mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-19 19:48:53 -05:00
Encounter: change head icon on team change
This commit is contained in:
@ -57,10 +57,6 @@ startturretdeploy( weapon )
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{
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{
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turret thread maps\mp\zombies\_zm_mgturret::burst_fire_unmanned();
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turret thread maps\mp\zombies\_zm_mgturret::burst_fire_unmanned();
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}
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}
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else
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{
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self iprintlnbold( &"ZOMBIE_NEED_LOCAL_POWER" );
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}
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self thread turretdecay( weapon );
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self thread turretdecay( weapon );
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self thread maps\mp\zombies\_zm_buildables::delete_on_disconnect( weapon );
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self thread maps\mp\zombies\_zm_buildables::delete_on_disconnect( weapon );
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weapon waittill("death");
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weapon waittill("death");
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@ -345,12 +345,6 @@ menu_onmenuresponse()
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maps\mp\zombies\_zm_game_module::freeze_players( 1 );
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maps\mp\zombies\_zm_game_module::freeze_players( 1 );
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level notify( "end_game" );
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level notify( "end_game" );
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}
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}
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else
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{
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self closemenu();
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self closeingamemenu();
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self iprintln( &"MP_HOST_ENDGAME_RESPONSE" );
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}
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continue;
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continue;
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}
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}
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@ -412,4 +406,35 @@ set_team(team)
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}
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}
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self [[ level.givecustomcharacters ]]();
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self [[ level.givecustomcharacters ]]();
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if (isDefined(self.head_icon))
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{
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self.head_icon destroy();
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self.head_icon = self head_icon_create();
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}
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}
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head_icon_create()
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{
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hud = newTeamHudElem(self.team);
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hud.alignx = "center";
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hud.aligny = "middle";
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hud.horzalign = "user_center";
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hud.vertalign = "user_center";
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hud.hidewheninmenu = 1;
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hud setShader(game["icons"][self.team], 6, 6);
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hud setWaypoint(1);
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hud setTargetEnt(self.head_icon_origin);
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if (is_player_valid(self))
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{
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hud.alpha = 1;
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}
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else
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{
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hud.alpha = 0;
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}
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return hud;
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}
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}
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@ -190,7 +190,7 @@ meat_stink( who )
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if (level.scr_zm_ui_gametype_obj == "zmeat")
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if (level.scr_zm_ui_gametype_obj == "zmeat")
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{
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{
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who.player_waypoint.alpha = 0;
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who.head_icon.alpha = 0;
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}
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}
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players = get_players();
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players = get_players();
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@ -53,7 +53,7 @@ item_meat_on_spawn_retrieve_trigger( watcher, player, weaponname )
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if (level.scr_zm_ui_gametype_obj == "zmeat")
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if (level.scr_zm_ui_gametype_obj == "zmeat")
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{
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{
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player.player_waypoint.alpha = 1;
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player.head_icon.alpha = 1;
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}
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}
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players = get_players();
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players = get_players();
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@ -692,7 +692,7 @@ grief_onplayerconnect()
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self thread on_player_downed();
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self thread on_player_downed();
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self thread on_player_bleedout();
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self thread on_player_bleedout();
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self thread on_player_revived();
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self thread on_player_revived();
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self thread team_player_waypoint();
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self thread head_icon();
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self thread obj_waypoint();
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self thread obj_waypoint();
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self thread headstomp_watcher();
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self thread headstomp_watcher();
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self thread smoke_grenade_cluster_watcher();
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self thread smoke_grenade_cluster_watcher();
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@ -716,15 +716,15 @@ grief_onplayerdisconnect(disconnecting_player)
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{
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{
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level endon("end_game");
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level endon("end_game");
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if (isDefined(disconnecting_player.player_waypoint))
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if (isDefined(disconnecting_player.head_icon))
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{
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{
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if (isDefined(disconnecting_player.player_waypoint_origin))
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if (isDefined(disconnecting_player.head_icon_origin))
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{
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{
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disconnecting_player.player_waypoint_origin unlink();
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disconnecting_player.head_icon_origin unlink();
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disconnecting_player.player_waypoint_origin delete();
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disconnecting_player.head_icon_origin delete();
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}
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}
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disconnecting_player.player_waypoint destroy();
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disconnecting_player.head_icon destroy();
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}
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}
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if(!flag("initial_blackscreen_passed"))
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if(!flag("initial_blackscreen_passed"))
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@ -787,7 +787,7 @@ on_player_spawned()
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{
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{
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self waittill( "spawned_player" );
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self waittill( "spawned_player" );
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self.player_waypoint.alpha = 1;
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self.head_icon.alpha = 1;
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self thread scripts\zm\replaced\_zm::player_spawn_protection();
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self thread scripts\zm\replaced\_zm::player_spawn_protection();
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@ -833,7 +833,7 @@ on_player_spectate()
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{
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{
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self waittill( "spawned_spectator" );
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self waittill( "spawned_spectator" );
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self.player_waypoint.alpha = 0;
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self.head_icon.alpha = 0;
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}
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}
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}
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}
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@ -846,7 +846,7 @@ on_player_downed()
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{
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{
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self waittill( "entering_last_stand" );
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self waittill( "entering_last_stand" );
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self.player_waypoint.alpha = 0;
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self.head_icon.alpha = 0;
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self kill_feed();
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self kill_feed();
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self add_grief_downed_score();
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self add_grief_downed_score();
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level thread update_players_on_downed( self );
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level thread update_players_on_downed( self );
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@ -862,7 +862,7 @@ on_player_bleedout()
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{
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{
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self waittill_any( "bled_out", "player_suicide" );
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self waittill_any( "bled_out", "player_suicide" );
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self.player_waypoint.alpha = 0;
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self.head_icon.alpha = 0;
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if(isDefined(level.zombie_last_stand_ammo_return))
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if(isDefined(level.zombie_last_stand_ammo_return))
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{
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{
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@ -912,7 +912,7 @@ on_player_revived()
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{
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{
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self waittill( "player_revived", reviver );
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self waittill( "player_revived", reviver );
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self.player_waypoint.alpha = 1;
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self.head_icon.alpha = 1;
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self revive_feed( reviver );
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self revive_feed( reviver );
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}
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}
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}
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}
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@ -972,43 +972,25 @@ add_grief_bleedout_score()
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}
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}
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}
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}
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team_player_waypoint()
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head_icon()
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{
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{
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flag_wait( "hud_visible" );
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flag_wait( "hud_visible" );
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self.player_waypoint_origin = spawn( "script_model", self.origin );
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self.head_icon_origin = spawn( "script_model", self.origin );
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self.player_waypoint_origin setmodel( "tag_origin" );
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self.head_icon_origin setmodel( "tag_origin" );
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self.player_waypoint_origin linkto( self );
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self.head_icon_origin linkto( self );
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self thread team_player_waypoint_origin_think();
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self thread head_icon_origin_think();
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self.player_waypoint = [];
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self.head_icon = scripts\zm\replaced\_zm_gametype::head_icon_create();
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self.player_waypoint = newTeamHudElem(self.team);
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self.player_waypoint.alignx = "center";
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self.player_waypoint.aligny = "middle";
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self.player_waypoint.horzalign = "user_center";
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self.player_waypoint.vertalign = "user_center";
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self.player_waypoint.hidewheninmenu = 1;
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self.player_waypoint setShader(game["icons"][self.team], 6, 6);
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self.player_waypoint setWaypoint(1);
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self.player_waypoint setTargetEnt(self.player_waypoint_origin);
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if (is_player_valid(self))
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{
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self.player_waypoint.alpha = 1;
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}
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else
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{
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self.player_waypoint.alpha = 0;
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}
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}
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}
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team_player_waypoint_origin_think()
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head_icon_origin_think()
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{
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{
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self endon("disconnect");
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self endon("disconnect");
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prev_stance = "none";
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prev_stance = "none";
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while (isDefined(self.player_waypoint_origin))
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while (isDefined(self.head_icon_origin))
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{
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{
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cur_stance = self getStance();
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cur_stance = self getStance();
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@ -1016,22 +998,22 @@ team_player_waypoint_origin_think()
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{
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{
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prev_stance = cur_stance;
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prev_stance = cur_stance;
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self.player_waypoint_origin unlink();
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self.head_icon_origin unlink();
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if (cur_stance == "stand" || !self isOnGround())
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if (cur_stance == "stand" || !self isOnGround())
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{
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{
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self.player_waypoint_origin.origin = self.origin + (0, 0, 72);
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self.head_icon_origin.origin = self.origin + (0, 0, 72);
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}
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}
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else if (cur_stance == "crouch")
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else if (cur_stance == "crouch")
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{
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{
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self.player_waypoint_origin.origin = self.origin + (0, 0, 52);
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self.head_icon_origin.origin = self.origin + (0, 0, 52);
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}
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}
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else if (cur_stance == "prone")
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else if (cur_stance == "prone")
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{
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{
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self.player_waypoint_origin.origin = self.origin + (0, 0, 23);
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self.head_icon_origin.origin = self.origin + (0, 0, 23);
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}
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}
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self.player_waypoint_origin linkto(self);
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self.head_icon_origin linkto(self);
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}
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}
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wait 0.05;
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wait 0.05;
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@ -3290,7 +3272,7 @@ meat_think()
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player.obj_waypoint.color = (1, 0, 0);
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player.obj_waypoint.color = (1, 0, 0);
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}
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}
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player.obj_waypoint setTargetEnt(level.meat_player.player_waypoint_origin);
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player.obj_waypoint setTargetEnt(level.meat_player.head_icon_origin);
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}
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}
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}
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}
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