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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-25 06:30:22 -05:00
HUD: convert game mode score to LUI
Containment and Meat: show scoring team HUD as gray and faded when inactive
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@ -773,6 +773,21 @@ lui_notify_events()
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self luinotifyevent(&"hud_fade_in_quest_timer");
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}
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if (isdefined(level.game_mode_name_hud_value))
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{
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self luinotifyevent(&"hud_update_game_mode_name", 1, level.game_mode_name_hud_value);
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}
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if (isdefined(level.game_mode_player_count_hud_value))
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{
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self luinotifyevent(&"hud_update_player_count", 2, level.game_mode_player_count_hud_value[self.team], level.game_mode_player_count_hud_value[getotherteam(self.team)]);
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}
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if (isdefined(level.game_mode_scoring_team_hud_value))
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{
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self luinotifyevent(&"hud_update_scoring_team", 1, level.game_mode_scoring_team_hud_value[self.team]);
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}
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if (isdefined(level.containment_zone_hud_value))
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{
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self luinotifyevent(&"hud_update_containment_zone", 1, level.containment_zone_hud_value);
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@ -782,11 +797,6 @@ lui_notify_events()
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{
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self luinotifyevent(&"hud_update_containment_time", 1, level.containment_time_hud_value);
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}
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if (isdefined(level.game_mode_name_hud_value))
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{
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self luinotifyevent(&"hud_update_game_mode_name", 1, level.game_mode_name_hud_value);
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}
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}
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enemy_counter_hud()
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