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https://github.com/JezuzLizard/BO2-Reimagined.git
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Meat: add meat thrown HUD message
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@ -27,12 +27,6 @@ meat_stink_on_ground(position_to_play)
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return;
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}
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players = get_players();
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foreach (player in players)
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{
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player thread show_grief_hud_msg("Meat dropped!");
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}
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level.meat_on_ground = 1;
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level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", position_to_play );
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level.meat_on_ground = undefined;
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@ -2387,7 +2387,6 @@ containment_init()
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level.containment_time_hud.label = &"Time: ";
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level thread containment_hud_destroy_on_end_game();
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level thread containment_think();
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}
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@ -2833,9 +2832,9 @@ containment_get_zones()
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meat_init()
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{
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level thread meat_hud_destroy_on_end_game();
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level thread meat_powerup_drop_think();
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level thread meat_think();
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level thread meat_thrown_hud_msg();
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}
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meat_powerup_drop_think()
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@ -3203,16 +3202,18 @@ meat_powerup_drop_on_downed()
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}
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}
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meat_hud_destroy_on_end_game()
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meat_thrown_hud_msg()
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{
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level waittill("end_game");
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level endon("end_game");
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players = get_players();
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foreach(player in players)
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while (1)
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{
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if(isDefined(player.meat_waypoint))
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level waittill("meat_thrown", player);
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players = get_players();
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foreach (player in players)
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{
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player.meat_waypoint destroy();
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player thread show_grief_hud_msg("Meat thrown!");
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}
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}
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}
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@ -3246,6 +3247,20 @@ meat_can_player_grab(player)
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return true;
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}
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meat_hud_destroy_on_end_game()
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{
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level waittill("end_game");
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players = get_players();
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foreach(player in players)
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{
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if(isDefined(player.meat_waypoint))
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{
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player.meat_waypoint destroy();
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}
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}
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}
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increment_score(team)
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{
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level endon("end_game");
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