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Fix script runtime errors
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@ -560,7 +560,7 @@ zombie_can_drop_powerups(zombie)
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zombie_complete_emerging_into_playable_area()
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{
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if (self.animname == "zombie" && is_true(self.has_legs))
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if (isdefined(self.animname) && self.animname == "zombie" && is_true(self.has_legs))
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{
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self setphysparams(15, 0, 60);
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}
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