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https://github.com/JezuzLizard/BO2-Reimagined.git
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MOTD: Acid Trap player damage changes
MOTD: Acid Trap kills zombies instantly
This commit is contained in:
@ -384,7 +384,7 @@
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* No longer needs to be powered by a Turbine
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* Gets destroyed after being deployed for 30 seconds
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* Kills on any round (normally stops killing after round 50)
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* Can kill unlimited zombies at once
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* Kills zombies instantly
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* No longer kills players without Juggernog instantly
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* Decreased player damage from 75 to 25
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* Decreased player shellshock time from 2.5 seconds to 1.25 seconds
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@ -522,6 +522,9 @@
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* Plane reappears immediately after coming back from the Golden Gate Bridge
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* Key no longer shows on HUD
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* Acid Trap: kills on any round (normally stops killing after round 158 on PC)
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* Acid Trap: kills zombies instantly
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* Acid Trap: decreased player damage from 75% of max health to 50% of max health
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* Acid Trap: increased time between player damage from 1 second to 1.5 seconds
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* Tower Trap: kills on any round in 1 shot
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* Tower Trap (upgraded): kills on any round in 1 shot
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* Tower Trap (upgraded): stays upgraded until the end of the round
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@ -9,6 +9,45 @@
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#include maps\mp\zombies\_zm_ai_brutus;
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#include maps\mp\zm_alcatraz_traps;
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zombie_acid_damage()
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{
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self endon( "death" );
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self setclientfield( "acid_trap_death_fx", 1 );
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if ( !isdefined( self.is_brutus ) )
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{
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self.a.gib_ref = random( array( "right_arm", "left_arm", "head", "right_leg", "left_leg", "no_legs" ) );
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self thread maps\mp\animscripts\zm_death::do_gib();
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}
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self dodamage( self.health + 1000, self.origin );
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}
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player_acid_damage( t_damage )
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{
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self endon( "death" );
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self endon( "disconnect" );
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t_damage endon( "acid_trap_finished" );
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if ( !isdefined( self.is_in_acid ) && !self player_is_in_laststand() )
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{
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self.is_in_acid = 1;
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self thread player_acid_damage_cooldown();
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self dodamage( self.maxhealth / 2, self.origin, t_damage, t_damage, "none", "MOD_UNKNOWN", 0, "none" );
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wait 1.5;
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}
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}
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player_acid_damage_cooldown()
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{
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self endon( "disconnect" );
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wait 1.5;
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if ( isdefined( self ) )
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self.is_in_acid = undefined;
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}
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tower_trap_trigger_think()
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{
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self.range_trigger = getent( self.target, "targetname" );
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@ -29,6 +29,8 @@ main()
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replaceFunc(maps\mp\zm_alcatraz_utility::blundergat_upgrade_station, scripts\zm\replaced\zm_alcatraz_utility::blundergat_upgrade_station);
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replaceFunc(maps\mp\zm_alcatraz_sq::track_quest_status_thread, scripts\zm\replaced\zm_alcatraz_sq::track_quest_status_thread);
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replaceFunc(maps\mp\zm_alcatraz_sq::plane_flight_thread, scripts\zm\replaced\zm_alcatraz_sq::plane_flight_thread);
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replaceFunc(maps\mp\zm_alcatraz_traps::zombie_acid_damage, scripts\zm\replaced\zm_alcatraz_traps::zombie_acid_damage);
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replaceFunc(maps\mp\zm_alcatraz_traps::player_acid_damage, scripts\zm\replaced\zm_alcatraz_traps::player_acid_damage);
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replaceFunc(maps\mp\zm_alcatraz_traps::tower_trap_trigger_think, scripts\zm\replaced\zm_alcatraz_traps::tower_trap_trigger_think);
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replaceFunc(maps\mp\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager, scripts\zm\replaced\zm_alcatraz_weap_quest::grief_soul_catcher_state_manager);
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replaceFunc(maps\mp\zombies\_zm_afterlife::afterlife_add, scripts\zm\replaced\_zm_afterlife::afterlife_add);
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