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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-21 20:50:42 -05:00
Meat: add HUD messages
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@ -22,6 +22,12 @@ meat_stink_on_ground(position_to_play)
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{
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{
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if(level.scr_zm_ui_gametype_obj == "zmeat")
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if(level.scr_zm_ui_gametype_obj == "zmeat")
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{
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{
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players = get_players();
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foreach (player in players)
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{
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player thread show_grief_hud_msg("Meat dropped!");
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}
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level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", groundpos(position_to_play) );
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level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", groundpos(position_to_play) );
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return;
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return;
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}
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}
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@ -2821,6 +2821,16 @@ meat_powerup_drop_think()
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{
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{
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level endon("end_game");
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level endon("end_game");
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level waittill("restart_round_start");
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wait 10;
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players = get_players();
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foreach(player in players)
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{
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player thread show_grief_hud_msg("Kill a zombie to begin the game!");
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}
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while(1)
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while(1)
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{
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{
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level.zombie_powerup_ape = "meat_stink";
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level.zombie_powerup_ape = "meat_stink";
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@ -2833,6 +2843,12 @@ meat_powerup_drop_think()
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continue;
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continue;
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}
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}
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players = get_players();
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foreach (player in players)
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{
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player thread show_grief_hud_msg("Meat dropped!");
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}
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level.meat_powerup = powerup;
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level.meat_powerup = powerup;
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meat_active = true;
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meat_active = true;
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@ -2915,6 +2931,12 @@ meat_powerup_drop_think()
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}
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}
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}
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}
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players = get_players();
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foreach (player in players)
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{
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player thread show_grief_hud_msg("Meat reset!");
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}
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level notify("meat_inactive");
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level notify("meat_inactive");
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}
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}
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}
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}
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@ -3023,6 +3045,15 @@ meat_stink_player(meat_player)
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scripts\zm\replaced\zgrief::print_meat_msg(player, meat_player);
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scripts\zm\replaced\zgrief::print_meat_msg(player, meat_player);
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if (player.team == meat_player.team)
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{
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player thread show_grief_hud_msg(&"ZOMBIE_YOUR_TEAM_MEAT");
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}
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else
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{
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player thread show_grief_hud_msg(&"ZOMBIE_OTHER_TEAM_MEAT");
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}
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if (player == meat_player)
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if (player == meat_player)
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{
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{
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player.meat_waypoint.alpha = 0;
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player.meat_waypoint.alpha = 0;
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@ -3121,6 +3152,12 @@ meat_powerup_drop_on_downed()
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if (valid_drop)
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if (valid_drop)
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{
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{
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players = get_players();
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foreach (player in players)
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{
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player thread show_grief_hud_msg("Meat dropped!");
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}
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level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", groundpos(self.origin) );
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level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", groundpos(self.origin) );
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}
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}
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}
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}
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