mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Buried: add offsets to buildable wallbuys
This commit is contained in:
parent
3905637981
commit
3ccbbda064
@ -841,6 +841,7 @@
|
||||
* Noose and Guillotine parts automatically picked up
|
||||
* Moved MSMC wallbuy to its location on Borough
|
||||
* Moved buildable wallbuy in Courthouse to AN-94 wallbuy location on Borough
|
||||
* Adjusted buildable wallbuy positions
|
||||
* Drawing weapons no longer gives points
|
||||
* Arthur barricades are buyable debris
|
||||
* Arthur can be purchased to feed him candy and make him run around and kill zombies for 30 seconds
|
||||
|
@ -136,6 +136,7 @@ wallbuy_callback_idx(localclientnum, oldval, newval, bnewent, binitialsnap, fiel
|
||||
if (isdefined(level.buildable_wallbuy_weapon_models[weaponname]))
|
||||
model = level.buildable_wallbuy_weapon_models[weaponname];
|
||||
|
||||
origin = target_struct.origin;
|
||||
angles = target_struct.angles;
|
||||
|
||||
if (isdefined(level.buildable_wallbuy_weapon_angles[weaponname]))
|
||||
@ -156,10 +157,19 @@ wallbuy_callback_idx(localclientnum, oldval, newval, bnewent, binitialsnap, fiel
|
||||
}
|
||||
}
|
||||
|
||||
target_model = spawn_weapon_model(localclientnum, weaponname, model, target_struct.origin, angles);
|
||||
if (isdefined(level.buildable_wallbuy_weapon_offsets[weaponname]))
|
||||
{
|
||||
offset = level.buildable_wallbuy_weapon_offsets[weaponname];
|
||||
|
||||
origin += (anglestoforward(angles) * offset[0]) + (anglestoright(angles) * offset[1]) + (anglestoup(angles) * offset[2]);
|
||||
}
|
||||
|
||||
target_model = spawn_weapon_model(localclientnum, weaponname, model, origin, angles);
|
||||
target_model hide();
|
||||
target_model.parent_struct = target_struct;
|
||||
|
||||
target_model.parent_struct.origin = origin;
|
||||
|
||||
target_model offset_model(weaponname);
|
||||
|
||||
struct.models[localclientnum] = target_model;
|
||||
@ -175,7 +185,7 @@ wallbuy_callback_idx(localclientnum, oldval, newval, bnewent, binitialsnap, fiel
|
||||
if (isdefined(level._effect[weaponname + "_fx"]))
|
||||
fx = level._effect[weaponname + "_fx"];
|
||||
|
||||
struct.fx[localclientnum] = playfx(localclientnum, fx, struct.origin, anglestoforward(struct.angles), anglestoup(struct.angles), 0.1);
|
||||
struct.fx[localclientnum] = playfx(localclientnum, fx, origin, anglestoforward(angles), anglestoup(angles), 0.1);
|
||||
level notify("wallbuy_updated");
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,9 @@ init()
|
||||
prepare_chalk_weapon_list()
|
||||
{
|
||||
level.buildable_wallbuy_weapons = [];
|
||||
level.buildable_wallbuy_weapon_models = [];
|
||||
level.buildable_wallbuy_weapon_angles = [];
|
||||
level.buildable_wallbuy_weapon_offsets = [];
|
||||
|
||||
if (getdvar("ui_zm_mapstartlocation") == "maze")
|
||||
{
|
||||
@ -43,8 +46,16 @@ prepare_chalk_weapon_list()
|
||||
level.buildable_wallbuy_weapons[5] = "870mcs_zm";
|
||||
}
|
||||
|
||||
level.buildable_wallbuy_weapon_models = [];
|
||||
level.buildable_wallbuy_weapon_angles = [];
|
||||
level.buildable_wallbuy_weapon_offsets["vector_zm"] = (2, 0, 0);
|
||||
level.buildable_wallbuy_weapon_offsets["an94_zm"] = (4, 0, 0);
|
||||
level.buildable_wallbuy_weapon_offsets["pdw57_zm"] = (10, 0, 0);
|
||||
level.buildable_wallbuy_weapon_offsets["svu_zm"] = (8, 0, 0);
|
||||
level.buildable_wallbuy_weapon_offsets["tazer_knuckles_zm"] = (0, 0, 0);
|
||||
level.buildable_wallbuy_weapon_offsets["870mcs_zm"] = (3, 0, 0);
|
||||
level.buildable_wallbuy_weapon_offsets["saritch_zm"] = (3, 0, 0);
|
||||
level.buildable_wallbuy_weapon_offsets["ballista_zm"] = (0, 0, 0);
|
||||
level.buildable_wallbuy_weapon_offsets["beretta93r_zm"] = (8, 0, 0);
|
||||
level.buildable_wallbuy_weapon_offsets["lsat_zm"] = (8, 0, 0);
|
||||
|
||||
foreach (buildable_wallbuy_weapon in level.buildable_wallbuy_weapons)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user