diff --git a/README.md b/README.md index 7ad5521f..a33285ce 100644 --- a/README.md +++ b/README.md @@ -783,16 +783,17 @@ * Moved weapon locker to the downstairs fridge * Quick Revive elevator randomizes with Speed Cola and Who's Who elevators * Pack-a-Punch can be used while elevator is moving -* Doors that open the same zone in the Lower Blue Highrise area open together +* Doors that open the same zone in the Blue Highrise area open together * Zombies killed by an elevator no longer respawn * Zombies are no longer killed while spawning in a stationary elevator -* Zombies no longer spawn in the Upper Blue Highrise area when in the Green Highrise area -* Zombies no longer spawn across from the debris in the Lower Orange Highrise area when the debris is closed -* Zombies no longer fall off the map traversing down to the Green Highrise Level 1 area -* Leapers no longer fall off the map traversing up to the Escape Pod Shaft area +* Zombies no longer spawn in the Blue Rooftop area when in the Green Rooftop area +* Zombies no longer spawn across from the debris in the Orange Highrise area when the debris is closed +* Zombies no longer fall off the map traversing down to the Green Rooftop Level 1A zone +* Leapers no longer fall off the map traversing up to the Escape Pod Shaft zone * Fixed weapon model angle on upside down Mystery Box -* Fixed zombies spawning in the elevator below the starting room when in the starting room -* Fixed zombies not bleeding out in the Green Highrise Level 1b zone when the debris is closed and there are no players in the zone +* Fixed zombies spawning in the elevator below the Green Rooftop Level 3B zone when in the Green Rooftop Level 3B zone +* Fixed zombies not bleeding out in the Green Rooftop Level 1B zone when the debris is closed and there are no players in the zone +* Fixed Who's Who vision filter showing momentarily when the game ended * Quest: elevator symbols can be activated without players on every symbol * Quest: elevator symbols stay active after activating once * Quest: floor symbols can be activated in any order diff --git a/scripts/zm/replaced/zm_highrise_classic.gsc b/scripts/zm/replaced/zm_highrise_classic.gsc index 1574ee41..2bddd115 100644 --- a/scripts/zm/replaced/zm_highrise_classic.gsc +++ b/scripts/zm/replaced/zm_highrise_classic.gsc @@ -439,4 +439,9 @@ escape_pod_get_all_alive_players_inside() } return players_in_escape_pod; +} + +turn_off_whoswho() +{ + self setclientfieldtoplayer("clientfield_whos_who_filter", 0); } \ No newline at end of file diff --git a/scripts/zm/zm_highrise/zm_highrise_reimagined.gsc b/scripts/zm/zm_highrise/zm_highrise_reimagined.gsc index 43484f18..8184e549 100644 --- a/scripts/zm/zm_highrise/zm_highrise_reimagined.gsc +++ b/scripts/zm/zm_highrise/zm_highrise_reimagined.gsc @@ -15,6 +15,7 @@ main() replaceFunc(maps\mp\zm_highrise_gamemodes::init, scripts\zm\replaced\zm_highrise_gamemodes::init); replaceFunc(maps\mp\zm_highrise_buildables::init_buildables, scripts\zm\replaced\zm_highrise_buildables::init_buildables); replaceFunc(maps\mp\zm_highrise_buildables::include_buildables, scripts\zm\replaced\zm_highrise_buildables::include_buildables); + replaceFunc(maps\mp\zm_highrise_classic::turn_off_whoswho, scripts\zm\replaced\zm_highrise_classic::turn_off_whoswho); replaceFunc(maps\mp\zm_highrise_elevators::init_elevator_perks, scripts\zm\replaced\zm_highrise_elevators::init_elevator_perks); replaceFunc(maps\mp\zm_highrise_elevators::elevator_think, scripts\zm\replaced\zm_highrise_elevators::elevator_think); replaceFunc(maps\mp\zm_highrise_elevators::elevator_roof_watcher, scripts\zm\replaced\zm_highrise_elevators::elevator_roof_watcher);