diff --git a/README.md b/README.md index d8fd2711..95e2ac72 100644 --- a/README.md +++ b/README.md @@ -530,5 +530,4 @@ * Removed unlimited sprint * Removed health bar * Removed low health blood fx -* Disabled Claymores -* Power Station: disabled door to Power Station zone \ No newline at end of file +* Disabled Claymores \ No newline at end of file diff --git a/scripts/zm/locs/zm_transit_loc_power.gsc b/scripts/zm/locs/zm_transit_loc_power.gsc index 1ae6aff1..0489a2ec 100644 --- a/scripts/zm/locs/zm_transit_loc_power.gsc +++ b/scripts/zm/locs/zm_transit_loc_power.gsc @@ -14,16 +14,7 @@ struct_init() scripts/zm/replaced/utility::register_perk_struct( "specialty_armorvest", "zombie_vending_jugg", ( 10952, 8055, -565 ), ( 0, 270, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_quickrevive", "zombie_vending_quickrevive", ( 11855, 7308, -758 ), ( 0, 220, 0 ) ); - - if(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0)) - { - scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11030, 7410, -573 ), ( 0, 215, 0 ) ); - } - else - { - scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11571, 7723, -757 ), ( 0, 0, 0 ) ); - } - + scripts/zm/replaced/utility::register_perk_struct( "specialty_fastreload", "zombie_vending_sleight", ( 11571, 7723, -757 ), ( 0, 0, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_rof", "zombie_vending_doubletap2", ( 11414, 8930, -352 ), ( 0, 0, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_scavenger", "zombie_vending_tombstone", ( 10946, 8308.77, -408 ), ( 0, 270, 0 ) ); scripts/zm/replaced/utility::register_perk_struct( "specialty_weapupgrade", "p6_anim_zm_buildable_pap_on", ( 12333, 8158, -752 ), ( 0, 180, 0 ) ); @@ -88,18 +79,6 @@ init_barriers() scripts/zm/replaced/utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToForward(angles) * -128) + (anglesToUp(angles) * 256), angles ); scripts/zm/replaced/utility::barrier( "collision_player_wall_512x512x10", origin + (anglesToForward(angles) * 64) + (anglesToUp(angles) * 256), angles ); scripts/zm/replaced/utility::barrier( "p6_zm_rocks_large_cluster_01", origin + (anglesToForward(angles) * -176) + (anglesToRight(angles) * -368) + (anglesToUp(angles) * 256), angles + (0, -15, 0) ); - - if(getDvar("g_gametype") == "zgrief" && getDvarIntDefault("ui_gametype_pro", 0)) - { - door_trigs = getentarray( "zombie_door", "targetname" ); - foreach ( door_trig in door_trigs ) - { - if ( door_trig.target == "pow_door_rr" ) - { - door_trig delete(); - } - } - } } show_powerswitch()