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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Time Bomb: add back placed indicator
Time Bomb: remove round number on placed indicator
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eab380b174
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@ -108,7 +108,7 @@ time_bomb_think()
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if (isdefined(str_grenade_name) && str_grenade_name == "time_bomb_zm")
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if (isdefined(str_grenade_name) && str_grenade_name == "time_bomb_zm")
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{
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{
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e_grenade thread setup_time_bomb_detonation_model();
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e_grenade thread setup_time_bomb_detonation_model();
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time_bomb_saves_data(0);
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time_bomb_saves_data();
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e_grenade time_bomb_model_init();
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e_grenade time_bomb_model_init();
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self thread swap_weapon_to_detonator(e_grenade);
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self thread swap_weapon_to_detonator(e_grenade);
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self thread time_bomb_thrown_vo();
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self thread time_bomb_thrown_vo();
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78
ui_mp/t6/zombie/hudtimebomb.lua
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78
ui_mp/t6/zombie/hudtimebomb.lua
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@ -0,0 +1,78 @@
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CoD.HudTimeBomb = {}
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CoD.HudTimeBomb.IconWidth = 50
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CoD.HudTimeBomb.IconHeight = CoD.HudTimeBomb.IconWidth
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LUI.createMenu.TimeBombArea = function(f1_arg0)
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local f1_local0 = CoD.Menu.NewSafeAreaFromState("TimeBombArea", f1_arg0)
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f1_local0:setOwner(f1_arg0)
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f1_local0.scaleContainer = CoD.SplitscreenScaler.new(nil, CoD.Zombie.SplitscreenMultiplier)
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f1_local0.scaleContainer:setLeftRight(true, false, 0, 0)
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f1_local0.scaleContainer:setTopBottom(false, true, 0, 0)
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f1_local0:addElement(f1_local0.scaleContainer)
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local f1_local1 = CoD.RoundStatus.ChalkSize + 94
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local Widget = LUI.UIElement.new()
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Widget:setLeftRight(true, false, 0, CoD.HudTimeBomb.IconWidth)
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Widget:setTopBottom(false, true, -CoD.HudTimeBomb.IconHeight - f1_local1, -f1_local1)
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Widget:setAlpha(0)
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f1_local0.scaleContainer:addElement(Widget)
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f1_local0.timeBombContainer = Widget
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local f1_local3 = LUI.UIImage.new()
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f1_local3:setLeftRight(true, true, 0, 0)
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f1_local3:setTopBottom(true, true, 0, 0)
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f1_local3:setImage(RegisterMaterial("zombie_hud_time_bomb_64"))
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Widget:addElement(f1_local3)
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local f1_local4 = "Default"
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local f1_local5 = CoD.fonts[f1_local4]
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local f1_local6 = CoD.textSize[f1_local4]
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local roundText = LUI.UIText.new()
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roundText:setLeftRight(true, true, 0, 0)
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roundText:setTopBottom(false, false, -f1_local6 / 2, f1_local6 / 2)
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roundText:setFont(f1_local5)
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Widget:addElement(roundText)
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f1_local0.roundText = roundText
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f1_local0:registerEventHandler("time_bomb_saved_round_number", CoD.HudTimeBomb.DisplayTimeBomb)
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f1_local0:registerEventHandler("hud_update_refresh", CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.HudTimeBomb.UpdateVisibility)
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f1_local0.visible = true
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return f1_local0
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end
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CoD.HudTimeBomb.UpdateVisibility = function(f2_arg0, f2_arg1)
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local f2_local0 = f2_arg1.controller
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if UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IS_FLASH_BANGED) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_SCOREBOARD_OPEN) == 0 and UIExpression.IsVisibilityBitSet(f2_local0, CoD.BIT_IS_SCOPED) == 0 and (not CoD.IsShoutcaster(f2_local0) or CoD.ExeProfileVarBool(f2_local0, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(f2_local0)) and CoD.FSM_VISIBILITY(f2_local0) == 0 then
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if f2_arg0.visible ~= true then
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f2_arg0:setAlpha(1)
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f2_arg0.m_inputDisabled = nil
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f2_arg0.visible = true
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end
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elseif f2_arg0.visible == true then
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f2_arg0:setAlpha(0)
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f2_arg0.m_inputDisabled = true
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f2_arg0.visible = nil
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end
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f2_arg0:dispatchEventToChildren(f2_arg1)
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end
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CoD.HudTimeBomb.DisplayTimeBomb = function(f3_arg0, f3_arg1)
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if f3_arg1.newValue == 0 then
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f3_arg0.timeBombContainer:setAlpha(0)
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-- f3_arg0.roundText:setText("")
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else
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f3_arg0.timeBombContainer:setAlpha(1)
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-- f3_arg0.roundText:setText(f3_arg1.newValue)
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end
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end
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