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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 15:48:05 -05:00
Remove grenade shellshock
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@ -188,6 +188,7 @@ post_all_players_spawned()
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level.playersuicideallowed = undefined;
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level.disable_free_perks_before_power = undefined;
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level.custom_random_perk_weights = undefined;
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level.callbackplayerdamage = scripts/zm/replaced/_zm::callback_playerdamage;
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level.etrap_damage = maps/mp/zombies/_zm::ai_zombie_health( 255 );
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level.slipgun_damage = maps/mp/zombies/_zm::ai_zombie_health( 255 );
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level.tombstone_spawn_func = ::tombstone_spawn;
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@ -160,6 +160,79 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
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return int( final_damage );
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}
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callback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex )
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{
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if ( isDefined( eattacker ) && isplayer( eattacker ) && eattacker.sessionteam == self.sessionteam && !eattacker hasperk( "specialty_noname" ) && isDefined( self.is_zombie ) && !self.is_zombie )
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{
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self maps/mp/zombies/_zm::process_friendly_fire_callbacks( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
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if ( self != eattacker )
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{
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return;
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}
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else if ( smeansofdeath != "MOD_GRENADE_SPLASH" && smeansofdeath != "MOD_GRENADE" && smeansofdeath != "MOD_EXPLOSIVE" && smeansofdeath != "MOD_PROJECTILE" && smeansofdeath != "MOD_PROJECTILE_SPLASH" && smeansofdeath != "MOD_BURNED" && smeansofdeath != "MOD_SUICIDE" )
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{
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return;
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}
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}
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if ( is_true( level.pers_upgrade_insta_kill ) )
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{
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self maps/mp/zombies/_zm_pers_upgrades_functions::pers_insta_kill_melee_swipe( smeansofdeath, eattacker );
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}
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if ( isDefined( self.overrideplayerdamage ) )
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{
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idamage = self [[ self.overrideplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
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}
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else if ( isDefined( level.overrideplayerdamage ) )
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{
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idamage = self [[ level.overrideplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
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}
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if ( is_true( self.magic_bullet_shield ) )
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{
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maxhealth = self.maxhealth;
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self.health += idamage;
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self.maxhealth = maxhealth;
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}
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if ( isDefined( self.divetoprone ) && self.divetoprone == 1 )
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{
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if ( smeansofdeath == "MOD_GRENADE_SPLASH" )
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{
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dist = distance2d( vpoint, self.origin );
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if ( dist > 32 )
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{
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dot_product = vectordot( anglesToForward( self.angles ), vdir );
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if ( dot_product > 0 )
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{
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idamage = int( idamage * 0.5 );
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}
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}
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}
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}
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if ( isDefined( level.prevent_player_damage ) )
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{
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if ( self [[ level.prevent_player_damage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime ) )
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{
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return;
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}
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}
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idflags |= level.idflags_no_knockback;
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if ( idamage > 0 && shitloc == "riotshield" )
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{
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shitloc = "torso_upper";
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}
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// remove grenade shellshock
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if(smeansofdeath == "MOD_GRENADE")
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{
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smeansofdeath = "MOD_PROJECTILE";
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}
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else if(smeansofdeath == "MOD_GRENADE_SPLASH")
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{
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smeansofdeath = "MOD_PROJECTILE_SPLASH";
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}
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self maps/mp/zombies/_zm::finishplayerdamagewrapper( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
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}
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getfreespawnpoint( spawnpoints, player )
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{
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if ( !isDefined( spawnpoints ) )
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