From 380b5d873044d2c014bcad9c21f4c4b41e36b4c9 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Tue, 30 Jan 2024 19:08:27 -0800 Subject: [PATCH] README: add Table of Contents README: remove console commands --- README.md | 332 ++++++++++++++++++++++++++++++++---------------------- 1 file changed, 199 insertions(+), 133 deletions(-) diff --git a/README.md b/README.md index 07073e36..1ccf27a3 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,138 @@ [Donate](https://ko-fi.com/Jbleezy) -## Change Notes +# Change Notes + +## Table of Contents +* [General](#general) +* [HUD](#hud) +* [Players](#players) +* [Zombies](#zombies) + * [Denizens](#denizens) + * [Avogadro](#avogadro) + * [Leapers](#leapers) + * [Brutus](#brutus) + * [Panzersoldat](#panzersoldat) +* [Weapons](#weapons) + * [Pistols](#pistols) + * [B23R](#b23r) + * [Executioner](#executioner) + * [Five-seven Dual Wield](#five-seven-dual-wield) + * [KAP-40](#kap-40) + * [M1911](#m1911) + * [Mauser C96](#mauser-c96) + * [Python](#python) + * [Tac-45](#tac-45) + * [Assault Rifles](#assault-rifles) + * [AN-94](#an-94) + * [FAL OSW](#fal-osw) + * [Galil](#galil) + * [M27](#m27) + * [M8A1](#m8a1) + * [MTAR](#mtar) + * [SCAR-H](#scar-h) + * [SMR](#smr) + * [STG-44](#stg-44) + * [SWAT-556](#swat-556) + * [Type 25](#type-25) + * [Submachine Guns](#submachine-guns) + * [Chicom CQB](#chicom-cqb) + * [M1927](#m1927) + * [MP40](#mp40) + * [MSMC](#msmc) + * [Skorpion EVO](#skorpion-evo) + * [Vector K10](#vector-k10) + * [Light Machine Guns](#light-machine-guns) + * [HAMR](#hamr) + * [MG08/15](#mg0815) + * [Sniper Rifles](#sniper-rifles) + * [Ballista](#ballista) + * [Shotguns](#shotguns) + * [Remington 870 MCS](#remington-870-mcs) + * [Launchers](#launchers) + * [War Machine](#war-machine) + * [Specials](#specials) + * [Ballistic Knife](#ballistic-knife) + * [Wonder Weapons](#wonder-weapons) + * [Ray Gun](#ray-gun) + * [Ray Gun Mark 2](#ray-gun-mark-2) + * [Jet Gun](#jet-gun) + * [Sliquifier](#sliquifier) + * [Paralyzer](#paralyzer) + * [Blundergat](#blundergat) + * [Acid Gat](#acid-gat) + * [Staffs](#staffs) + * [Tactical Grenades](#tactical-grenades) + * [Monkey Bomb](#monkey-bomb) + * [EMP Grenade](#emp-grenade) + * [Smoke Grenade](#smoke-grenade) + * [Hell's Retriever](#hells-retriever) + * [G-Strike Beacon](#g-strike-beacon) + * [Equipment](#equipment) + * [Combat Knife](#combat-knife) + * [Claymore](#claymore) + * [Time Bomb](#time-bomb) + * [One Inch Punch](#one-inch-punch) +* [Wallbuys](#wallbuys) +* [Mystery Box](#mystery-box) +* [Perks](#perks) + * [Jugger-Nog](#jugger-nog) + * [Quick Revive](#quick-revive) + * [Speed Cola](#speed-cola) + * [Double Tap](#double-tap) + * [Stamin-Up](#stamin-up) + * [PHD Flopper](#phd-flopper) + * [Deadshot Daiquiri](#deadshot-daiquiri) + * [Mule Kick](#mule-kick) + * [Tombstone Soda](#tombstone-soda) + * [Who's Who](#whos-who) + * [Electric Cherry](#electric-cherry) + * [Vulture-Aid](#vulture-aid) +* [Pack-a-Punch](#pack-a-punch) +* [Powerups](#powerups) + * [Nuke](#nuke) + * [Carpenter](#carpenter) + * [Zombie Blood](#zombie-blood) + * [Meat](#meat) +* [Persistent Upgrades](#persistent-upgrades) +* [Buildables](#buildables) + * [Zombie Shield](#zombie-shield) + * [Turret](#turret) + * [Electric Trap](#electric-trap) + * [Subsurface Resonator](#subsurface-resonator) + * [Trample Steam](#trample-steam) + * [Head Chopper](#head-chopper) + * [Acid Gat Kit](#acid-gat-kit) + * [Maxis Drone](#maxis-drone) +* [Bank](#bank) +* [Weapon Locker](#weapon-locker) +* [NAV Table](#nav-table) +* [Maps](#maps) + * [Nuketown](#nuketown) + * [Tranzit](#tranzit) + * [Bus Depot](#bus-depot) + * [Diner](#diner) + * [Farm](#farm) + * [Power Station](#power-station) + * [Town](#town) + * [Tunnel](#tunnel) + * [Cornfield](#cornfield) + * [Die Rise](#die-rise) + * [Buried](#buried) + * [Borough](#borough) + * [Maze](#maze) + * [Mob of the Dead](#mob-of-the-dead) + * [Cell Block](#cell-block) + * [Docks](#docks) + * [Origins](#origins) +* [Game Modes](#game-modes) + * [Encounter](#encounter) + * [Grief](#grief) + * [Search & Rezurrect](#search--rezurrect) + * [Race](#race) + * [Containment](#containment) + * [Meat](#meat) + * [Encounter Pro](#encounter-pro) ## General * Removed 5 second wait before match start @@ -88,7 +219,6 @@ * Dual wield last stand weapon is switched to when ammo is only in left clip * Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds * Removed enemy player name fade in time -* Added option to disable character dialog ## Zombies * Health capped at 100,000 @@ -105,11 +235,6 @@ * 4 round and 5 round special rounds happen more equally * Fixed not being able to drop powerups after doing certain traversals -### Avogadro -* Drops a random powerup when killed -* Decreased minimum distance away from players to be able to attack -* Respawns on the same round if exited due to being too far away from players (normally respawns on the next round) - ### Denizens * Changed max amount that can be spawned at once from 2 total to 1 per player in the fog * Changed spawn rate to 5 seconds (normally same spawn rate as zombies) @@ -120,6 +245,11 @@ * No longer automatically runs away when player is first attacked in solo * Removed hint when player is first attacked in solo +### Avogadro +* Drops a random powerup when killed +* Decreased minimum distance away from players to be able to attack +* Respawns on the same round if exited due to being too far away from players (normally respawns on the next round) + ### Leapers * No longer give each player 2000 points when rewarded a free perk powerup * Initial leaper round always happens on round 5 or 6 @@ -148,70 +278,70 @@ * Placeable mines: changed damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number) * Placeable mines: capped damage scalar at 9000 -## Pistols +### Pistols * Increased move speed from 100% to 110% * Decreased aim FOV from 65 to 60 on all pistols -### B23R +#### B23R * Decreased weapon cost from 1000 to 900 on all maps -### Executioner +#### Executioner * Removed on Buried -### Five-seven Dual Wield +#### Five-seven Dual Wield * Unupgraded: decreased stock ammo from 225 to 210 on all maps * Upgraded: decreased stock ammo from 295 to 280 on all maps -### KAP-40 +#### KAP-40 * Removed delay between last shot and reload * Unupgraded: increased clip ammo from 12 to 15 * Unupgraded: increased stock ammo from 96 to 180 * Upgraded: increased stock ammo from 180 to 270 -### M1911 +#### M1911 * Upgraded: decreased stock ammo from 50 to 48 * Upgraded: decreased last stand ammo from 2 clips to 1 clip -### Mauser C96 +#### Mauser C96 * Ammo gets added to the clip at the same time that it gets added in the reload anim * Upgraded: fixed not being able to melee while aiming * Upgraded: decreased last stand ammo from 2 clips to 1 clip -### Python +#### Python * Removed -### Tac-45 +#### Tac-45 * Replaces M1911 (except on Mob of the Dead) -## Assault Rifles +### Assault Rifles -### AN-94 +#### AN-94 * Increased weapon cost from 1200 to 1500 * Unupgraded: decreased stock ammo from 300 to 240 * Upgraded: decreased stock ammo from 600 to 450 -### FAL OSW +#### FAL OSW * Replaces FAL -### Galil +#### Galil * Removed -### M27 +#### M27 * Added to the Mystery Box on all maps * Upgraded: changed default attachment from Reflex Sight to None -### M8A1 +#### M8A1 * Decreased recoil -### MTAR +#### MTAR * Decreased recoil * Upgraded: changed default attachment from Reflex Sight to EOTech Sight -### SCAR-H +#### SCAR-H * Added to the Mystery Box on all maps * Upgraded: changed default attachment from Reflex Sight to None -### SMR +#### SMR * Replaces M14 * Removed aim spread * Unupgraded: increased damage from 80 to 100 @@ -222,60 +352,60 @@ * Upgraded: decreased clip ammo from 30 to 20 * Upgraded: decreased stock ammo from 420 to 200 -### STG-44 +#### STG-44 * Ammo gets added to the clip at the same time that it gets added in the reload anim * Upgraded: decreased stock ammo from 330 to 300 -### SWAT-556 +#### SWAT-556 * Replaces M16A1 -### Type 25 +#### Type 25 * Decreased recoil * Unupgraded: increased stock ammo from 150 to 300 * Upgraded: increased stock ammo from 270 to 450 * Upgraded: changed default attachment from Reflex Sight to Millimeter Scanner -## Submachine Guns +### Submachine Guns * Changed move speed from 100% or 110% to 105% -### Chicom CQB +#### Chicom CQB * Unupgraded: decreased clip ammo from 40 to 36 * Unupgraded: increased stock ammo from 120 to 252 * Upgraded: increased clip ammo from 40 to 48 * Upgraded: increased stock ammo from 200 to 336 * Upgraded: changed default attachment from None to Select Fire -### M1927 +#### M1927 * Decreased ammo cost from 800 to 750 -### MP40 +#### MP40 * Ammo gets added to the clip at the same time that it gets added in the reload anim -### MSMC +#### MSMC * Replaces MP5 -### Skorpion EVO +#### Skorpion EVO * Upgraded: changed default attachment from Reflex Sight to Fast Mag -### Vector K10 +#### Vector K10 * Replaces Ak74u -## Light Machine Guns +### Light Machine Guns * Decreased move speed from 87.5% to 85% -### HAMR +#### HAMR * Decreased recoil * Upgraded: changed default attachment from None to Grip -### MG08/15 +#### MG08/15 * Ammo gets added to the clip at the same time that it gets added in the reload anim -## Sniper Rifles +### Sniper Rifles * Decreased move speed from 95% to 90% * Disabled scope sway * Unupgraded: increased scope FOV from 15 or 20 to 25 -### Ballista +#### Ballista * Replaces Olympia * Unupgraded: increased damage from 150 to 250 * Unupgraded: decreased clip ammo from 8 to 6 @@ -284,20 +414,20 @@ * Upgraded: decreased headshot multiplier from 10 to 8 * Upgraded: decreased stock ammo from 120 to 100 -## Shotguns +### Shotguns * Increased penetration -### Remington 870 MCS +#### Remington 870 MCS * Changed weapon cost from 900 or 1500 to 1200 on all maps -## Launchers +### Launchers -### War Machine +#### War Machine * Unupgraded: grenades explode on impact -## Specials +### Specials -### Ballistic Knife +#### Ballistic Knife * Added model and anims from Black Ops 2 Multiplayer * Increased melee time from 0.5 seconds to 0.7 seconds * Projectiles are no longer destroyed when other players walk over them @@ -306,9 +436,9 @@ * Projectiles can be picked up while the weapon is not reloaded * Projectiles can be picked up while the player is not on the ground -## Wonder Weapons +### Wonder Weapons -### Ray Gun +#### Ray Gun * Added weapon model from Buried to all maps * Increased move speed from 100% to 105% * Ammo gets added to the clip at the same time that it gets added in the reload anim @@ -316,7 +446,7 @@ * Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage) * Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage) -### Ray Gun Mark 2 +#### Ray Gun Mark 2 * Same probability to obtain as other weapons * Can be obtained if player has Ray Gun * Increased move speed from 100% to 105% @@ -324,7 +454,7 @@ * Limited to 1 player on all maps * Decreased last stand ammo from 3 clips to 1 clip -### Jet Gun +#### Jet Gun * Kills multiple zombies significantly faster * Kills zombies that are in the ground, traversing, or behind barriers * Awards points for kills @@ -341,7 +471,7 @@ * Changed weapon name on HUD from "Thrustodyne Aeronautics Model 23" to "Jet Gun" * Fixed HUD icon fading after firing -### Sliquifier +#### Sliquifier * Added upgraded version * Kills on any round (normally stops killing after round 100) * Decreased stock ammo from 40 to 20 @@ -354,17 +484,17 @@ * Teddy bear standing up means weapon is not available from Mystery Box * Teddy bear lying down means weapon is available from Mystery Box -### Paralyzer +#### Paralyzer * Kills on any round * Decreased player fly height * Added heat percentage on HUD -### Blundergat +#### Blundergat * Kills on any round in 1-2 shots * Increased pellet count from 7 to 8 * Increased pellet size -### Acid Gat +#### Acid Gat * Kills on any round in 1-2 bursts * Changed fire type from 3 round burst to 4 round burst * Increased player damage from 10 to 15 @@ -374,7 +504,7 @@ * Stuck zombie counts as a kill * Upgraded: fixed fire sound -### Staffs +#### Staffs * Upgrade only requires collecting souls in The Crazy Place * Can no longer collect souls in The Crazy Place from staff kills * Can collect souls in The Crazy Place after upgrading to fill 5% of max ammo per soul @@ -390,14 +520,14 @@ * Fire upgraded: charged shots no longer deal additional damage to Panzersoldat * Ice upgraded: fixed melee sound -## Tactical Grenades +### Tactical Grenades -### Monkey Bomb +#### Monkey Bomb * Added model and HUD icon from Buried to all maps * Zombies killed can drop powerups * Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet -### EMP Grenade +#### EMP Grenade * No longer disables HUD * Disables player's perks for 12 seconds * Increased ammo from 2 to 3 @@ -411,41 +541,41 @@ * Sprinting no longer wakes up EMP'd zombies * Zombies that are in the ground can no longer get EMP'd -### Smoke Grenade +#### Smoke Grenade * Added on Mob of the Dead * Kills on any round -### Hell's Retriever +#### Hell's Retriever * No longer ricochets to other zombies when not charged * Every charge increases total zombies attacked by 3 * Unupgraded: changed damage to 2000 (normally does 1000-2000 damage based on number of charges) * Upgraded: kills on any round when not charged -### G-Strike Beacon +#### G-Strike Beacon * Kills on any round * Increased ammo from 2 to 3 -## Equipment +### Equipment * Increased move speed from 100% to 110% -### Combat Knife +#### Combat Knife * Added model from Black Ops 2 Multiplayer -### Claymore +#### Claymore * Can be repurchased * Can be placed while in the air * Increased max amount that can be placed from 12 to 20 * Added weapon name on HUD * Removed initial weapon raise anim -### Time Bomb +#### Time Bomb * No longer sends players back in time * Kills all zombies * Can have with Monkey Bombs * Switches to detonator at correct time after throwing * Fixed detonator raise and drop anims -### One Inch Punch +#### One Inch Punch * Upgraded: elemental punch changes based on which staff the player currently has * Upgraded: uses melee lunge anim as normal melee anim * Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots @@ -1009,8 +1139,9 @@ * Added kill feed (includes downs, revives, and bleed outs) * Added player kills on scoreboard (replaces headshots) * Spawn points are assigned to a team -* Properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment on respawn +* Properly restores dual wield weapon left clip ammo, alt weapon ammo, and equipment on respawn * Can only spectate own team +* Added option to change teams in game #### Grief * Gain score by making enemy players bleed out @@ -1074,69 +1205,4 @@ ### Encounter Pro * No Mystery Box * No Pack-a-Punch -* Limited sprint - -## Launching New Maps - -* Go to any lobby of the correct map -* Copy and paste the following commands into the console to launch a map - -### Survival on Diner -* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation diner; xpartygo``` - -### Survival on Power Station -* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation power; xpartygo``` - -### Survival on Tunnel -* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation tunnel; xpartygo``` - -### Survival on Cornfield -* ```g_gametype zstandard; ui_gametype zstandard; ui_zm_gamemodegroup zsurvival; ui_zm_mapstartlocation cornfield; xpartygo``` - -### Grief on Bus Depot -* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation transit; xpartygo``` - -### Grief on Diner -* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation diner; xpartygo``` - -### Grief on Power Station -* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation power; xpartygo``` - -### Grief on Tunnel -* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation tunnel; xpartygo``` - -### Grief on Cornfield -* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cornfield; xpartygo``` - -### Grief on Docks -* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation cellblock; set ui_zm_mapstartlocation_fake docks; xpartygo``` - -### Grief on Maze -* ```g_gametype zgrief; ui_gametype zgrief; ui_zm_gamemodegroup zencounter; ui_zm_mapstartlocation street; set ui_zm_mapstartlocation_fake maze; xpartygo``` - -## Launching New Game Modes - -* By default, a random game mode will be chosen when launching Grief -* Copy and paste the following commands into the console to choose a specific game mode - -### Grief -* ```set ui_gametype_obj zgrief``` - -### Search & Rezurrect -* ```set ui_gametype_obj zsnr``` - -### Race -* ```set ui_gametype_obj zrace``` - -### Containment -* ```set ui_gametype_obj zcontainment``` - -### Meat -* ```set ui_gametype_obj zmeat``` - -## Changing Teams (Grief) - -* By default, teams are random on Grief -* Copy and paste the following commands into the console to add the option to change teams in the in-game menu - -* ```gts allowInGameTeamChange 1; set ui_gametype_team_change 1``` \ No newline at end of file +* Limited sprint \ No newline at end of file