From 3d3ae3fa03f7a463695f917337f4b7a64b51c6b6 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Thu, 4 May 2023 00:17:37 -0700 Subject: [PATCH] Perks: remove blur after drinking --- README.md | 3 ++- scripts/zm/replaced/_zm_perks.gsc | 3 --- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index b39b3564..d8b13174 100644 --- a/README.md +++ b/README.md @@ -54,7 +54,7 @@ * Changed health regeneration rate to 100 health per second (normally fully restored health in 0.5 seconds) * Fall damage no longer increases when max health is increased * Added blood fx when at or below 20% health -* Removed blur when getting damaged +* Removed blur after getting damaged * Removed shellshock from explosive damage * No longer killed when landing on top of another player * Ignored by zombies for 1 second after being revived @@ -307,6 +307,7 @@ ## Perks * Removed perk limit +* Removed blur after drinking * No longer deactivated if the perk machine is powered off * Added high qualty perk icons to all maps diff --git a/scripts/zm/replaced/_zm_perks.gsc b/scripts/zm/replaced/_zm_perks.gsc index fc11bb41..830f3b97 100644 --- a/scripts/zm/replaced/_zm_perks.gsc +++ b/scripts/zm/replaced/_zm_perks.gsc @@ -374,9 +374,6 @@ give_perk( perk, bought ) { self delay_thread( 1.5, maps\mp\zombies\_zm_audio::perk_vox, perk ); } - self setblur( 4, 0.1 ); - wait 0.1; - self setblur( 0, 0.1 ); self notify( "perk_bought" ); } self perk_set_max_health_if_jugg( perk, 1, 0 );