mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-06 11:58:41 -05:00
Perks: make hint string not show while drinking
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@ -91,6 +91,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm_perks::initialize_custom_perk_arrays, scripts\zm\replaced\_zm_perks::initialize_custom_perk_arrays);
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replaceFunc(maps\mp\zombies\_zm_perks::initialize_custom_perk_arrays, scripts\zm\replaced\_zm_perks::initialize_custom_perk_arrays);
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replaceFunc(maps\mp\zombies\_zm_perks::turn_tombstone_on, scripts\zm\replaced\_zm_perks::turn_tombstone_on);
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replaceFunc(maps\mp\zombies\_zm_perks::turn_tombstone_on, scripts\zm\replaced\_zm_perks::turn_tombstone_on);
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replaceFunc(maps\mp\zombies\_zm_perks::wait_for_player_to_take, scripts\zm\replaced\_zm_perks::wait_for_player_to_take);
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replaceFunc(maps\mp\zombies\_zm_perks::wait_for_player_to_take, scripts\zm\replaced\_zm_perks::wait_for_player_to_take);
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replaceFunc(maps\mp\zombies\_zm_perks::check_player_has_perk, scripts\zm\replaced\_zm_perks::check_player_has_perk);
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replaceFunc(maps\mp\zombies\_zm_perks::perk_pause, scripts\zm\replaced\_zm_perks::perk_pause);
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replaceFunc(maps\mp\zombies\_zm_perks::perk_pause, scripts\zm\replaced\_zm_perks::perk_pause);
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replaceFunc(maps\mp\zombies\_zm_perks::perk_unpause, scripts\zm\replaced\_zm_perks::perk_unpause);
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replaceFunc(maps\mp\zombies\_zm_perks::perk_unpause, scripts\zm\replaced\_zm_perks::perk_unpause);
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replaceFunc(maps\mp\zombies\_zm_power::standard_powered_items, scripts\zm\replaced\_zm_power::standard_powered_items);
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replaceFunc(maps\mp\zombies\_zm_power::standard_powered_items, scripts\zm\replaced\_zm_power::standard_powered_items);
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@ -966,6 +966,34 @@ wait_for_player_to_take( player, weapon, packa_timer, upgrade_as_attachment )
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}
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}
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}
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}
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check_player_has_perk( perk )
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{
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self endon( "death" );
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dist = 16384;
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while ( true )
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{
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players = get_players();
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for ( i = 0; i < players.size; i++ )
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{
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if ( distancesquared( players[i].origin, self.origin ) < dist )
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{
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if ( !players[i] hasperk( perk ) && !players[i] has_perk_paused( perk ) && !players[i] in_revive_trigger() && !is_equipment_that_blocks_purchase( players[i] getcurrentweapon() ) && !players[i] hacker_active() && !players[i].is_drinking )
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{
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self setinvisibletoplayer( players[i], 0 );
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continue;
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}
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self setinvisibletoplayer( players[i], 1 );
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}
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}
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wait 0.05;
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}
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}
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perk_pause( perk )
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perk_pause( perk )
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{
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{
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// disabled
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// disabled
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