mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-12 16:18:00 -05:00
Remove grenade shellshock
This commit is contained in:
@ -41,6 +41,7 @@
|
|||||||
* Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds)
|
* Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds)
|
||||||
* Fall damage no longer increases when max health is increased
|
* Fall damage no longer increases when max health is increased
|
||||||
* Removed blur when getting damaged
|
* Removed blur when getting damaged
|
||||||
|
* Removed shellshock when getting damaged from grenades
|
||||||
* No longer killed when landing on top of another player
|
* No longer killed when landing on top of another player
|
||||||
* Ignored by enemies for 1 second after being revived
|
* Ignored by enemies for 1 second after being revived
|
||||||
* Weapon is no longer switched after reviving if player switched weapons during revive
|
* Weapon is no longer switched after reviving if player switched weapons during revive
|
||||||
|
@ -188,6 +188,7 @@ post_all_players_spawned()
|
|||||||
level.playersuicideallowed = undefined;
|
level.playersuicideallowed = undefined;
|
||||||
level.disable_free_perks_before_power = undefined;
|
level.disable_free_perks_before_power = undefined;
|
||||||
level.custom_random_perk_weights = undefined;
|
level.custom_random_perk_weights = undefined;
|
||||||
|
level.callbackplayerdamage = scripts/zm/replaced/_zm::callback_playerdamage;
|
||||||
level.etrap_damage = maps/mp/zombies/_zm::ai_zombie_health( 255 );
|
level.etrap_damage = maps/mp/zombies/_zm::ai_zombie_health( 255 );
|
||||||
level.slipgun_damage = maps/mp/zombies/_zm::ai_zombie_health( 255 );
|
level.slipgun_damage = maps/mp/zombies/_zm::ai_zombie_health( 255 );
|
||||||
level.tombstone_spawn_func = ::tombstone_spawn;
|
level.tombstone_spawn_func = ::tombstone_spawn;
|
||||||
|
@ -160,6 +160,79 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
|
|||||||
return int( final_damage );
|
return int( final_damage );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
callback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex )
|
||||||
|
{
|
||||||
|
if ( isDefined( eattacker ) && isplayer( eattacker ) && eattacker.sessionteam == self.sessionteam && !eattacker hasperk( "specialty_noname" ) && isDefined( self.is_zombie ) && !self.is_zombie )
|
||||||
|
{
|
||||||
|
self maps/mp/zombies/_zm::process_friendly_fire_callbacks( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
|
||||||
|
if ( self != eattacker )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if ( smeansofdeath != "MOD_GRENADE_SPLASH" && smeansofdeath != "MOD_GRENADE" && smeansofdeath != "MOD_EXPLOSIVE" && smeansofdeath != "MOD_PROJECTILE" && smeansofdeath != "MOD_PROJECTILE_SPLASH" && smeansofdeath != "MOD_BURNED" && smeansofdeath != "MOD_SUICIDE" )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ( is_true( level.pers_upgrade_insta_kill ) )
|
||||||
|
{
|
||||||
|
self maps/mp/zombies/_zm_pers_upgrades_functions::pers_insta_kill_melee_swipe( smeansofdeath, eattacker );
|
||||||
|
}
|
||||||
|
if ( isDefined( self.overrideplayerdamage ) )
|
||||||
|
{
|
||||||
|
idamage = self [[ self.overrideplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
|
||||||
|
}
|
||||||
|
else if ( isDefined( level.overrideplayerdamage ) )
|
||||||
|
{
|
||||||
|
idamage = self [[ level.overrideplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
|
||||||
|
}
|
||||||
|
if ( is_true( self.magic_bullet_shield ) )
|
||||||
|
{
|
||||||
|
maxhealth = self.maxhealth;
|
||||||
|
self.health += idamage;
|
||||||
|
self.maxhealth = maxhealth;
|
||||||
|
}
|
||||||
|
if ( isDefined( self.divetoprone ) && self.divetoprone == 1 )
|
||||||
|
{
|
||||||
|
if ( smeansofdeath == "MOD_GRENADE_SPLASH" )
|
||||||
|
{
|
||||||
|
dist = distance2d( vpoint, self.origin );
|
||||||
|
if ( dist > 32 )
|
||||||
|
{
|
||||||
|
dot_product = vectordot( anglesToForward( self.angles ), vdir );
|
||||||
|
if ( dot_product > 0 )
|
||||||
|
{
|
||||||
|
idamage = int( idamage * 0.5 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ( isDefined( level.prevent_player_damage ) )
|
||||||
|
{
|
||||||
|
if ( self [[ level.prevent_player_damage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime ) )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
idflags |= level.idflags_no_knockback;
|
||||||
|
if ( idamage > 0 && shitloc == "riotshield" )
|
||||||
|
{
|
||||||
|
shitloc = "torso_upper";
|
||||||
|
}
|
||||||
|
|
||||||
|
// remove grenade shellshock
|
||||||
|
if(smeansofdeath == "MOD_GRENADE")
|
||||||
|
{
|
||||||
|
smeansofdeath = "MOD_PROJECTILE";
|
||||||
|
}
|
||||||
|
else if(smeansofdeath == "MOD_GRENADE_SPLASH")
|
||||||
|
{
|
||||||
|
smeansofdeath = "MOD_PROJECTILE_SPLASH";
|
||||||
|
}
|
||||||
|
|
||||||
|
self maps/mp/zombies/_zm::finishplayerdamagewrapper( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
|
||||||
|
}
|
||||||
|
|
||||||
getfreespawnpoint( spawnpoints, player )
|
getfreespawnpoint( spawnpoints, player )
|
||||||
{
|
{
|
||||||
if ( !isDefined( spawnpoints ) )
|
if ( !isDefined( spawnpoints ) )
|
||||||
|
Reference in New Issue
Block a user