diff --git a/README.md b/README.md index af08b5e2..56bebda9 100644 --- a/README.md +++ b/README.md @@ -290,15 +290,19 @@ * Decreased max player fly height ### Blundergat -* Kills on any round +* Kills on any round in 1-2 shots +* Increased pellet count from 7 to 8 +* Increased pellet size ### Acid Gat * Kills on any round in 1-2 bursts -* Increased player damage from 10 to 25 -* Vastly improved accuracy -* Aiming and Deadshot improve accuracy +* Changed fire type from 3 round burst to 4 round burst +* Increased player damage from 10 to 15 +* Projectiles fire in a straight line +* Deadshot improves accuracy * Projectile no longer seeks toward zombies * Stuck zombie counts as a kill +* Upgraded: fixed fire sound ### Staffs * Upgrade only requires collecting souls in The Crazy Place diff --git a/scripts/zm/replaced/_zm.gsc b/scripts/zm/replaced/_zm.gsc index f89067a7..c0702f3f 100644 --- a/scripts/zm/replaced/_zm.gsc +++ b/scripts/zm/replaced/_zm.gsc @@ -1354,13 +1354,7 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, { if (!is_true(self.is_mechz)) { - damage_scalar = damage / 6000; - min_damage = int(damage_scalar * level.zombie_health) + 1; - - if (damage < min_damage) - { - damage = min_damage; - } + final_damage = scale_damage(final_damage, 6000); } } @@ -1376,13 +1370,7 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, { if (!is_true(self.is_brutus)) { - damage_scalar = damage / 200; - min_damage = int(damage_scalar * level.zombie_health) + 1; - - if (damage < min_damage) - { - damage = min_damage; - } + final_damage = scale_damage(final_damage, 200); } } @@ -1439,17 +1427,19 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, final_damage = 2000; } - if (weapon == "blundergat_zm" || weapon == "blundergat_upgraded_zm") + if (weapon == "blundergat_zm") { if (!is_true(self.is_brutus)) { - damage_scalar = final_damage / 1000; - min_damage = int(damage_scalar * level.zombie_health) + 1; + final_damage = scale_damage(final_damage, 500); + } + } - if (final_damage < min_damage) - { - final_damage = min_damage; - } + if (weapon == "blundergat_upgraded_zm") + { + if (!is_true(self.is_brutus)) + { + final_damage = scale_damage(final_damage, 1000); } } @@ -1457,13 +1447,7 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, { if (!is_true(self.is_brutus)) { - damage_scalar = final_damage / 3000; - min_damage = int(damage_scalar * level.zombie_health) + 1; - - if (final_damage < min_damage) - { - final_damage = min_damage; - } + final_damage = scale_damage(final_damage, 4000); } } @@ -1527,6 +1511,19 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, return int(final_damage); } +scale_damage(damage, damage_to_kill) +{ + scalar = damage / damage_to_kill; + scaled_damage = int(scalar * level.zombie_health) + 1; + + if (damage < scaled_damage) + { + return scaled_damage; + } + + return damage; +} + callback_playerdamage(einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex) { if (isDefined(eattacker) && isplayer(eattacker) && eattacker.sessionteam == self.sessionteam && !eattacker hasperk("specialty_noname") && isDefined(self.is_zombie) && !self.is_zombie) diff --git a/scripts/zm/replaced/_zm_afterlife.gsc b/scripts/zm/replaced/_zm_afterlife.gsc index 8be4b274..9d5775d9 100644 --- a/scripts/zm/replaced/_zm_afterlife.gsc +++ b/scripts/zm/replaced/_zm_afterlife.gsc @@ -574,7 +574,7 @@ afterlife_player_damage_callback(einflictor, eattacker, idamage, idflags, smeans if (isalive(self) && !(isdefined(self.is_zombie) && self.is_zombie)) { self.use_adjusted_grenade_damage = 1; - idamage = 25; + idamage = 15; } } else diff --git a/scripts/zm/replaced/_zm_weap_blundersplat.gsc b/scripts/zm/replaced/_zm_weap_blundersplat.gsc index f40268d7..d35b30a4 100644 --- a/scripts/zm/replaced/_zm_weap_blundersplat.gsc +++ b/scripts/zm/replaced/_zm_weap_blundersplat.gsc @@ -19,12 +19,13 @@ wait_for_blundersplat_fired() if (str_weapon == "blundersplat_zm") { - _titus_locate_target(1, 0); - wait_network_frame(); - _titus_locate_target(1, 1); - wait_network_frame(); - _titus_locate_target(1, 2); - wait_network_frame(); + fire_time = weaponfiretime(str_weapon); + + for (i = 0; i < weaponclipsize(str_weapon); i++) + { + _titus_locate_target(1, i); + wait fire_time; + } } } } @@ -41,12 +42,13 @@ wait_for_blundersplat_upgraded_fired() if (str_weapon == "blundersplat_upgraded_zm") { - _titus_locate_target(0, 0); - wait_network_frame(); - _titus_locate_target(0, 1); - wait_network_frame(); - _titus_locate_target(0, 2); - wait_network_frame(); + fire_time = weaponfiretime(str_weapon); + + for (i = 0; i < weaponclipsize(str_weapon); i++) + { + _titus_locate_target(1, i); + wait fire_time; + } } } } @@ -63,20 +65,24 @@ _titus_locate_target(is_not_upgraded = 1, count) n_spread = 5; - if (isads(self)) - { - n_spread *= 0.5; - } - else if (self hasPerk("specialty_deadshot")) + if (self hasPerk("specialty_deadshot")) { n_spread *= getdvarfloat("perk_weapSpreadMultiplier"); } - if (count == 1) + if (count == 2) { fire_angles += (0, n_spread, 0); } - else if (count == 2) + else if (count == 0) + { + fire_angles += (0, n_spread / 3, 0); + } + else if (count == 1) + { + fire_angles -= (0, n_spread / 3, 0); + } + else if (count == 3) { fire_angles -= (0, n_spread, 0); } diff --git a/scripts/zm/replaced/zm_alcatraz_utility.gsc b/scripts/zm/replaced/zm_alcatraz_utility.gsc index 267e9a4a..f4858ebe 100644 --- a/scripts/zm/replaced/zm_alcatraz_utility.gsc +++ b/scripts/zm/replaced/zm_alcatraz_utility.gsc @@ -164,6 +164,7 @@ wait_for_player_to_take(player, str_valid_weapon) { player giveweapon(str_new_weapon); player switchtoweapon(str_new_weapon); + player givestartammo(str_new_weapon); } player thread do_player_general_vox("general", 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