mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-22 13:10:28 -05:00
Remove round cap
This commit is contained in:
@ -32,7 +32,7 @@ main()
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replaceFunc(common_scripts\utility::struct_class_init, scripts\zm\replaced\utility::struct_class_init);
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replaceFunc(maps\mp\animscripts\zm_melee::meleecombat, scripts\zm\replaced\zm_melee::meleecombat);
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replaceFunc(maps\mp\animscripts\zm_utility::wait_network_frame, scripts\zm\replaced\_zm_utility::wait_network_frame);
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replaceFunc(maps\mp\zombies\_zm::check_quickrevive_for_hotjoin, scripts\zm\replaced\_zm::check_quickrevive_for_hotjoin);
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replaceFunc(maps\mp\zombies\_zm::round_start, scripts\zm\replaced\_zm::round_start);
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replaceFunc(maps\mp\zombies\_zm::ai_calculate_health, scripts\zm\replaced\_zm::ai_calculate_health);
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replaceFunc(maps\mp\zombies\_zm::onallplayersready, scripts\zm\replaced\_zm::onallplayersready);
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replaceFunc(maps\mp\zombies\_zm::last_stand_pistol_rank_init, scripts\zm\replaced\_zm::last_stand_pistol_rank_init);
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@ -45,6 +45,7 @@ main()
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replaceFunc(maps\mp\zombies\_zm::player_revive_monitor, scripts\zm\replaced\_zm::player_revive_monitor);
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replaceFunc(maps\mp\zombies\_zm::player_out_of_playable_area_monitor, scripts\zm\replaced\_zm::player_out_of_playable_area_monitor);
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replaceFunc(maps\mp\zombies\_zm::end_game, scripts\zm\replaced\_zm::end_game);
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replaceFunc(maps\mp\zombies\_zm::check_quickrevive_for_hotjoin, scripts\zm\replaced\_zm::check_quickrevive_for_hotjoin);
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replaceFunc(maps\mp\zombies\_zm_stats::set_global_stat, scripts\zm\replaced\_zm_stats::set_global_stat);
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replaceFunc(maps\mp\zombies\_zm_playerhealth::playerhealthregen, scripts\zm\replaced\_zm_playerhealth::playerhealthregen);
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replaceFunc(maps\mp\zombies\_zm_utility::track_players_intersection_tracker, scripts\zm\replaced\_zm_utility::track_players_intersection_tracker);
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@ -4,9 +4,175 @@
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#include maps\mp\gametypes_zm\_hud_util;
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#include maps\mp\zombies\_zm;
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check_quickrevive_for_hotjoin(disconnecting_player)
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round_start()
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{
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// always use coop quick revive
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if ( isdefined( level.round_prestart_func ) )
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[[ level.round_prestart_func ]]();
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else
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{
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n_delay = 2;
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if ( isdefined( level.zombie_round_start_delay ) )
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n_delay = level.zombie_round_start_delay;
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wait( n_delay );
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}
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level.zombie_health = level.zombie_vars["zombie_health_start"];
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if ( getdvarint( "scr_writeConfigStrings" ) == 1 )
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{
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wait 5;
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exitlevel();
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return;
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}
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if ( level.zombie_vars["game_start_delay"] > 0 )
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round_pause( level.zombie_vars["game_start_delay"] );
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flag_set( "begin_spawning" );
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if ( !isdefined( level.round_spawn_func ) )
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level.round_spawn_func = ::round_spawning;
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if ( !isdefined( level.round_wait_func ) )
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level.round_wait_func = ::round_wait;
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if ( !isdefined( level.round_think_func ) )
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level.round_think_func = ::round_think;
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level thread [[ level.round_think_func ]]();
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}
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round_think( restart = 0 )
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{
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level endon( "end_round_think" );
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if ( !( isdefined( restart ) && restart ) )
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{
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if ( isdefined( level.initial_round_wait_func ) )
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[[ level.initial_round_wait_func ]]();
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if ( !( isdefined( level.host_ended_game ) && level.host_ended_game ) )
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{
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players = get_players();
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foreach ( player in players )
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{
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if ( !( isdefined( player.hostmigrationcontrolsfrozen ) && player.hostmigrationcontrolsfrozen ) )
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{
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player freezecontrols( 0 );
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}
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player maps\mp\zombies\_zm_stats::set_global_stat( "rounds", level.round_number );
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}
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}
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}
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setroundsplayed( level.round_number );
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for (;;)
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{
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maxreward = 50 * level.round_number;
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if ( maxreward > 500 )
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maxreward = 500;
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level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward;
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level.pro_tips_start_time = gettime();
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level.zombie_last_run_time = gettime();
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if ( isdefined( level.zombie_round_change_custom ) )
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[[ level.zombie_round_change_custom ]]();
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else
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{
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level thread maps\mp\zombies\_zm_audio::change_zombie_music( "round_start" );
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round_one_up();
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}
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maps\mp\zombies\_zm_powerups::powerup_round_start();
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players = get_players();
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array_thread( players, maps\mp\zombies\_zm_blockers::rebuild_barrier_reward_reset );
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if ( !( isdefined( level.headshots_only ) && level.headshots_only ) && !restart )
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level thread award_grenades_for_survivors();
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bbprint( "zombie_rounds", "round %d player_count %d", level.round_number, players.size );
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level.round_start_time = gettime();
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while ( level.zombie_spawn_locations.size <= 0 )
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wait 0.1;
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level thread [[ level.round_spawn_func ]]();
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level notify( "start_of_round" );
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recordzombieroundstart();
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players = getplayers();
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for ( index = 0; index < players.size; index++ )
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{
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zonename = players[index] get_current_zone();
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if ( isdefined( zonename ) )
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players[index] recordzombiezone( "startingZone", zonename );
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}
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if ( isdefined( level.round_start_custom_func ) )
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[[ level.round_start_custom_func ]]();
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[[ level.round_wait_func ]]();
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level.first_round = 0;
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level notify( "end_of_round" );
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level thread maps\mp\zombies\_zm_audio::change_zombie_music( "round_end" );
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uploadstats();
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if ( isdefined( level.round_end_custom_logic ) )
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[[ level.round_end_custom_logic ]]();
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players = get_players();
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if ( isdefined( level.no_end_game_check ) && level.no_end_game_check )
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{
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level thread last_stand_revive();
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level thread spectators_respawn();
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}
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else if ( 1 != players.size )
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level thread spectators_respawn();
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players = get_players();
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array_thread( players, maps\mp\zombies\_zm_pers_upgrades_system::round_end );
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timer = level.zombie_vars["zombie_spawn_delay"];
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if ( timer > 0.08 )
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level.zombie_vars["zombie_spawn_delay"] = timer * 0.95;
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else if ( timer < 0.08 )
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level.zombie_vars["zombie_spawn_delay"] = 0.08;
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if ( level.gamedifficulty == 0 )
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level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier_easy"];
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else
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level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"];
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level.round_number++;
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setroundsplayed( level.round_number + int(level.round_number / 256) );
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matchutctime = getutc();
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players = get_players();
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foreach ( player in players )
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{
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if ( level.curr_gametype_affects_rank && level.round_number > 3 + level.start_round )
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player maps\mp\zombies\_zm_stats::add_client_stat( "weighted_rounds_played", level.round_number );
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player maps\mp\zombies\_zm_stats::set_global_stat( "rounds", level.round_number );
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player maps\mp\zombies\_zm_stats::update_playing_utc_time( matchutctime );
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}
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check_quickrevive_for_hotjoin();
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level round_over();
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level notify( "between_round_over" );
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restart = 0;
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}
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}
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ai_calculate_health( round_number )
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@ -1625,4 +1791,9 @@ end_game()
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}
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wait 666;
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}
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check_quickrevive_for_hotjoin(disconnecting_player)
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{
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// always use coop quick revive
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}
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