diff --git a/ui_mp/t6/hud/loading.lua b/ui_mp/t6/hud/loading.lua index 34b1b9b2..f5c00e56 100644 --- a/ui_mp/t6/hud/loading.lua +++ b/ui_mp/t6/hud/loading.lua @@ -226,7 +226,7 @@ LUI.createMenu.Loading = function(LocalClientIndex) local Gametype = Dvar.ui_gametype:get() local LoadscreenName = "loadscreen_" .. Mapname if CoD.isZombie == true then - if Engine.GameModeIsMode(CoD.GAMEMODE_THEATER) == false and Dvar.party_maxplayers:get() == 1 and (Mapname == CoD.Zombie.MAP_ZM_HIGHRISE or Mapname == CoD.Zombie.MAP_ZM_PRISON or Mapname == CoD.Zombie.MAP_ZM_BURIED or Mapname == CoD.Zombie.MAP_ZM_TOMB) and Gametype == CoD.Zombie.GAMETYPE_ZCLASSIC then + if Engine.GameModeIsMode(CoD.GAMEMODE_THEATER) == false and UIExpression.DvarInt(nil, "party_playerCount") == 1 and (Mapname == CoD.Zombie.MAP_ZM_HIGHRISE or Mapname == CoD.Zombie.MAP_ZM_PRISON or Mapname == CoD.Zombie.MAP_ZM_BURIED or Mapname == CoD.Zombie.MAP_ZM_TOMB) and Gametype == CoD.Zombie.GAMETYPE_ZCLASSIC then LoadscreenName = "black" UseLoadingMovie = true else