mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 23:27:57 -05:00
Grief: add round won/lost text
This commit is contained in:
@ -271,6 +271,7 @@
|
|||||||
* Last player alive audio only plays for the player who is alive instead of every player on the team
|
* Last player alive audio only plays for the player who is alive instead of every player on the team
|
||||||
* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
|
* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
|
||||||
* Enemies remaining text is removed when new text is displayed
|
* Enemies remaining text is removed when new text is displayed
|
||||||
|
* Added text when rounds are won/lost
|
||||||
* Added new audio when enemy players bleed out
|
* Added new audio when enemy players bleed out
|
||||||
* Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
|
* Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
|
||||||
* Random map rotation
|
* Random map rotation
|
||||||
|
@ -152,7 +152,21 @@ round_end(winner, force_win)
|
|||||||
setroundsplayed(level.round_number);
|
setroundsplayed(level.round_number);
|
||||||
|
|
||||||
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "grief_restarted" );
|
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( "grief_restarted" );
|
||||||
if(!winner_alive)
|
if(winner_alive)
|
||||||
|
{
|
||||||
|
foreach(player in players)
|
||||||
|
{
|
||||||
|
if(player.team == team)
|
||||||
|
{
|
||||||
|
player thread scripts/zm/main/_zm_reimagined_zgrief::show_grief_hud_msg( "You won the round" );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player thread scripts/zm/main/_zm_reimagined_zgrief::show_grief_hud_msg( "You lost the round" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
foreach(player in players)
|
foreach(player in players)
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user