diff --git a/README.md b/README.md index b9e9a525..aecf02d7 100644 --- a/README.md +++ b/README.md @@ -713,7 +713,7 @@ * Quest (Richtofen): Richtofen zombie can only drop powerup if killed by a player #### Borough -* Tunnels and bank area disabled +* Upper tunnels and bank area disabled * Players spawn at Stables * Mystery Box initially spawns at a random location * Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried diff --git a/scripts/zm/replaced/zm_buried_grief_street.gsc b/scripts/zm/replaced/zm_buried_grief_street.gsc index e53284c9..f60dba99 100644 --- a/scripts/zm/replaced/zm_buried_grief_street.gsc +++ b/scripts/zm/replaced/zm_buried_grief_street.gsc @@ -187,49 +187,6 @@ buildbuildables() disable_tunnels() { - // stables tunnel entrance - origin = (-1502, -262, 26); - angles = ( 0, 90, 5 ); - collision = spawn( "script_model", origin + anglesToUp(angles) * 64 ); - collision.angles = angles; - collision setmodel( "collision_wall_128x128x10_standard" ); - model = spawn( "script_model", origin + (0, 60, 0) ); - model.angles = angles; - model setmodel( "p6_zm_bu_wood_door_bare" ); - model = spawn( "script_model", origin + (0, -60, 0) ); - model.angles = angles; - model setmodel( "p6_zm_bu_wood_door_bare_right" ); - - // stables tunnel exit - origin = (-22, -1912, 269); - angles = ( 0, -90, -10 ); - collision = spawn( "script_model", origin + anglesToUp(angles) * 128 ); - collision.angles = angles; - collision setmodel( "collision_wall_256x256x10_standard" ); - model = spawn( "script_model", origin ); - model.angles = angles; - model setmodel( "p6_zm_bu_sloth_blocker_medium" ); - - // saloon tunnel entrance - origin = (488, -1778, 188); - angles = ( 0, 0, -10 ); - collision = spawn( "script_model", origin + anglesToUp(angles) * 64 ); - collision.angles = angles; - collision setmodel( "collision_wall_128x128x10_standard" ); - model = spawn( "script_model", origin ); - model.angles = angles; - model setmodel( "p6_zm_bu_sloth_blocker_medium" ); - - // saloon tunnel exit - origin = (120, -1984, 228); - angles = ( 0, 45, -10 ); - collision = spawn( "script_model", origin + anglesToUp(angles) * 128 ); - collision.angles = angles; - collision setmodel( "collision_wall_256x256x10_standard" ); - model = spawn( "script_model", origin ); - model.angles = angles; - model setmodel( "p6_zm_bu_sloth_blocker_medium" ); - // main tunnel saloon side origin = (770, -863, 320); angles = ( 0, 180, -35 ); @@ -271,16 +228,6 @@ disable_tunnels() collision.angles = angles; collision setmodel( "collision_wall_128x128x10_standard" ); - // gunsmith debris - debris_trigs = getentarray( "zombie_debris", "targetname" ); - foreach ( debris_trig in debris_trigs ) - { - if ( debris_trig.target == "pf728_auto2534" ) - { - debris_trig delete(); - } - } - // bank top model = spawn( "script_model", (-371.839, -448.016, 224.125)); model.angles = (0, 180, -90); @@ -309,12 +256,6 @@ disable_tunnels() model disconnectpaths(); // zombie spawns - level.zones["zone_tunnel_gun2saloon"].is_enabled = 0; - level.zones["zone_tunnel_gun2saloon"].is_spawning_allowed = 0; - level.zones["zone_tunnel_gun2stables"].is_enabled = 0; - level.zones["zone_tunnel_gun2stables"].is_spawning_allowed = 0; - level.zones["zone_tunnel_gun2stables2"].is_enabled = 0; - level.zones["zone_tunnel_gun2stables2"].is_spawning_allowed = 0; level.zones["zone_tunnels_center"].is_enabled = 0; level.zones["zone_tunnels_center"].is_spawning_allowed = 0; level.zones["zone_tunnels_north"].is_enabled = 0; @@ -330,14 +271,6 @@ disable_tunnels() level.zones["zone_bank"].is_enabled = 0; level.zones["zone_bank"].is_spawning_allowed = 0; - foreach ( spawn_location in level.zones["zone_stables"].spawn_locations ) - { - if ( spawn_location.origin == ( -1551, -611, 36.69 ) ) - { - spawn_location.is_enabled = false; - } - } - // player spawns invalid_zones = array("zone_start", "zone_tunnels_center", "zone_tunnels_north", "zone_tunnels_south"); spawn_points = maps\mp\gametypes_zm\_zm_gametype::get_player_spawns_for_gametype();