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https://github.com/JezuzLizard/BO2-Reimagined.git
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Tombstone: fix not giving back Stamin-Up
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@ -4015,7 +4015,7 @@ tombstone_save()
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self.tombstone_savedweapon_mine = self get_player_placeable_mine();
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self.tombstone_savedweapon_equipment = self get_player_equipment();
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self.tombstone_hasriotshield = undefined;
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self.tombstone_perks = maps/mp/zombies/_zm_tombstone::tombstone_save_perks(self);
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self.tombstone_perks = tombstone_save_perks(self);
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// can't switch to alt weapon
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if(is_alt_weapon(self.tombstone_savedweapon_currentweapon))
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@ -4053,6 +4053,40 @@ tombstone_save()
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}
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}
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tombstone_save_perks( ent )
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{
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perk_array = [];
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if ( ent hasperk( "specialty_armorvest" ) )
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{
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perk_array[ perk_array.size ] = "specialty_armorvest";
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}
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if ( ent hasperk( "specialty_deadshot" ) )
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{
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perk_array[ perk_array.size ] = "specialty_deadshot";
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}
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if ( ent hasperk( "specialty_fastreload" ) )
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{
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perk_array[ perk_array.size ] = "specialty_fastreload";
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}
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if ( ent hasperk( "specialty_flakjacket" ) )
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{
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perk_array[ perk_array.size ] = "specialty_flakjacket";
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}
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if ( ent hasperk( "specialty_movefaster" ) )
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{
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perk_array[ perk_array.size ] = "specialty_movefaster";
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}
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if ( ent hasperk( "specialty_quickrevive" ) )
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{
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perk_array[ perk_array.size ] = "specialty_quickrevive";
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}
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if ( ent hasperk( "specialty_rof" ) )
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{
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perk_array[ perk_array.size ] = "specialty_rof";
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}
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return perk_array;
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}
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tombstone_give()
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{
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if ( !isDefined( self.tombstone_savedweapon_weapons ) )
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@ -919,7 +919,7 @@ player_laststand( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, s
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self addweaponstat( statweapon, "deathsDuringUse", 1 );
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if ( is_true( self.hasperkspecialtytombstone ) )
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{
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self.laststand_perks = maps/mp/zombies/_zm_tombstone::tombstone_save_perks( self );
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self.laststand_perks = scripts/zm/_zm_reimagined::tombstone_save_perks( self );
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}
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if ( isDefined( self.pers_upgrades_awarded[ "perk_lose" ] ) && self.pers_upgrades_awarded[ "perk_lose" ] )
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{
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