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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Optimize code.
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0f34ff6bee
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@ -2493,15 +2493,26 @@ containment_think()
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if ( true )
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{
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polygon = create_polygon( ( -10945, -2912, 192 ), 12, 256 );
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spawn_fx_on_polygon( polygon );
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polygon = create_polygon( ( -10945, -2912, 192 + 5 ), 24, 256 );
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effect_keys = getArrayKeys( level._effect );
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i = 0;
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while ( true )
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{
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spawn_fx_on_polygon( polygon, level._effect["powerup_on_solo"] );
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print( "cur effect: " + effect_keys[ i ] );
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if ( check_point_is_in_polygon( polygon, level.players[ 0 ].origin ) )
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{
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level.players[ 0 ] iPrintLn( "You are inside the containment zone!" );
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}
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wait 0.5;
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wait 8;
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if ( isDefined( level.polygon_fx_ents ) && level.polygon_fx_ents.size > 0 )
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{
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for ( j = 0; j < level.polygon_fx_ents.size; j++ )
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{
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level.polygon_fx_ents[ j ] delete();
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}
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}
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i++;
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}
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return;
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}
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@ -3615,26 +3626,13 @@ create_polygon( start_vector, num_sides, radius )
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}
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const pi = 3.14;
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polygon = [];
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next_angle = ( 2 * pi ) / num_sides;
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radians = sin(pi / num_sides ) * (180 / pi);
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length_of_side = 2 * radius * radians;
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angle_of_side = 360 / num_sides;
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polygon[ 0 ] = get_next_point( start_vector, ( 0, -90, 0 ), radius );
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//polygon[ 0 ] = start_vector;
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//polygon[ 0 ] = ( start_vector[ 0 ] + radius, start_vector[ 1 ], start_vector[ 2 ] );
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for ( i = 1; i < num_sides; i++ )
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{
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// cosine = cos(i * next_angle);
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// print( cosine );
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// sine = sin(i * next_angle);
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// print( sine );
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// x = start_vector[ 0 ] + radius * cosine;
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// y = start_vector[ 1 ] + radius * sine;
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//polygon[ i ] = ( x, y, start_vector[ 2 ] );
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print( "angle_of_side: " + angle_of_side * i );
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print( "length_of_side: " + length_of_side );
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polygon[ i ] = get_next_point( polygon[ i - 1 ], ( 0, angle_of_side * i, 0 ), length_of_side );
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print( polygon[ i ] );
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}
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return polygon;
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}
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@ -3660,7 +3658,7 @@ spawn_fx_on_polygon( polygon, fx )
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{
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temp_ent = spawn( "script_model", polygon[ i ] );
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temp_ent setmodel( "tag_origin" );
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playfxontag( level._effect["meat_marker"], temp_ent, "tag_origin" );
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playfxontag( fx, temp_ent, "tag_origin" );
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level.polygon_fx_ents[ level.polygon_fx_ents.size ] = temp_ent;
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}
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}
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