !everyone_alive ) { - b_everyone_alive = 1; + everyone_alive = 1; players = getplayers(); foreach (player in players) { if ( isDefined( player.afterlife ) && player.afterlife ) { - b_everyone_alive = 0; + everyone_alive = 0; wait 0.05; break; } diff --git a/scripts/zm/replaced/_zm_ai_brutus.gsc b/scripts/zm/replaced/_zm_ai_brutus.gsc index 40c0b361..ea70dac6 100644 --- a/scripts/zm/replaced/_zm_ai_brutus.gsc +++ b/scripts/zm/replaced/_zm_ai_brutus.gsc @@ -248,11 +248,11 @@ brutus_health_increases() if ( level.round_number > level.brutus_last_spawn_round ) { - a_players = getplayers(); + players = getplayers(); n_player_modifier = 1; - if ( a_players.size > 1 ) + if ( players.size > 1 ) { - n_player_modifier = a_players.size * 0.75; + n_player_modifier = players.size * 0.75; } level.brutus_round_count++; level.brutus_health = int( level.brutus_health_increase * n_player_modifier * level.brutus_round_count ); diff --git a/scripts/zm/replaced/_zm_perks.gsc b/scripts/zm/replaced/_zm_perks.gsc index f415f2a1..1e262ffa 100644 --- a/scripts/zm/replaced/_zm_perks.gsc +++ b/scripts/zm/replaced/_zm_perks.gsc @@ -245,9 +245,9 @@ perk_set_max_health_if_jugg( perk, set_premaxhealth, clamp_health_to_max_health max_total_health += level.pers_jugg_upgrade_health_bonus; } - if ( is_true( level.sudden_death ) && isDefined( level.sudden_death_health_loss ) ) + if ( is_true( level.sudden_death ) ) { - max_total_health -= level.sudden_death_health_loss; + max_total_health -= 100; } missinghealth = self.maxhealth - self.health; diff --git a/scripts/zm/replaced/utility.gsc b/scripts/zm/replaced/utility.gsc index 69f1b73e..4631de03 100644 --- a/scripts/zm/replaced/utility.gsc +++ b/scripts/zm/replaced/utility.gsc @@ -202,9 +202,8 @@ wallbuy( weapon_name, target, targetname, origin, angles ) unitrigger_stub.cursor_hint = "HINT_NOICON"; // move model forward so it always shows in front of chalk - move_amount = anglesToRight( wallmodel.angles ) * -0.3; - wallmodel.origin += move_amount; - unitrigger_stub.origin += move_amount; + wallmodel.origin += anglesToRight( wallmodel.angles ) * -0.3; + unitrigger_stub.origin += anglesToRight( wallmodel.angles ) * -0.3; if ( unitrigger_stub.targetname == "weapon_upgrade" ) { diff --git a/scripts/zm/replaced/zm_alcatraz_classic.gsc b/scripts/zm/replaced/zm_alcatraz_classic.gsc index 9ff54e32..4e688715 100644 --- a/scripts/zm/replaced/zm_alcatraz_classic.gsc +++ b/scripts/zm/replaced/zm_alcatraz_classic.gsc @@ -10,14 +10,14 @@ give_afterlife() onplayerconnect_callback( scripts\zm\replaced\_zm_afterlife::init_player ); flag_wait( "initial_players_connected" ); wait 0.5; - n_start_pos = 1; - a_players = getplayers(); - foreach ( player in a_players ) + start_pos = 1; + players = getplayers(); + foreach ( player in players ) { if ( isDefined( player.afterlife ) && !player.afterlife ) { - player thread fake_kill_player( n_start_pos ); - n_start_pos++; + player thread fake_kill_player( start_pos ); + start_pos++; } } } \ No newline at end of file diff --git a/scripts/zm/zgrief/zgrief_reimagined.gsc b/scripts/zm/zgrief/zgrief_reimagined.gsc index c5abab68..b5075ef7 100644 --- a/scripts/zm/zgrief/zgrief_reimagined.gsc +++ b/scripts/zm/zgrief/zgrief_reimagined.gsc @@ -131,8 +131,6 @@ set_team() grief_gamemode_hud() { - gamemode_display_name = get_gamemode_display_name(); - level.grief_gamemode_hud = newHudElem(); level.grief_gamemode_hud.alignx = "center"; level.grief_gamemode_hud.aligny = "top"; @@ -143,7 +141,7 @@ grief_gamemode_hud() level.grief_gamemode_hud.hideWhenInMenu = 1; level.grief_gamemode_hud.foreground = 1; level.grief_gamemode_hud.alpha = 0; - level.grief_gamemode_hud setText(gamemode_display_name); + level.grief_gamemode_hud setText(get_gamemode_display_name()); level thread grief_gamemode_hud_wait_and_show(); level thread grief_gamemode_hud_destroy_on_intermission(); @@ -499,9 +497,7 @@ powerup_hud_think() powerup_hud_move() { - dist = 37; - - offset_x = dist; + offset_x = 37; if((level.active_powerup_hud_array[self.team].size % 2) == 0) { offset_x /= 2; @@ -512,7 +508,7 @@ powerup_hud_move() for(i = 0; i < level.active_powerup_hud_array[self.team].size; i++) { level.active_powerup_hud_array[self.team][i] moveOverTime(0.5); - level.active_powerup_hud_array[self.team][i].x = start_x + (i * dist); + level.active_powerup_hud_array[self.team][i].x = start_x + (i * 37); } } @@ -1267,12 +1263,9 @@ update_players_on_bleedout(excluded_player) other_team = undefined; team_bledout = 0; players = get_players(); - i = 0; - while(i < players.size) + foreach(player in players) { - player = players[i]; - if(player.team == excluded_player.team) { if(player == excluded_player || player.sessionstate != "playing" || is_true(player.playersuicided)) @@ -1284,8 +1277,6 @@ update_players_on_bleedout(excluded_player) { other_team = player.team; } - - i++; } if(!isDefined(other_team)) @@ -2113,8 +2104,6 @@ sudden_death() } level.sudden_death = 0; - level.sudden_death_time = 300; - level.sudden_death_health_loss = 100; while(1) { @@ -2122,7 +2111,7 @@ sudden_death() level.sudden_death = 0; - time = level waittill_notify_or_timeout("restart_round", level.sudden_death_time); + time = level waittill_notify_or_timeout("restart_round", 300); if(!isDefined(time)) { @@ -2135,17 +2124,17 @@ sudden_death() foreach(player in players) { player thread show_grief_hud_msg( "Sudden Death!" ); - player thread show_grief_hud_msg( "Lose " + level.sudden_death_health_loss + " Health!", undefined, 30, 1 ); + player thread show_grief_hud_msg( "Lose 100 Health!", undefined, 30, 1 ); player thread red_flashing_overlay_loop(); health = player.health; - player setMaxHealth(player.maxhealth - level.sudden_death_health_loss); + player setMaxHealth(player.maxhealth - 100); if(player.health > health) { player.health = health; } - player.premaxhealth -= level.sudden_death_health_loss; + player.premaxhealth -= 100; } } } @@ -2417,9 +2406,9 @@ containment_hud_destroy_on_end_game() players = get_players(); foreach(player in players) { - if(isDefined(player.containment_waypoint)) + if(isDefined(player.obj_waypoint)) { - player.containment_waypoint destroy(); + player.obj_waypoint destroy(); } } @@ -2494,9 +2483,9 @@ containment_think() foreach(player in players) { - if(!isDefined(player.containment_waypoint)) + if(!isDefined(player.obj_waypoint)) { - player.containment_waypoint = player containment_waypoint_init(); + player.obj_waypoint = player containment_waypoint_init(); } if(player get_current_zone() == zone_name) @@ -2512,23 +2501,23 @@ containment_think() if(isads(player)) { - player.containment_waypoint fadeOverTime(0.25); - player.containment_waypoint.alpha = 0.25; + player.obj_waypoint fadeOverTime(0.25); + player.obj_waypoint.alpha = 0.25; } else { - player.containment_waypoint.alpha = 0.5; + player.obj_waypoint.alpha = 0.5; } } else { - player.containment_waypoint.alpha = 0; + player.obj_waypoint.alpha = 0; } - player.containment_waypoint.x = 0; - player.containment_waypoint.y = -100; - player.containment_waypoint.z = 0; - player.containment_waypoint setShader("waypoint_revive", getDvarInt("waypointIconWidth"), getDvarInt("waypointIconHeight")); + player.obj_waypoint.x = 0; + player.obj_waypoint.y = -100; + player.obj_waypoint.z = 0; + player.obj_waypoint setShader("waypoint_revive", getDvarInt("waypointIconWidth"), getDvarInt("waypointIconHeight")); } else { @@ -2539,28 +2528,28 @@ containment_think() player.ignoreme = 1; } - player.containment_waypoint.alpha = 0.5; + player.obj_waypoint.alpha = 0.5; } else { - player.containment_waypoint.alpha = 0; + player.obj_waypoint.alpha = 0; } if(level.script == "zm_transit" && level.scr_zm_map_start_location == "power" && zone_name == "zone_trans_8") { other_zone = level.zones["zone_pow_warehouse"]; - player.containment_waypoint.x = (zone.volumes[0].origin[0] + other_zone.volumes[0].origin[0]) / 2; - player.containment_waypoint.y = (zone.volumes[0].origin[1] + other_zone.volumes[0].origin[1]) / 2; - player.containment_waypoint.z = (zone.volumes[0].origin[2] + other_zone.volumes[0].origin[2]) / 2; + player.obj_waypoint.x = (zone.volumes[0].origin[0] + other_zone.volumes[0].origin[0]) / 2; + player.obj_waypoint.y = (zone.volumes[0].origin[1] + other_zone.volumes[0].origin[1]) / 2; + player.obj_waypoint.z = (zone.volumes[0].origin[2] + other_zone.volumes[0].origin[2]) / 2; } else { - player.containment_waypoint.x = zone.volumes[0].origin[0]; - player.containment_waypoint.y = zone.volumes[0].origin[1]; - player.containment_waypoint.z = zone.volumes[0].origin[2]; + player.obj_waypoint.x = zone.volumes[0].origin[0]; + player.obj_waypoint.y = zone.volumes[0].origin[1]; + player.obj_waypoint.z = zone.volumes[0].origin[2]; } - player.containment_waypoint setWaypoint(1, "waypoint_revive"); + player.obj_waypoint setWaypoint(1, "waypoint_revive"); } } @@ -2568,7 +2557,7 @@ containment_think() { foreach(player in players) { - player.containment_waypoint.color = (1, 1, 0); + player.obj_waypoint.color = (1, 1, 0); } if(held_prev != "cont") @@ -2602,11 +2591,11 @@ containment_think() { if(player.team == "axis") { - player.containment_waypoint.color = (0, 1, 0); + player.obj_waypoint.color = (0, 1, 0); } else { - player.containment_waypoint.color = (1, 0, 0); + player.obj_waypoint.color = (1, 0, 0); } } @@ -2639,11 +2628,11 @@ containment_think() { if(player.team == "axis") { - player.containment_waypoint.color = (1, 0, 0); + player.obj_waypoint.color = (1, 0, 0); } else { - player.containment_waypoint.color = (0, 1, 0); + player.obj_waypoint.color = (0, 1, 0); } } @@ -2682,7 +2671,7 @@ containment_think() } } - player.containment_waypoint.color = (1, 1, 1); + player.obj_waypoint.color = (1, 1, 1); } if(held_prev != "none") @@ -2753,9 +2742,9 @@ containment_think() } } - if(isDefined(player.containment_waypoint)) + if(isDefined(player.obj_waypoint)) { - player.containment_waypoint.alpha = 0; + player.obj_waypoint.alpha = 0; } } @@ -2887,27 +2876,27 @@ meat_powerup_drop_think() { meat_active = true; - if (!isDefined(level.item_meat.meat_waypoint_origin)) + if (!isDefined(level.item_meat.obj_waypoint_origin)) { - level.item_meat.meat_waypoint_origin = spawn( "script_model", level.item_meat.origin ); - level.item_meat.meat_waypoint_origin setmodel( "tag_origin" ); + level.item_meat.obj_waypoint_origin = spawn( "script_model", level.item_meat.origin ); + level.item_meat.obj_waypoint_origin setmodel( "tag_origin" ); level.item_meat thread meat_waypoint_origin_destroy_on_death(); } - level.item_meat.meat_waypoint_origin.origin = level.item_meat.origin + (0, 0, 32); + level.item_meat.obj_waypoint_origin.origin = level.item_meat.origin + (0, 0, 32); players = get_players(); foreach (player in players) { - if (!isDefined(player.meat_waypoint)) + if (!isDefined(player.obj_waypoint)) { - player.meat_waypoint = player meat_waypoint_init(); + player.obj_waypoint = player meat_waypoint_init(); } - player.meat_waypoint.alpha = 1; - player.meat_waypoint.color = (1, 1, 1); - player.meat_waypoint setTargetEnt(level.item_meat.meat_waypoint_origin); + player.obj_waypoint.alpha = 1; + player.obj_waypoint.color = (1, 1, 1); + player.obj_waypoint setTargetEnt(level.item_meat.obj_waypoint_origin); } } } @@ -2930,10 +2919,10 @@ meat_powerup_drop_think() { meat_active = true; - if (!isDefined(level.meat_powerup.meat_waypoint_origin)) + if (!isDefined(level.meat_powerup.obj_waypoint_origin)) { - level.meat_powerup.meat_waypoint_origin = spawn( "script_model", level.meat_powerup.origin + (0, 0, 32) ); - level.meat_powerup.meat_waypoint_origin setmodel( "tag_origin" ); + level.meat_powerup.obj_waypoint_origin = spawn( "script_model", level.meat_powerup.origin + (0, 0, 32) ); + level.meat_powerup.obj_waypoint_origin setmodel( "tag_origin" ); level.meat_powerup thread meat_waypoint_origin_destroy_on_death(); } @@ -2941,14 +2930,14 @@ meat_powerup_drop_think() players = get_players(); foreach (player in players) { - if (!isDefined(player.meat_waypoint)) + if (!isDefined(player.obj_waypoint)) { - player.meat_waypoint = player meat_waypoint_init(); + player.obj_waypoint = player meat_waypoint_init(); } - player.meat_waypoint.alpha = 1; - player.meat_waypoint.color = (1, 1, 1); - player.meat_waypoint setTargetEnt(level.meat_powerup.meat_waypoint_origin); + player.obj_waypoint.alpha = 1; + player.obj_waypoint.color = (1, 1, 1); + player.obj_waypoint setTargetEnt(level.meat_powerup.obj_waypoint_origin); } } } @@ -2976,10 +2965,10 @@ meat_waypoint_origin_destroy_on_death() { self waittill("death"); - if (isDefined(self.meat_waypoint_origin)) + if (isDefined(self.obj_waypoint_origin)) { - self.meat_waypoint_origin unlink(); - self.meat_waypoint_origin delete(); + self.obj_waypoint_origin unlink(); + self.obj_waypoint_origin delete(); } } @@ -3057,11 +3046,11 @@ meat_think() meat_stink_player(meat_player) { - if (!isDefined(meat_player.meat_waypoint_origin)) + if (!isDefined(meat_player.obj_waypoint_origin)) { - meat_player.meat_waypoint_origin = spawn( "script_model", meat_player.origin + (0, 0, 72) ); - meat_player.meat_waypoint_origin setmodel( "tag_origin" ); - meat_player.meat_waypoint_origin linkto( meat_player ); + meat_player.obj_waypoint_origin = spawn( "script_model", meat_player.origin + (0, 0, 72) ); + meat_player.obj_waypoint_origin setmodel( "tag_origin" ); + meat_player.obj_waypoint_origin linkto( meat_player ); } meat_player setMoveSpeedScale(0.6); @@ -3069,9 +3058,9 @@ meat_stink_player(meat_player) players = get_players(); foreach (player in players) { - if (!isDefined(player.meat_waypoint)) + if (!isDefined(player.obj_waypoint)) { - player.meat_waypoint = player meat_waypoint_init(); + player.obj_waypoint = player meat_waypoint_init(); } scripts\zm\replaced\zgrief::print_meat_msg(player, meat_player); @@ -3087,22 +3076,22 @@ meat_stink_player(meat_player) if (player == meat_player) { - player.meat_waypoint.alpha = 0; + player.obj_waypoint.alpha = 0; } else { - player.meat_waypoint.alpha = 1; + player.obj_waypoint.alpha = 1; if (player.team == meat_player.team) { - player.meat_waypoint.color = (0, 1, 0); + player.obj_waypoint.color = (0, 1, 0); } else { - player.meat_waypoint.color = (1, 0, 0); + player.obj_waypoint.color = (1, 0, 0); } - player.meat_waypoint setTargetEnt(meat_player.meat_waypoint_origin); + player.obj_waypoint setTargetEnt(meat_player.obj_waypoint_origin); } player thread meat_stink_player_cleanup(); @@ -3115,10 +3104,10 @@ meat_stink_player(meat_player) meat_unstink_player(meat_player) { - if (isDefined(meat_player.meat_waypoint_origin)) + if (isDefined(meat_player.obj_waypoint_origin)) { - meat_player.meat_waypoint_origin unlink(); - meat_player.meat_waypoint_origin delete(); + meat_player.obj_waypoint_origin unlink(); + meat_player.obj_waypoint_origin delete(); } meat_player setMoveSpeedScale(1); @@ -3126,9 +3115,9 @@ meat_unstink_player(meat_player) players = get_players(); foreach (player in players) { - if(isDefined(player.meat_waypoint)) + if(isDefined(player.obj_waypoint)) { - player.meat_waypoint.alpha = 0; + player.obj_waypoint.alpha = 0; } player thread meat_stink_player_cleanup(); @@ -3277,9 +3266,9 @@ meat_hud_destroy_on_end_game() players = get_players(); foreach(player in players) { - if(isDefined(player.meat_waypoint)) + if(isDefined(player.obj_waypoint)) { - player.meat_waypoint destroy(); + player.obj_waypoint destroy(); } } }