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https://github.com/JezuzLizard/BO2-Reimagined.git
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Encounter: add team change option
This commit is contained in:
174
scripts/zm/replaced/_globallogic_ui.gsc
Normal file
174
scripts/zm/replaced/_globallogic_ui.gsc
Normal file
@ -0,0 +1,174 @@
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#include maps\mp\_utility;
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\gametypes_zm\_globallogic;
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#include maps\mp\gametypes_zm\_spectating;
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#include maps\mp\gametypes_zm\_globallogic_player;
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#include maps\mp\gametypes_zm\_globallogic_ui;
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menuautoassign( comingfrommenu )
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{
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teamkeys = getarraykeys( level.teams );
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assignment = teamkeys[randomint( teamkeys.size )];
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self closemenus();
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if ( isdefined( level.forceallallies ) && level.forceallallies )
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assignment = "allies";
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else if ( level.teambased )
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{
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if ( getdvarint( "party_autoteams" ) == 1 )
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{
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if ( level.allow_teamchange == "1" && ( self.hasspawned || comingfrommenu ) )
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assignment = "";
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else
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{
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team = getassignedteam( self );
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switch ( team )
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{
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case 1:
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assignment = teamkeys[1];
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break;
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case 2:
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assignment = teamkeys[0];
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break;
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case 3:
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assignment = teamkeys[2];
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break;
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case 4:
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if ( !isdefined( level.forceautoassign ) || !level.forceautoassign )
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{
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self setclientscriptmainmenu( game["menu_class"] );
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return;
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}
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default:
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assignment = "";
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if ( isdefined( level.teams[team] ) )
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assignment = team;
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else if ( team == "spectator" && !level.forceautoassign )
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{
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self setclientscriptmainmenu( game["menu_class"] );
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return;
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}
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}
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}
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}
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if ( assignment == "" || getdvarint( "party_autoteams" ) == 0 )
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{
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if ( sessionmodeiszombiesgame() )
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{
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if (level.allow_teamchange)
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{
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if (assignment == "")
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{
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guids = strTok(getDvar("team_axis"), " ");
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foreach (guid in guids)
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{
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if (self getguid() == int(guid))
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{
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assignment = "axis";
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break;
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}
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}
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}
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if (assignment == "")
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{
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guids = strTok(getDvar("team_allies"), " ");
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foreach (guid in guids)
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{
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if (self getguid() == int(guid))
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{
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assignment = "allies";
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break;
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}
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}
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}
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}
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if (assignment == "")
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{
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assignment = get_lowest_team();
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}
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}
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}
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if ( assignment == self.pers["team"] && ( self.sessionstate == "playing" || self.sessionstate == "dead" ) )
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{
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self beginclasschoice();
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return;
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}
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}
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else if ( getdvarint( "party_autoteams" ) == 1 )
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{
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if ( level.allow_teamchange != "1" || !self.hasspawned && !comingfrommenu )
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{
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team = getassignedteam( self );
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if ( isdefined( level.teams[team] ) )
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assignment = team;
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else if ( team == "spectator" && !level.forceautoassign )
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{
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self setclientscriptmainmenu( game["menu_class"] );
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return;
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}
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}
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}
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self.pers["team"] = assignment;
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self.team = assignment;
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self.pers["class"] = undefined;
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self.class = undefined;
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self.pers["weapon"] = undefined;
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self.pers["savedmodel"] = undefined;
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self updateobjectivetext();
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if ( level.teambased )
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self.sessionteam = assignment;
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else
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{
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self.sessionteam = "none";
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self.ffateam = assignment;
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}
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self.joined_team = true;
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self notify( "joined_team" );
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level notify( "joined_team" );
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self notify( "end_respawn" );
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self beginclasschoice();
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self setclientscriptmainmenu( game["menu_class"] );
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}
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get_lowest_team()
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{
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teamplayers = [];
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teamplayers["axis"] = countplayers("axis");
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teamplayers["allies"] = countplayers("allies");
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// don't count self
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teamplayers[self.team]--;
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if ( teamplayers["allies"] == teamplayers["axis"] )
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{
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if ( randomint( 100 ) >= 50 )
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{
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return "axis";
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}
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else
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{
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return "allies";
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}
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}
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else
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{
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if ( teamplayers["allies"] > teamplayers["axis"] )
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{
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return "axis";
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}
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else
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{
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return "allies";
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}
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}
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}
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@ -907,11 +907,6 @@ getfreespawnpoint( spawnpoints, player )
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}
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}
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}
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}
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if(!is_true(self.team_set))
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{
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self waittill("team_set");
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}
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if ( isdefined( player ) && isdefined( player.team ) )
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if ( isdefined( player ) && isdefined( player.team ) )
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{
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{
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i = 0;
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i = 0;
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@ -965,7 +960,7 @@ getfreespawnpoint( spawnpoints, player )
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foreach(player in players)
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foreach(player in players)
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{
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{
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if(player != self && isDefined(player.team_set) && player.team == self.team && player.playernum == num)
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if(is_true(player.joined_team) && player != self && player.team == self.team && player.playernum == num)
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{
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{
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valid_num = false;
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valid_num = false;
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break;
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break;
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@ -200,3 +200,216 @@ hide_gump_loading_for_hotjoiners()
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self thread [[ level.custom_intermission ]]();
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self thread [[ level.custom_intermission ]]();
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}
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}
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}
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}
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menu_onmenuresponse()
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{
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self endon( "disconnect" );
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for (;;)
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{
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self waittill( "menuresponse", menu, response );
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if ( response == "back" )
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{
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self closemenu();
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self closeingamemenu();
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if ( level.console )
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{
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if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_team"] || menu == game["menu_controls"] )
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{
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if ( self.pers["team"] == "allies" )
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self openmenu( game["menu_class"] );
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if ( self.pers["team"] == "axis" )
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self openmenu( game["menu_class"] );
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}
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}
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continue;
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}
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if ( menu == game["menu_team"] )
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{
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self closemenu();
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self closeingamemenu();
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if ( !level.allow_teamchange )
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{
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teamplayers = countplayers( self.pers["team"] );
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otherteamplayers = countplayers( getotherteam( self.pers["team"] ) );
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if ( teamplayers - 1 <= otherteamplayers )
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{
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self iprintln( "Can only change teams if unbalanced." );
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continue;
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}
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}
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set_team( getotherteam( self.pers["team"] ) );
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continue;
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}
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if ( response == "changeclass_marines" )
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{
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self closemenu();
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self closeingamemenu();
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self openmenu( game["menu_changeclass_allies"] );
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continue;
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}
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if ( response == "changeclass_opfor" )
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{
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self closemenu();
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self closeingamemenu();
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self openmenu( game["menu_changeclass_axis"] );
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continue;
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}
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if ( response == "changeclass_wager" )
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{
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self closemenu();
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self closeingamemenu();
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self openmenu( game["menu_changeclass_wager"] );
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continue;
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}
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if ( response == "changeclass_custom" )
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{
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self closemenu();
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self closeingamemenu();
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self openmenu( game["menu_changeclass_custom"] );
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continue;
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}
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if ( response == "changeclass_barebones" )
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{
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self closemenu();
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self closeingamemenu();
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self openmenu( game["menu_changeclass_barebones"] );
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continue;
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}
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if ( response == "changeclass_marines_splitscreen" )
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self openmenu( "changeclass_marines_splitscreen" );
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if ( response == "changeclass_opfor_splitscreen" )
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self openmenu( "changeclass_opfor_splitscreen" );
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if ( response == "endgame" )
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{
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if ( self issplitscreen() )
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{
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level.skipvote = 1;
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if ( !( isdefined( level.gameended ) && level.gameended ) )
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{
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self maps\mp\zombies\_zm_laststand::add_weighted_down();
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self maps\mp\zombies\_zm_stats::increment_client_stat( "deaths" );
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self maps\mp\zombies\_zm_stats::increment_player_stat( "deaths" );
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self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat();
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level.host_ended_game = 1;
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maps\mp\zombies\_zm_game_module::freeze_players( 1 );
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level notify( "end_game" );
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}
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}
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continue;
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}
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if ( response == "restart_level_zm" )
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{
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self maps\mp\zombies\_zm_laststand::add_weighted_down();
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self maps\mp\zombies\_zm_stats::increment_client_stat( "deaths" );
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self maps\mp\zombies\_zm_stats::increment_player_stat( "deaths" );
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self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat();
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missionfailed();
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}
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if ( response == "killserverpc" )
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{
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level thread maps\mp\gametypes_zm\_globallogic::killserverpc();
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continue;
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}
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if ( response == "endround" )
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{
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if ( !( isdefined( level.gameended ) && level.gameended ) )
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{
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self maps\mp\gametypes_zm\_globallogic::gamehistoryplayerquit();
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self maps\mp\zombies\_zm_laststand::add_weighted_down();
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self closemenu();
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self closeingamemenu();
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level.host_ended_game = 1;
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maps\mp\zombies\_zm_game_module::freeze_players( 1 );
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level notify( "end_game" );
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}
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else
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{
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self closemenu();
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self closeingamemenu();
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self iprintln( &"MP_HOST_ENDGAME_RESPONSE" );
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}
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continue;
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}
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if ( menu == game["menu_team"] && level.allow_teamchange == "1" )
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{
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switch ( response )
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{
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case "allies":
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self [[ level.allies ]]();
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break;
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case "axis":
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self [[ level.teammenu ]]( response );
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break;
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case "autoassign":
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self [[ level.autoassign ]]( 1 );
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break;
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case "spectator":
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self [[ level.spectator ]]();
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break;
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|
}
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|
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|
continue;
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}
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|
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if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_changeclass_wager"] || menu == game["menu_changeclass_custom"] || menu == game["menu_changeclass_barebones"] )
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{
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self closemenu();
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self closeingamemenu();
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|
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if ( level.rankedmatch && issubstr( response, "custom" ) )
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{
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|
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}
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|
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self.selectedclass = 1;
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self [[ level.class ]]( response );
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}
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}
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|
}
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|
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set_team(team)
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{
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if ( team == "axis" )
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|
{
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self.team = "axis";
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self.sessionteam = "axis";
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self.pers["team"] = "axis";
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self._encounters_team = "A";
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self.characterindex = 0;
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|
}
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else
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{
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self.team = "allies";
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self.sessionteam = "allies";
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self.pers["team"] = "allies";
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self._encounters_team = "B";
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self.characterindex = 1;
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|
}
|
||||||
|
|
||||||
|
self [[ level.givecustomcharacters ]]();
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||||||
|
}
|
@ -24,6 +24,7 @@ main()
|
|||||||
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::onspawnplayer, scripts\zm\replaced\_zm_gametype::onspawnplayer);
|
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::onspawnplayer, scripts\zm\replaced\_zm_gametype::onspawnplayer);
|
||||||
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::onplayerspawned, scripts\zm\replaced\_zm_gametype::onplayerspawned);
|
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::onplayerspawned, scripts\zm\replaced\_zm_gametype::onplayerspawned);
|
||||||
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::hide_gump_loading_for_hotjoiners, scripts\zm\replaced\_zm_gametype::hide_gump_loading_for_hotjoiners);
|
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::hide_gump_loading_for_hotjoiners, scripts\zm\replaced\_zm_gametype::hide_gump_loading_for_hotjoiners);
|
||||||
|
replaceFunc(maps\mp\gametypes_zm\_zm_gametype::menu_onmenuresponse, scripts\zm\replaced\_zm_gametype::menu_onmenuresponse);
|
||||||
replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink, scripts\zm\replaced\zgrief::meat_stink);
|
replaceFunc(maps\mp\gametypes_zm\zgrief::meat_stink, scripts\zm\replaced\zgrief::meat_stink);
|
||||||
replaceFunc(maps\mp\gametypes_zm\zmeat::item_meat_on_spawn_retrieve_trigger, scripts\zm\replaced\zmeat::item_meat_on_spawn_retrieve_trigger);
|
replaceFunc(maps\mp\gametypes_zm\zmeat::item_meat_on_spawn_retrieve_trigger, scripts\zm\replaced\zmeat::item_meat_on_spawn_retrieve_trigger);
|
||||||
}
|
}
|
||||||
@ -82,6 +83,7 @@ init()
|
|||||||
level.can_revive_game_module = ::can_revive;
|
level.can_revive_game_module = ::can_revive;
|
||||||
level._powerup_grab_check = ::powerup_can_player_grab;
|
level._powerup_grab_check = ::powerup_can_player_grab;
|
||||||
level.meat_bounce_override = scripts\zm\replaced\zgrief::meat_bounce_override;
|
level.meat_bounce_override = scripts\zm\replaced\zgrief::meat_bounce_override;
|
||||||
|
level.autoassign = scripts\zm\replaced\_globallogic_ui::menuautoassign;
|
||||||
level.custom_spectate_permissions = undefined;
|
level.custom_spectate_permissions = undefined;
|
||||||
|
|
||||||
level.is_respawn_gamemode_func = ::is_respawn_gamemode;
|
level.is_respawn_gamemode_func = ::is_respawn_gamemode;
|
||||||
@ -95,60 +97,11 @@ init()
|
|||||||
level thread remove_round_number();
|
level thread remove_round_number();
|
||||||
level thread unlimited_zombies();
|
level thread unlimited_zombies();
|
||||||
level thread unlimited_powerups();
|
level thread unlimited_powerups();
|
||||||
|
level thread save_teams_on_intermission();
|
||||||
level thread all_voice_on_intermission();
|
level thread all_voice_on_intermission();
|
||||||
level thread spawn_bots();
|
level thread spawn_bots();
|
||||||
}
|
}
|
||||||
|
|
||||||
set_team()
|
|
||||||
{
|
|
||||||
self.team_set = true;
|
|
||||||
self notify("team_set");
|
|
||||||
|
|
||||||
teamplayers = [];
|
|
||||||
teamplayers["axis"] = countplayers("axis");
|
|
||||||
teamplayers["allies"] = countplayers("allies");
|
|
||||||
|
|
||||||
// don't count self
|
|
||||||
teamplayers[self.team]--;
|
|
||||||
|
|
||||||
if(teamplayers["allies"] == teamplayers["axis"])
|
|
||||||
{
|
|
||||||
if(cointoss())
|
|
||||||
{
|
|
||||||
self.team = "axis";
|
|
||||||
self.sessionteam = "axis";
|
|
||||||
self.pers["team"] = "axis";
|
|
||||||
self._encounters_team = "A";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
self.team = "allies";
|
|
||||||
self.sessionteam = "allies";
|
|
||||||
self.pers["team"] = "allies";
|
|
||||||
self._encounters_team = "B";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if(teamplayers["allies"] > teamplayers["axis"])
|
|
||||||
{
|
|
||||||
self.team = "axis";
|
|
||||||
self.sessionteam = "axis";
|
|
||||||
self.pers["team"] = "axis";
|
|
||||||
self._encounters_team = "A";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
self.team = "allies";
|
|
||||||
self.sessionteam = "allies";
|
|
||||||
self.pers["team"] = "allies";
|
|
||||||
self._encounters_team = "B";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
self [[ level.givecustomcharacters ]]();
|
|
||||||
}
|
|
||||||
|
|
||||||
grief_gamemode_hud()
|
grief_gamemode_hud()
|
||||||
{
|
{
|
||||||
level.grief_gamemode_hud = newHudElem();
|
level.grief_gamemode_hud = newHudElem();
|
||||||
@ -350,8 +303,16 @@ set_grief_vars()
|
|||||||
{
|
{
|
||||||
setDvar("ui_gametype_pro", 0);
|
setDvar("ui_gametype_pro", 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
level.scr_zm_ui_gametype_pro = getDvarInt("ui_gametype_pro");
|
level.scr_zm_ui_gametype_pro = getDvarInt("ui_gametype_pro");
|
||||||
|
|
||||||
|
if(getDvar("ui_gametype_team_change") == "")
|
||||||
|
{
|
||||||
|
setDvar("ui_gametype_team_change", 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
level.allow_teamchange = getDvarInt("ui_gametype_team_change");
|
||||||
|
|
||||||
level.noroundnumber = 1;
|
level.noroundnumber = 1;
|
||||||
level.zombie_powerups["meat_stink"].solo = 1;
|
level.zombie_powerups["meat_stink"].solo = 1;
|
||||||
level.zombie_powerups["meat_stink"].func_should_drop_with_regular_powerups = ::func_should_drop_meat;
|
level.zombie_powerups["meat_stink"].func_should_drop_with_regular_powerups = ::func_should_drop_meat;
|
||||||
@ -719,7 +680,6 @@ player_spawn_override()
|
|||||||
|
|
||||||
grief_onplayerconnect()
|
grief_onplayerconnect()
|
||||||
{
|
{
|
||||||
self set_team();
|
|
||||||
self thread on_player_spawned();
|
self thread on_player_spawned();
|
||||||
self thread on_player_spectate();
|
self thread on_player_spectate();
|
||||||
self thread on_player_downed();
|
self thread on_player_downed();
|
||||||
@ -2588,6 +2548,29 @@ remove_round_number()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
save_teams_on_intermission()
|
||||||
|
{
|
||||||
|
level waittill("intermission");
|
||||||
|
|
||||||
|
text = "";
|
||||||
|
players = get_players("axis");
|
||||||
|
foreach (player in players)
|
||||||
|
{
|
||||||
|
text += player getguid() + " ";
|
||||||
|
}
|
||||||
|
|
||||||
|
setDvar("team_axis", text);
|
||||||
|
|
||||||
|
text = "";
|
||||||
|
players = get_players("allies");
|
||||||
|
foreach (player in players)
|
||||||
|
{
|
||||||
|
text += player getguid() + " ";
|
||||||
|
}
|
||||||
|
|
||||||
|
setDvar("team_allies", text);
|
||||||
|
}
|
||||||
|
|
||||||
all_voice_on_intermission()
|
all_voice_on_intermission()
|
||||||
{
|
{
|
||||||
level waittill("intermission");
|
level waittill("intermission");
|
||||||
|
Reference in New Issue
Block a user