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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
One Inch Punch: remove melee actionslot when player has Maxis Drone
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@ -43,7 +43,11 @@ one_inch_punch_melee_attack()
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self giveweapon( punch_weapon );
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self giveweapon( punch_weapon );
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self set_player_melee_weapon( punch_weapon );
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self set_player_melee_weapon( punch_weapon );
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self giveweapon( "held_" + punch_weapon );
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self giveweapon( "held_" + punch_weapon );
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self setactionslot( 2, "weapon", "held_" + punch_weapon );
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if (!self hasweapon("equip_dieseldrone_zm"))
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{
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self setactionslot(2, "weapon", "held_" + punch_weapon);
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}
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if (result != "player_downed")
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if (result != "player_downed")
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{
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{
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@ -238,7 +238,7 @@ quadrotor_control_thread()
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if (self hasweapon("equip_dieseldrone_zm"))
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if (self hasweapon("equip_dieseldrone_zm"))
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{
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{
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self takeweapon("equip_dieseldrone_zm");
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self takeweapon("equip_dieseldrone_zm");
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self setactionslot(2, "");
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self setactionslot(2, "weapon", "held_" + self get_player_melee_weapon());
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}
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}
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str_vehicle = "heli_quadrotor_zm";
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str_vehicle = "heli_quadrotor_zm";
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