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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-05 19:38:30 -05:00
Remove getting reviver points on self revive
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@ -955,6 +955,33 @@ wait_and_revive()
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}
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}
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player_revive_monitor()
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{
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self endon( "disconnect" );
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self notify( "stop_player_revive_monitor" );
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self endon( "stop_player_revive_monitor" );
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while ( 1 )
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{
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self waittill( "player_revived", reviver );
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self playsoundtoplayer( "zmb_character_revived", self );
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if ( isDefined( level.isresetting_grief ) && level.isresetting_grief )
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{
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continue;
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}
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bbprint( "zombie_playerdeaths", "round %d playername %s deathtype %s x %f y %f z %f", level.round_number, self.name, "revived", self.origin );
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if ( isDefined( reviver ) )
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{
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self maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "revive_up" );
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if(reviver != self)
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{
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points = self.score_lost_when_downed;
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reviver maps/mp/zombies/_zm_score::player_add_points( "reviver", points );
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}
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self.score_lost_when_downed = 0;
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}
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}
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}
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end_game()
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{
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level waittill( "end_game" );
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@ -169,9 +169,6 @@ round_end(winner, force_win)
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players = get_players();
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foreach(player in players)
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{
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// don't give score back from down
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player.pers["score"] = player.score;
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// don't spawn tombstone powerup on next down
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player.hasperkspecialtytombstone = undefined;
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