diff --git a/README.md b/README.md index 937681da..b74f8432 100644 --- a/README.md +++ b/README.md @@ -288,6 +288,7 @@ * Meleeing enemy players that are crouched pushes 50% of the amount when standing * Meleeing enemy players that are prone pushes 25% of the amount when standing * Meleeing enemy players that are already stunned will push them +* Stun fx shows in the correct position for projectiles * Stunning enemy players steals 10 points from them * Downing enemy players awards 5% of their current points * Bleeding out enemy players awards 10% of your current points to all teammates diff --git a/scripts/zm/main/_zm_reimagined_zgrief.gsc b/scripts/zm/main/_zm_reimagined_zgrief.gsc index a751d671..84c7f85d 100644 --- a/scripts/zm/main/_zm_reimagined_zgrief.gsc +++ b/scripts/zm/main/_zm_reimagined_zgrief.gsc @@ -963,7 +963,7 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme if ( isDefined( level._effect[ "butterflies" ] ) ) { - if ( isDefined( sweapon ) && weapontype( sweapon ) == "grenade" ) + if ( (isDefined( sweapon ) && weapontype( sweapon ) == "grenade") || (isDefined( sweapon ) && weapontype( sweapon ) == "projectile") ) { playfx( level._effect[ "butterflies" ], self.origin + vectorScale( ( 1, 1, 1 ), 40 ) ); }