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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-24 06:00:36 -05:00
Encounter: add teammate waypoint icons
This commit is contained in:
@ -497,6 +497,7 @@
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* Insta Kill: enemy players deal half damage
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* Insta Kill: enemy players deal half damage
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* Nuke: deals 80 damage to all alive enemy players
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* Nuke: deals 80 damage to all alive enemy players
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* Nuke: makes all downed enemy players bleed out
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* Nuke: makes all downed enemy players bleed out
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* Added teammate waypoint icons
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* Added kill feed (includes downs, revives, and bleed outs)
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* Added kill feed (includes downs, revives, and bleed outs)
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* Added player kills on scoreboard (replaces headshots)
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* Added player kills on scoreboard (replaces headshots)
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* Added player downed and bled out icons on scoreboard
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* Added player downed and bled out icons on scoreboard
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@ -695,6 +695,7 @@ grief_onplayerconnect()
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self thread on_player_downed();
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self thread on_player_downed();
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self thread on_player_bleedout();
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self thread on_player_bleedout();
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self thread on_player_revived();
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self thread on_player_revived();
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self thread team_player_waypoint();
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self thread headstomp_watcher();
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self thread headstomp_watcher();
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self thread smoke_grenade_cluster_watcher();
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self thread smoke_grenade_cluster_watcher();
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self thread [[level.zmeat_create_item_meat_watcher]]();
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self thread [[level.zmeat_create_item_meat_watcher]]();
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@ -715,6 +716,12 @@ grief_onplayerdisconnect(disconnecting_player)
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{
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{
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level endon("end_game");
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level endon("end_game");
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if (isDefined(self.player_waypoint_origin))
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{
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self.player_waypoint_origin unlink();
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self.player_waypoint_origin delete();
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}
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if(!flag("initial_players_connected"))
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if(!flag("initial_players_connected"))
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{
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{
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return;
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return;
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@ -776,6 +783,7 @@ on_player_spawned()
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self waittill( "spawned_player" );
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self waittill( "spawned_player" );
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self.statusicon = "";
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self.statusicon = "";
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self.player_waypoint.alpha = 1;
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if(self.grief_initial_spawn)
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if(self.grief_initial_spawn)
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{
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{
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@ -808,6 +816,7 @@ on_player_spectate()
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self waittill( "spawned_spectator" );
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self waittill( "spawned_spectator" );
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self.statusicon = "hud_status_dead";
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self.statusicon = "hud_status_dead";
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self.player_waypoint.alpha = 0;
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}
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}
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}
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}
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@ -821,6 +830,7 @@ on_player_downed()
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self waittill( "entering_last_stand" );
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self waittill( "entering_last_stand" );
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self.statusicon = "waypoint_revive";
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self.statusicon = "waypoint_revive";
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self.player_waypoint.alpha = 0;
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self kill_feed();
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self kill_feed();
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self add_grief_downed_score();
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self add_grief_downed_score();
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level thread update_players_on_downed( self );
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level thread update_players_on_downed( self );
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@ -837,6 +847,7 @@ on_player_bleedout()
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self waittill_any( "bled_out", "player_suicide" );
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self waittill_any( "bled_out", "player_suicide" );
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self.statusicon = "hud_status_dead";
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self.statusicon = "hud_status_dead";
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self.player_waypoint.alpha = 0;
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if(level.scr_zm_ui_gametype_obj == "zgrief")
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if(level.scr_zm_ui_gametype_obj == "zgrief")
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{
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{
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@ -869,6 +880,7 @@ on_player_revived()
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self waittill( "player_revived", reviver );
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self waittill( "player_revived", reviver );
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self.statusicon = "";
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self.statusicon = "";
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self.player_waypoint.alpha = 1;
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self revive_feed( reviver );
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self revive_feed( reviver );
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}
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}
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}
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}
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@ -928,6 +940,27 @@ add_grief_bleedout_score()
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}
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}
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}
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}
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team_player_waypoint()
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{
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flag_wait( "initial_blackscreen_passed" );
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self.player_waypoint_origin = spawn( "script_model", self.origin + (0, 0, 72) );
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self.player_waypoint_origin setmodel( "tag_origin" );
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self.player_waypoint_origin linkto( self );
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self.player_waypoint = [];
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self.player_waypoint = newTeamHudElem(self.team);
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self.player_waypoint.alignx = "center";
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self.player_waypoint.aligny = "middle";
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self.player_waypoint.horzalign = "user_center";
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self.player_waypoint.vertalign = "user_center";
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self.player_waypoint.alpha = 1;
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self.player_waypoint.hidewheninmenu = 1;
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self.player_waypoint setShader(game["icons"][self.team], 6, 6);
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self.player_waypoint setWaypoint(1);
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self.player_waypoint setTargetEnt(self.player_waypoint_origin);
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}
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headstomp_watcher()
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headstomp_watcher()
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{
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{
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level endon("end_game");
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level endon("end_game");
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@ -3065,6 +3098,8 @@ meat_stink_player(meat_player)
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meat_player setMoveSpeedScale(0.6);
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meat_player setMoveSpeedScale(0.6);
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meat_player.player_waypoint.alpha = 0;
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players = get_players();
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players = get_players();
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foreach (player in players)
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foreach (player in players)
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{
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{
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@ -3122,6 +3157,11 @@ meat_unstink_player(meat_player)
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meat_player setMoveSpeedScale(1);
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meat_player setMoveSpeedScale(1);
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if (is_player_valid(player))
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{
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meat_player.player_waypoint.alpha = 1;
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}
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players = get_players();
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players = get_players();
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foreach (player in players)
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foreach (player in players)
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{
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{
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