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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-13 00:28:03 -05:00
Remove getting reviver points on self revive
This commit is contained in:
@ -49,6 +49,7 @@
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* No longer killed when landing on top of another player
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* No longer killed when landing on top of another player
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* Ignored by enemies for 1 second after being revived
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* Ignored by enemies for 1 second after being revived
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* Weapon is no longer switched after reviving if player switched weapons during revive
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* Weapon is no longer switched after reviving if player switched weapons during revive
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* No longer gain points back on self revives
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* Can shoot while looking at other players
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* Can shoot while looking at other players
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* Increased mantle speed
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* Increased mantle speed
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* Increased ladder climb speed
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* Increased ladder climb speed
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@ -31,6 +31,7 @@ main()
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replaceFunc(maps/mp/zombies/_zm::last_stand_pistol_rank_init, scripts/zm/replaced/_zm::last_stand_pistol_rank_init);
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replaceFunc(maps/mp/zombies/_zm::last_stand_pistol_rank_init, scripts/zm/replaced/_zm::last_stand_pistol_rank_init);
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replaceFunc(maps/mp/zombies/_zm::actor_damage_override, scripts/zm/replaced/_zm::actor_damage_override);
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replaceFunc(maps/mp/zombies/_zm::actor_damage_override, scripts/zm/replaced/_zm::actor_damage_override);
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replaceFunc(maps/mp/zombies/_zm::wait_and_revive, scripts/zm/replaced/_zm::wait_and_revive);
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replaceFunc(maps/mp/zombies/_zm::wait_and_revive, scripts/zm/replaced/_zm::wait_and_revive);
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replaceFunc(maps/mp/zombies/_zm::player_revive_monitor, scripts/zm/replaced/_zm::player_revive_monitor);
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replaceFunc(maps/mp/zombies/_zm::end_game, scripts/zm/replaced/_zm::end_game);
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replaceFunc(maps/mp/zombies/_zm::end_game, scripts/zm/replaced/_zm::end_game);
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replaceFunc(maps/mp/zombies/_zm_playerhealth::playerhealthregen, scripts/zm/replaced/_zm_playerhealth::playerhealthregen);
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replaceFunc(maps/mp/zombies/_zm_playerhealth::playerhealthregen, scripts/zm/replaced/_zm_playerhealth::playerhealthregen);
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replaceFunc(maps/mp/zombies/_zm_utility::track_players_intersection_tracker, scripts/zm/replaced/_zm_utility::track_players_intersection_tracker);
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replaceFunc(maps/mp/zombies/_zm_utility::track_players_intersection_tracker, scripts/zm/replaced/_zm_utility::track_players_intersection_tracker);
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@ -955,6 +955,33 @@ wait_and_revive()
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}
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}
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}
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}
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player_revive_monitor()
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{
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self endon( "disconnect" );
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self notify( "stop_player_revive_monitor" );
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self endon( "stop_player_revive_monitor" );
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while ( 1 )
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{
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self waittill( "player_revived", reviver );
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self playsoundtoplayer( "zmb_character_revived", self );
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if ( isDefined( level.isresetting_grief ) && level.isresetting_grief )
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{
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continue;
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}
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bbprint( "zombie_playerdeaths", "round %d playername %s deathtype %s x %f y %f z %f", level.round_number, self.name, "revived", self.origin );
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if ( isDefined( reviver ) )
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{
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self maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "revive_up" );
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if(reviver != self)
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{
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points = self.score_lost_when_downed;
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reviver maps/mp/zombies/_zm_score::player_add_points( "reviver", points );
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}
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self.score_lost_when_downed = 0;
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}
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}
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}
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end_game()
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end_game()
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{
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{
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level waittill( "end_game" );
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level waittill( "end_game" );
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@ -169,9 +169,6 @@ round_end(winner, force_win)
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players = get_players();
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players = get_players();
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foreach(player in players)
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foreach(player in players)
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{
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{
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// don't give score back from down
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player.pers["score"] = player.score;
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// don't spawn tombstone powerup on next down
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// don't spawn tombstone powerup on next down
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player.hasperkspecialtytombstone = undefined;
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player.hasperkspecialtytombstone = undefined;
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