mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
HUD: convert game mode score to LUI
Containment and Meat: show scoring team HUD as gray and faded when inactive
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commit
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@ -94,6 +94,9 @@ LANG_ENGLISH "ZONE NAME"
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REFERENCE MENU_GAME_MODE_NAME_CAPS
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REFERENCE MENU_GAME_MODE_NAME_CAPS
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LANG_ENGLISH "GAME MODE NAME"
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LANG_ENGLISH "GAME MODE NAME"
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REFERENCE MENU_GAME_MODE_SCORE_CAPS
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LANG_ENGLISH "GAME MODE SCORE"
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REFERENCE MENU_CONTAINMENT_ZONE_TIME_CAPS
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REFERENCE MENU_CONTAINMENT_ZONE_TIME_CAPS
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LANG_ENGLISH "CONTAINMENT ZONE/TIME"
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LANG_ENGLISH "CONTAINMENT ZONE/TIME"
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@ -773,6 +773,21 @@ lui_notify_events()
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self luinotifyevent(&"hud_fade_in_quest_timer");
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self luinotifyevent(&"hud_fade_in_quest_timer");
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}
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}
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if (isdefined(level.game_mode_name_hud_value))
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{
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self luinotifyevent(&"hud_update_game_mode_name", 1, level.game_mode_name_hud_value);
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}
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if (isdefined(level.game_mode_player_count_hud_value))
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{
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self luinotifyevent(&"hud_update_player_count", 2, level.game_mode_player_count_hud_value[self.team], level.game_mode_player_count_hud_value[getotherteam(self.team)]);
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}
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if (isdefined(level.game_mode_scoring_team_hud_value))
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{
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self luinotifyevent(&"hud_update_scoring_team", 1, level.game_mode_scoring_team_hud_value[self.team]);
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}
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if (isdefined(level.containment_zone_hud_value))
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if (isdefined(level.containment_zone_hud_value))
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{
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{
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self luinotifyevent(&"hud_update_containment_zone", 1, level.containment_zone_hud_value);
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self luinotifyevent(&"hud_update_containment_zone", 1, level.containment_zone_hud_value);
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@ -782,11 +797,6 @@ lui_notify_events()
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{
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{
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self luinotifyevent(&"hud_update_containment_time", 1, level.containment_time_hud_value);
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self luinotifyevent(&"hud_update_containment_time", 1, level.containment_time_hud_value);
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}
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}
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if (isdefined(level.game_mode_name_hud_value))
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{
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self luinotifyevent(&"hud_update_game_mode_name", 1, level.game_mode_name_hud_value);
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}
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}
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}
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enemy_counter_hud()
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enemy_counter_hud()
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@ -47,7 +47,6 @@ init()
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precacheStatusIcon(level.item_meat_status_icon_name);
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precacheStatusIcon(level.item_meat_status_icon_name);
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precacheshader("waypoint_target");
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precacheshader("white_waypoint_target");
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precacheshader("white_waypoint_target");
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precacheshader("white_waypoint_capture");
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precacheshader("white_waypoint_capture");
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precacheshader("white_waypoint_defend");
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precacheshader("white_waypoint_defend");
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@ -55,13 +54,10 @@ init()
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precacheshader("white_waypoint_grab");
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precacheshader("white_waypoint_grab");
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precacheshader("white_waypoint_kill");
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precacheshader("white_waypoint_kill");
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precacheshader("white_waypoint_escort");
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precacheshader("white_waypoint_escort");
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precacheshader("chalkmarks_hellcatraz_1");
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precacheshader("chalkmarks_hellcatraz_2");
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precacheshader("chalkmarks_hellcatraz_3");
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precacheshader("chalkmarks_hellcatraz_4");
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precacheshader("chalkmarks_hellcatraz_5");
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precacheString(&"hud_update_game_mode_name");
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precacheString(&"hud_update_game_mode_name");
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precacheString(&"hud_update_player_count");
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precacheString(&"hud_update_scoring_team");
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precacheString(&"hud_update_containment_zone");
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precacheString(&"hud_update_containment_zone");
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precacheString(&"hud_update_containment_time");
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precacheString(&"hud_update_containment_time");
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precacheString(istring(toupper("ZMUI_" + level.scr_zm_ui_gametype_obj)));
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precacheString(istring(toupper("ZMUI_" + level.scr_zm_ui_gametype_obj)));
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@ -102,7 +98,6 @@ init()
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level.player_suicide_func = ::player_suicide;
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level.player_suicide_func = ::player_suicide;
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level thread grief_gamemode_name_hud();
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level thread grief_gamemode_name_hud();
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level thread grief_gamemode_score_hud();
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level thread grief_intro_msg();
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level thread grief_intro_msg();
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level thread round_start_wait(5, true);
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level thread round_start_wait(5, true);
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level thread remove_round_number();
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level thread remove_round_number();
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@ -142,185 +137,96 @@ grief_gamemode_name_hud()
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}
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}
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}
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}
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grief_gamemode_score_hud()
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{
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if (level.script == "zm_prison")
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{
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game["icons"]["axis"] = "faction_inmates";
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game["icons"]["allies"] = "faction_guards";
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}
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level.grief_score_hud = [];
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foreach (team1 in level.teams)
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{
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level.grief_score_hud[team1] = spawnStruct();
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foreach (team2 in level.teams)
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{
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level.grief_score_hud[team1].icon[team2] = newTeamHudElem(team1);
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level.grief_score_hud[team1].icon[team2].alignx = "center";
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level.grief_score_hud[team1].icon[team2].aligny = "top";
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level.grief_score_hud[team1].icon[team2].horzalign = "user_center";
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level.grief_score_hud[team1].icon[team2].vertalign = "user_top";
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level.grief_score_hud[team1].icon[team2].y += 16;
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level.grief_score_hud[team1].icon[team2].width = 32;
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level.grief_score_hud[team1].icon[team2].height = 32;
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level.grief_score_hud[team1].icon[team2].hidewheninmenu = 1;
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level.grief_score_hud[team1].icon[team2].foreground = 1;
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level.grief_score_hud[team1].icon[team2].alpha = 0;
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level.grief_score_hud[team1].icon[team2] setShader(game["icons"][team2], level.grief_score_hud[team1].icon[team2].width, level.grief_score_hud[team1].icon[team2].height);
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level.grief_score_hud[team1].score[team2] = newTeamHudElem(team1);
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level.grief_score_hud[team1].score[team2].alignx = "center";
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level.grief_score_hud[team1].score[team2].aligny = "top";
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level.grief_score_hud[team1].score[team2].horzalign = "user_center";
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level.grief_score_hud[team1].score[team2].vertalign = "user_top";
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level.grief_score_hud[team1].score[team2].y += 10;
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level.grief_score_hud[team1].score[team2].fontscale = 3.5;
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level.grief_score_hud[team1].score[team2].color = (0.21, 0, 0);
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level.grief_score_hud[team1].score[team2].hidewheninmenu = 1;
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level.grief_score_hud[team1].score[team2].foreground = 1;
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level.grief_score_hud[team1].score[team2].alpha = 0;
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level.grief_score_hud[team1].score[team2] setValue(0);
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if (team1 == team2)
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{
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level.grief_score_hud[team1].icon[team2].x -= 72.5;
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level.grief_score_hud[team1].score[team2].x -= 27.5;
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}
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else
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{
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level.grief_score_hud[team1].icon[team2].x += 72.5;
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level.grief_score_hud[team1].score[team2].x += 27.5;
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}
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level.grief_score_hud[team1].icon[team2] thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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level.grief_score_hud[team1].score[team2] thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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if (level.scr_zm_ui_gametype_obj == "zsnr" || level.scr_zm_ui_gametype_obj == "zcontainment")
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{
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level.grief_score_hud[team1].player_count[team2] = newTeamHudElem(team1);
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level.grief_score_hud[team1].player_count[team2].alignx = "center";
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level.grief_score_hud[team1].player_count[team2].aligny = "top";
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level.grief_score_hud[team1].player_count[team2].horzalign = "user_center";
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level.grief_score_hud[team1].player_count[team2].vertalign = "user_top";
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level.grief_score_hud[team1].player_count[team2].y += 50;
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level.grief_score_hud[team1].player_count[team2].width = 32;
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level.grief_score_hud[team1].player_count[team2].height = 32;
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level.grief_score_hud[team1].player_count[team2].color = (0.21, 0, 0);
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level.grief_score_hud[team1].player_count[team2].hidewheninmenu = 1;
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level.grief_score_hud[team1].player_count[team2].foreground = 1;
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level.grief_score_hud[team1].player_count[team2].archived = 0;
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level.grief_score_hud[team1].player_count[team2].alpha = 0;
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if (team1 == team2)
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{
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level.grief_score_hud[team1].player_count[team2].x -= 27.5;
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}
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else
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{
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level.grief_score_hud[team1].player_count[team2].x += 27.5;
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}
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level.grief_score_hud[team1].player_count[team2].og_x = level.grief_score_hud[team1].player_count[team2].x;
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level.grief_score_hud[team1].player_count[team2] thread scripts\zm\_zm_reimagined::destroy_on_end_game();
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}
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}
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if (level.scr_zm_ui_gametype_obj == "zcontainment" || level.scr_zm_ui_gametype_obj == "zmeat")
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{
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level.grief_score_hud[team1].obj_icon = newTeamHudElem(team1);
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level.grief_score_hud[team1].obj_icon.alignx = "center";
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level.grief_score_hud[team1].obj_icon.aligny = "top";
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level.grief_score_hud[team1].obj_icon.horzalign = "user_center";
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level.grief_score_hud[team1].obj_icon.vertalign = "user_top";
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level.grief_score_hud[team1].obj_icon.y += 50;
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level.grief_score_hud[team1].obj_icon.width = 20;
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level.grief_score_hud[team1].obj_icon.height = 20;
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level.grief_score_hud[team1].obj_icon.hidewheninmenu = 1;
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level.grief_score_hud[team1].obj_icon.foreground = 1;
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level.grief_score_hud[team1].obj_icon.archived = 0;
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level.grief_score_hud[team1].obj_icon.alpha = 0;
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level.grief_score_hud[team1].obj_icon setShader("waypoint_target", level.grief_score_hud[team1].obj_icon.width, level.grief_score_hud[team1].obj_icon.height);
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level.grief_score_hud[team1].obj_icon.og_x = level.grief_score_hud[team1].obj_icon.x;
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level.grief_score_hud[team1].obj_icon thread scripts\zm\_zm_reimagined::destroy_on_end_game();
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}
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}
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level thread grief_score_hud_wait_and_show();
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}
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grief_score_hud_wait_and_show()
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{
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flag_wait("hud_visible");
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foreach (team1 in level.teams)
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{
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foreach (team2 in level.teams)
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{
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level.grief_score_hud[team1].icon[team2].alpha = 1;
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level.grief_score_hud[team1].score[team2].alpha = 1;
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}
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}
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}
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grief_score_hud_set_player_count(team, num = get_number_of_valid_players_team(team))
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grief_score_hud_set_player_count(team, num = get_number_of_valid_players_team(team))
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{
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{
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foreach (team1 in level.teams)
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if (!isdefined(level.game_mode_player_count_hud_value))
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{
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{
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if (num == 0)
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level.game_mode_player_count_hud_value = [];
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{
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level.game_mode_player_count_hud_value["allies"] = -1;
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level.grief_score_hud[team1].player_count[team].alpha = 0;
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level.game_mode_player_count_hud_value["axis"] = -1;
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continue;
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}
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}
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level.grief_score_hud[team1].player_count[team].alpha = 1;
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if (level.game_mode_player_count_hud_value[team] == num)
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{
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return;
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}
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offset = (4 - num) * (level.grief_score_hud[team1].player_count[team].width / 8);
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level.game_mode_player_count_hud_value[team] = num;
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level.grief_score_hud[team1].player_count[team].x = level.grief_score_hud[team1].player_count[team].og_x + offset;
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level.grief_score_hud[team1].player_count[team] setShader("chalkmarks_hellcatraz_" + num, level.grief_score_hud[team1].player_count[team].width, level.grief_score_hud[team1].player_count[team].height);
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players = get_players("allies");
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foreach (player in players)
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{
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player luinotifyevent(&"hud_update_player_count", 2, level.game_mode_player_count_hud_value["allies"], level.game_mode_player_count_hud_value["axis"]);
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}
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players = get_players("axis");
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foreach (player in players)
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{
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player luinotifyevent(&"hud_update_player_count", 2, level.game_mode_player_count_hud_value["axis"], level.game_mode_player_count_hud_value["allies"]);
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}
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}
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}
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}
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grief_score_hud_set_obj_icon(team)
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grief_score_hud_set_scoring_team(team)
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{
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{
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dist = 72.5;
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if (!isdefined(level.game_mode_scoring_team_hud_value))
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foreach (team1 in level.teams)
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{
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{
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if (team == "none")
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level.game_mode_scoring_team_hud_value = [];
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{
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level.game_mode_scoring_team_hud_value["allies"] = -1;
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level.grief_score_hud[team1].obj_icon.alpha = 0;
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level.game_mode_scoring_team_hud_value["axis"] = -1;
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continue;
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}
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}
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level.grief_score_hud[team1].obj_icon.alpha = 1;
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value = [];
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value["allies"] = 0;
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value["axis"] = 0;
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if (team == "neutral")
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if (team == "neutral")
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{
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{
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level.grief_score_hud[team1].obj_icon.x = level.grief_score_hud[team1].obj_icon.og_x;
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value["allies"] = 0;
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level.grief_score_hud[team1].obj_icon.color = (1, 1, 1);
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value["axis"] = 0;
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}
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else if (team == "allies")
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{
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value["allies"] = 1;
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value["axis"] = 2;
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}
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else if (team == "axis")
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{
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value["allies"] = 2;
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value["axis"] = 1;
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}
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}
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else if (team == "contested")
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else if (team == "contested")
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{
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{
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level.grief_score_hud[team1].obj_icon.x = level.grief_score_hud[team1].obj_icon.og_x;
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value["allies"] = 3;
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level.grief_score_hud[team1].obj_icon.color = (1, 1, 0);
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value["axis"] = 3;
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}
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}
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else if (team1 == team)
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else if (team == "none")
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{
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{
|
||||||
level.grief_score_hud[team1].obj_icon.x = level.grief_score_hud[team1].obj_icon.og_x - dist;
|
value["allies"] = 4;
|
||||||
level.grief_score_hud[team1].obj_icon.color = (0, 1, 0);
|
value["axis"] = 4;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
if (level.game_mode_scoring_team_hud_value["allies"] == value["allies"] && level.game_mode_scoring_team_hud_value["axis"] == value["axis"])
|
||||||
{
|
{
|
||||||
level.grief_score_hud[team1].obj_icon.x = level.grief_score_hud[team1].obj_icon.og_x + dist;
|
return;
|
||||||
level.grief_score_hud[team1].obj_icon.color = (1, 0, 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
level.game_mode_scoring_team_hud_value["allies"] = value["allies"];
|
||||||
|
level.game_mode_scoring_team_hud_value["axis"] = value["axis"];
|
||||||
|
|
||||||
|
players = get_players("allies");
|
||||||
|
|
||||||
|
foreach (player in players)
|
||||||
|
{
|
||||||
|
player luinotifyevent(&"hud_update_scoring_team", 1, level.game_mode_scoring_team_hud_value["allies"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
players = get_players("axis");
|
||||||
|
|
||||||
|
foreach (player in players)
|
||||||
|
{
|
||||||
|
player luinotifyevent(&"hud_update_scoring_team", 1, level.game_mode_scoring_team_hud_value["axis"]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2425,6 +2331,10 @@ containment_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
flag_wait("initial_blackscreen_passed");
|
||||||
|
|
||||||
|
grief_score_hud_set_scoring_team("none");
|
||||||
|
|
||||||
level waittill("restart_round_start");
|
level waittill("restart_round_start");
|
||||||
|
|
||||||
start_time = getTime();
|
start_time = getTime();
|
||||||
@ -2635,7 +2545,7 @@ containment_think()
|
|||||||
player containment_set_obj_waypoint_icon("white_waypoint_contested");
|
player containment_set_obj_waypoint_icon("white_waypoint_contested");
|
||||||
}
|
}
|
||||||
|
|
||||||
grief_score_hud_set_obj_icon("contested");
|
grief_score_hud_set_scoring_team("contested");
|
||||||
|
|
||||||
if (held_prev != "cont")
|
if (held_prev != "cont")
|
||||||
{
|
{
|
||||||
@ -2672,7 +2582,7 @@ containment_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
grief_score_hud_set_obj_icon("axis");
|
grief_score_hud_set_scoring_team("axis");
|
||||||
|
|
||||||
if (held_prev != "axis")
|
if (held_prev != "axis")
|
||||||
{
|
{
|
||||||
@ -2715,7 +2625,7 @@ containment_think()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
grief_score_hud_set_obj_icon("allies");
|
grief_score_hud_set_scoring_team("allies");
|
||||||
|
|
||||||
if (held_prev != "allies")
|
if (held_prev != "allies")
|
||||||
{
|
{
|
||||||
@ -2758,7 +2668,7 @@ containment_think()
|
|||||||
player containment_set_obj_waypoint_icon("white_waypoint_target");
|
player containment_set_obj_waypoint_icon("white_waypoint_target");
|
||||||
}
|
}
|
||||||
|
|
||||||
grief_score_hud_set_obj_icon("neutral");
|
grief_score_hud_set_scoring_team("neutral");
|
||||||
|
|
||||||
if (held_prev != "none")
|
if (held_prev != "none")
|
||||||
{
|
{
|
||||||
@ -3204,6 +3114,12 @@ meat_think()
|
|||||||
{
|
{
|
||||||
level endon("end_game");
|
level endon("end_game");
|
||||||
|
|
||||||
|
flag_wait("initial_blackscreen_passed");
|
||||||
|
|
||||||
|
grief_score_hud_set_scoring_team("none");
|
||||||
|
|
||||||
|
level waittill("restart_round_start");
|
||||||
|
|
||||||
held_time = undefined;
|
held_time = undefined;
|
||||||
obj_time = 1000;
|
obj_time = 1000;
|
||||||
|
|
||||||
@ -3218,7 +3134,7 @@ meat_think()
|
|||||||
held_time = getTime();
|
held_time = getTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
grief_score_hud_set_obj_icon(level.meat_player.team);
|
grief_score_hud_set_scoring_team(level.meat_player.team);
|
||||||
|
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
@ -3272,7 +3188,7 @@ meat_think()
|
|||||||
|
|
||||||
level.item_meat.obj_waypoint_origin.origin = level.item_meat.origin + (0, 0, 32);
|
level.item_meat.obj_waypoint_origin.origin = level.item_meat.origin + (0, 0, 32);
|
||||||
|
|
||||||
grief_score_hud_set_obj_icon("neutral");
|
grief_score_hud_set_scoring_team("neutral");
|
||||||
|
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
@ -3292,7 +3208,7 @@ meat_think()
|
|||||||
level.meat_powerup thread meat_waypoint_origin_destroy_on_death();
|
level.meat_powerup thread meat_waypoint_origin_destroy_on_death();
|
||||||
}
|
}
|
||||||
|
|
||||||
grief_score_hud_set_obj_icon("neutral");
|
grief_score_hud_set_scoring_team("neutral");
|
||||||
|
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
@ -3304,7 +3220,7 @@ meat_think()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
grief_score_hud_set_obj_icon("none");
|
grief_score_hud_set_scoring_team("none");
|
||||||
|
|
||||||
foreach (player in players)
|
foreach (player in players)
|
||||||
{
|
{
|
||||||
@ -3368,11 +3284,6 @@ increment_score(team, amount = 1, show_lead_msg = true, score_msg)
|
|||||||
level.grief_score[encounters_team] = get_gamemode_winning_score();
|
level.grief_score[encounters_team] = get_gamemode_winning_score();
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (hud_team in level.teams)
|
|
||||||
{
|
|
||||||
level.grief_score_hud[hud_team].score[team] setValue(level.grief_score[encounters_team]);
|
|
||||||
}
|
|
||||||
|
|
||||||
setteamscore(team, level.grief_score[encounters_team]);
|
setteamscore(team, level.grief_score[encounters_team]);
|
||||||
|
|
||||||
if (level.grief_score[encounters_team] >= get_gamemode_winning_score())
|
if (level.grief_score[encounters_team] >= get_gamemode_winning_score())
|
||||||
|
@ -661,6 +661,10 @@ CoD.OptionsSettings.CreateModTab = function(ModTab, LocalClientIndex)
|
|||||||
GameModeNameSelector:addChoice(LocalClientIndex, Engine.Localize("MENU_DISABLED_CAPS"), 0, nil, CoD.OptionsSettings.Button_ApplyDvarChanged)
|
GameModeNameSelector:addChoice(LocalClientIndex, Engine.Localize("MENU_DISABLED_CAPS"), 0, nil, CoD.OptionsSettings.Button_ApplyDvarChanged)
|
||||||
GameModeNameSelector:addChoice(LocalClientIndex, Engine.Localize("MENU_ENABLED_CAPS"), 1, nil, CoD.OptionsSettings.Button_ApplyDvarChanged)
|
GameModeNameSelector:addChoice(LocalClientIndex, Engine.Localize("MENU_ENABLED_CAPS"), 1, nil, CoD.OptionsSettings.Button_ApplyDvarChanged)
|
||||||
|
|
||||||
|
local GameModeScoreSelector = ModTabButtonList:addDvarLeftRightSelector(LocalClientIndex, Engine.Localize("MENU_GAME_MODE_SCORE_CAPS"), "ui_hud_game_mode_score")
|
||||||
|
GameModeScoreSelector:addChoice(LocalClientIndex, Engine.Localize("MENU_DISABLED_CAPS"), 0, nil, CoD.OptionsSettings.Button_ApplyDvarChanged)
|
||||||
|
GameModeScoreSelector:addChoice(LocalClientIndex, Engine.Localize("MENU_ENABLED_CAPS"), 1, nil, CoD.OptionsSettings.Button_ApplyDvarChanged)
|
||||||
|
|
||||||
local ContainmentSelector = ModTabButtonList:addDvarLeftRightSelector(LocalClientIndex, Engine.Localize("MENU_CONTAINMENT_ZONE_TIME_CAPS"), "ui_hud_containment")
|
local ContainmentSelector = ModTabButtonList:addDvarLeftRightSelector(LocalClientIndex, Engine.Localize("MENU_CONTAINMENT_ZONE_TIME_CAPS"), "ui_hud_containment")
|
||||||
ContainmentSelector:addChoice(LocalClientIndex, Engine.Localize("MENU_DISABLED_CAPS"), 0, nil, CoD.OptionsSettings.Button_ApplyDvarChanged)
|
ContainmentSelector:addChoice(LocalClientIndex, Engine.Localize("MENU_DISABLED_CAPS"), 0, nil, CoD.OptionsSettings.Button_ApplyDvarChanged)
|
||||||
ContainmentSelector:addChoice(LocalClientIndex, Engine.Localize("MENU_ENABLED_CAPS"), 1, nil, CoD.OptionsSettings.Button_ApplyDvarChanged)
|
ContainmentSelector:addChoice(LocalClientIndex, Engine.Localize("MENU_ENABLED_CAPS"), 1, nil, CoD.OptionsSettings.Button_ApplyDvarChanged)
|
||||||
|
@ -203,6 +203,10 @@ CoD.InitCustomDvars = function()
|
|||||||
Engine.Exec(nil, "seta ui_hud_game_mode_name 1")
|
Engine.Exec(nil, "seta ui_hud_game_mode_name 1")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if UIExpression.DvarString(nil, "ui_hud_game_mode_score") == "" then
|
||||||
|
Engine.Exec(nil, "seta ui_hud_game_mode_score 1")
|
||||||
|
end
|
||||||
|
|
||||||
if UIExpression.DvarString(nil, "ui_hud_containment") == "" then
|
if UIExpression.DvarString(nil, "ui_hud_containment") == "" then
|
||||||
Engine.Exec(nil, "seta ui_hud_containment 1")
|
Engine.Exec(nil, "seta ui_hud_containment 1")
|
||||||
end
|
end
|
||||||
|
@ -249,12 +249,6 @@ LUI.createMenu.ReimaginedArea = function(LocalClientIndex)
|
|||||||
gameModeNameText:setTopBottom(true, false, 0, CoD.textSize.ExtraSmall)
|
gameModeNameText:setTopBottom(true, false, 0, CoD.textSize.ExtraSmall)
|
||||||
gameModeNameText:setFont(CoD.fonts.Big)
|
gameModeNameText:setFont(CoD.fonts.Big)
|
||||||
gameModeNameText:setAlignment(LUI.Alignment.Center)
|
gameModeNameText:setAlignment(LUI.Alignment.Center)
|
||||||
gameModeNameText:registerAnimationState("fade_out", {
|
|
||||||
alpha = 0,
|
|
||||||
})
|
|
||||||
gameModeNameText:registerAnimationState("fade_in", {
|
|
||||||
alpha = 1,
|
|
||||||
})
|
|
||||||
gameModeNameWidget:addElement(gameModeNameText)
|
gameModeNameWidget:addElement(gameModeNameText)
|
||||||
gameModeNameWidget.gameModeNameText = gameModeNameText
|
gameModeNameWidget.gameModeNameText = gameModeNameText
|
||||||
|
|
||||||
@ -276,6 +270,91 @@ LUI.createMenu.ReimaginedArea = function(LocalClientIndex)
|
|||||||
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
|
gameModeNameWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.Reimagined.GameModeNameArea.UpdateVisibility)
|
||||||
gameModeNameWidget:registerEventHandler("hud_update_game_mode_name", CoD.Reimagined.GameModeNameArea.UpdateGameModeName)
|
gameModeNameWidget:registerEventHandler("hud_update_game_mode_name", CoD.Reimagined.GameModeNameArea.UpdateGameModeName)
|
||||||
|
|
||||||
|
local gameModeScoreWidget = LUI.UIElement.new()
|
||||||
|
gameModeScoreWidget:setLeftRight(true, true, 0, 0)
|
||||||
|
gameModeScoreWidget:setTopBottom(true, false, 26, 26)
|
||||||
|
gameModeScoreWidget:setAlpha(0)
|
||||||
|
gameModeScoreWidget.iconSize = 42
|
||||||
|
safeArea:addElement(gameModeScoreWidget)
|
||||||
|
|
||||||
|
local gameModeScoreFriendlyIcon = LUI.UIImage.new()
|
||||||
|
gameModeScoreFriendlyIcon:setLeftRight(false, false, -105 - (gameModeScoreWidget.iconSize / 2), -105 + (gameModeScoreWidget.iconSize / 2))
|
||||||
|
gameModeScoreFriendlyIcon:setTopBottom(true, false, 0, gameModeScoreWidget.iconSize)
|
||||||
|
gameModeScoreFriendlyIcon:setAlpha(0)
|
||||||
|
gameModeScoreWidget:addElement(gameModeScoreFriendlyIcon)
|
||||||
|
gameModeScoreWidget.gameModeScoreFriendlyIcon = gameModeScoreFriendlyIcon
|
||||||
|
|
||||||
|
local gameModeScoreEnemyIcon = LUI.UIImage.new()
|
||||||
|
gameModeScoreEnemyIcon:setLeftRight(false, false, 105 - (gameModeScoreWidget.iconSize / 2), 105 + (gameModeScoreWidget.iconSize / 2))
|
||||||
|
gameModeScoreEnemyIcon:setTopBottom(true, false, 0, gameModeScoreWidget.iconSize)
|
||||||
|
gameModeScoreEnemyIcon:setAlpha(0)
|
||||||
|
gameModeScoreWidget:addElement(gameModeScoreEnemyIcon)
|
||||||
|
gameModeScoreWidget.gameModeScoreEnemyIcon = gameModeScoreEnemyIcon
|
||||||
|
|
||||||
|
local gameModeScoreFriendlyText = LUI.UIText.new()
|
||||||
|
gameModeScoreFriendlyText:setLeftRight(true, true, -40, -40)
|
||||||
|
gameModeScoreFriendlyText:setTopBottom(true, false, -10, -10 + CoD.textSize.Morris)
|
||||||
|
gameModeScoreFriendlyText:setFont(CoD.fonts.Morris)
|
||||||
|
gameModeScoreFriendlyText:setAlignment(LUI.Alignment.Center)
|
||||||
|
gameModeScoreFriendlyText:setRGB(CoD.RoundStatus.DefaultColor.r, CoD.RoundStatus.DefaultColor.g, CoD.RoundStatus.DefaultColor.b)
|
||||||
|
gameModeScoreWidget:addElement(gameModeScoreFriendlyText)
|
||||||
|
gameModeScoreWidget.gameModeScoreFriendlyText = gameModeScoreFriendlyText
|
||||||
|
|
||||||
|
local gameModeScoreEnemyText = LUI.UIText.new()
|
||||||
|
gameModeScoreEnemyText:setLeftRight(true, true, 40, 40)
|
||||||
|
gameModeScoreEnemyText:setTopBottom(true, false, -10, -10 + CoD.textSize.Morris)
|
||||||
|
gameModeScoreEnemyText:setFont(CoD.fonts.Morris)
|
||||||
|
gameModeScoreEnemyText:setAlignment(LUI.Alignment.Center)
|
||||||
|
gameModeScoreEnemyText:setRGB(CoD.RoundStatus.DefaultColor.r, CoD.RoundStatus.DefaultColor.g, CoD.RoundStatus.DefaultColor.b)
|
||||||
|
gameModeScoreWidget:addElement(gameModeScoreEnemyText)
|
||||||
|
gameModeScoreWidget.gameModeScoreEnemyText = gameModeScoreEnemyText
|
||||||
|
|
||||||
|
local gameModeScoreFriendlyPlayerCount = LUI.UIImage.new()
|
||||||
|
gameModeScoreFriendlyPlayerCount:setLeftRight(false, false, -40 - (gameModeScoreWidget.iconSize / 2), -40 + (gameModeScoreWidget.iconSize / 2))
|
||||||
|
gameModeScoreFriendlyPlayerCount:setTopBottom(true, false, 46, 46 + gameModeScoreWidget.iconSize)
|
||||||
|
gameModeScoreFriendlyPlayerCount:setRGB(CoD.RoundStatus.DefaultColor.r, CoD.RoundStatus.DefaultColor.g, CoD.RoundStatus.DefaultColor.b)
|
||||||
|
gameModeScoreFriendlyPlayerCount:setAlpha(0)
|
||||||
|
gameModeScoreWidget:addElement(gameModeScoreFriendlyPlayerCount)
|
||||||
|
gameModeScoreWidget.gameModeScoreFriendlyPlayerCount = gameModeScoreFriendlyPlayerCount
|
||||||
|
|
||||||
|
local gameModeScoreEnemyPlayerCount = LUI.UIImage.new()
|
||||||
|
gameModeScoreEnemyPlayerCount:setLeftRight(false, false, 40 - (gameModeScoreWidget.iconSize / 2), 40 + (gameModeScoreWidget.iconSize / 2))
|
||||||
|
gameModeScoreEnemyPlayerCount:setTopBottom(true, false, 46, 46 + gameModeScoreWidget.iconSize)
|
||||||
|
gameModeScoreEnemyPlayerCount:setRGB(CoD.RoundStatus.DefaultColor.r, CoD.RoundStatus.DefaultColor.g, CoD.RoundStatus.DefaultColor.b)
|
||||||
|
gameModeScoreEnemyPlayerCount:setAlpha(0)
|
||||||
|
gameModeScoreWidget:addElement(gameModeScoreEnemyPlayerCount)
|
||||||
|
gameModeScoreWidget.gameModeScoreEnemyPlayerCount = gameModeScoreEnemyPlayerCount
|
||||||
|
|
||||||
|
local gameModeScoreScoringTeam = LUI.UIImage.new()
|
||||||
|
gameModeScoreScoringTeam.iconSize = gameModeScoreWidget.iconSize / 2
|
||||||
|
gameModeScoreScoringTeam:setLeftRight(false, false, 0 - (gameModeScoreScoringTeam.iconSize / 2), 0 + (gameModeScoreScoringTeam.iconSize / 2))
|
||||||
|
gameModeScoreScoringTeam:setTopBottom(true, false, 46, 46 + gameModeScoreScoringTeam.iconSize)
|
||||||
|
gameModeScoreScoringTeam:setImage(RegisterMaterial("waypoint_target"))
|
||||||
|
gameModeScoreScoringTeam:setAlpha(0)
|
||||||
|
gameModeScoreWidget:addElement(gameModeScoreScoringTeam)
|
||||||
|
gameModeScoreWidget.gameModeScoreScoringTeam = gameModeScoreScoringTeam
|
||||||
|
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_refresh", CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_HUD_VISIBLE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_EMP_ACTIVE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_VEHICLE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_GUIDED_MISSILE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_AMMO_COUNTER_HIDE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_FLASH_BANGED, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_UI_ACTIVE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SPECTATING_CLIENT, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_SCOREBOARD_OPEN, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_PLAYER_DEAD, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_SCOPED, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_bit_" .. CoD.BIT_IS_PLAYER_ZOMBIE, CoD.Reimagined.GameModeScoreArea.UpdateVisibility)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_team_change", CoD.Reimagined.GameModeScoreArea.UpdateTeamChange)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_scores", CoD.Reimagined.GameModeScoreArea.UpdateScores)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_player_count", CoD.Reimagined.GameModeScoreArea.UpdatePlayerCount)
|
||||||
|
gameModeScoreWidget:registerEventHandler("hud_update_scoring_team", CoD.Reimagined.GameModeScoreArea.UpdateScoringTeam)
|
||||||
|
|
||||||
local containmentWidget = LUI.UIElement.new()
|
local containmentWidget = LUI.UIElement.new()
|
||||||
containmentWidget:setLeftRight(true, true, 7, 7)
|
containmentWidget:setLeftRight(true, true, 7, 7)
|
||||||
containmentWidget:setTopBottom(true, false, 3, 3)
|
containmentWidget:setTopBottom(true, false, 3, 3)
|
||||||
@ -527,6 +606,142 @@ CoD.Reimagined.GameModeNameArea.UpdateGameModeName = function(Menu, ClientInstan
|
|||||||
Menu.gameModeNameText:setText(gameModeNameName)
|
Menu.gameModeNameText:setText(gameModeNameName)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
CoD.Reimagined.GameModeScoreArea = {}
|
||||||
|
CoD.Reimagined.GameModeScoreArea.UpdateVisibility = function(Menu, ClientInstance)
|
||||||
|
local controller = ClientInstance.controller
|
||||||
|
if UIExpression.DvarBool(nil, "ui_hud_game_mode_score") == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_HUD_VISIBLE) == 1 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_EMP_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_CAMERA_MODE_MOVIECAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_DEMO_ALL_GAME_HUD_HIDDEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_VEHICLE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_GUIDED_MISSILE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_REMOTE_KILLSTREAK_STATIC) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_AMMO_COUNTER_HIDE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_FLASH_BANGED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_UI_ACTIVE) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_SCOREBOARD_OPEN) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IN_KILLCAM) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_SCOPED) == 0 and UIExpression.IsVisibilityBitSet(controller, CoD.BIT_IS_PLAYER_ZOMBIE) == 0 and (not CoD.IsShoutcaster(controller) or CoD.ExeProfileVarBool(controller, "shoutcaster_scorestreaks") and Engine.IsSpectatingActiveClient(controller)) and CoD.FSM_VISIBILITY(controller) == 0 then
|
||||||
|
if Menu.visible ~= true then
|
||||||
|
Menu:setAlpha(1)
|
||||||
|
Menu.visible = true
|
||||||
|
end
|
||||||
|
elseif Menu.visible == true then
|
||||||
|
Menu:setAlpha(0)
|
||||||
|
Menu.visible = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
CoD.Reimagined.GameModeScoreArea.UpdateTeamChange = function(Menu, ClientInstance)
|
||||||
|
if UIExpression.DvarString(nil, "ui_zm_gamemodegroup") ~= CoD.Zombie.GAMETYPEGROUP_ZENCOUNTER then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if Menu.team ~= ClientInstance.team then
|
||||||
|
Menu.team = ClientInstance.team
|
||||||
|
local FactionTeam = Engine.GetFactionForTeam(ClientInstance.team)
|
||||||
|
local EnemyFactionTeam = Engine.GetFactionForTeam(CoD.Reimagined.GetOtherTeam(ClientInstance.team))
|
||||||
|
if FactionTeam ~= "" then
|
||||||
|
Menu.gameModeScoreFriendlyIcon:setImage(RegisterMaterial("faction_" .. FactionTeam))
|
||||||
|
Menu.gameModeScoreFriendlyIcon:setAlpha(1)
|
||||||
|
Menu.gameModeScoreEnemyIcon:setImage(RegisterMaterial("faction_" .. EnemyFactionTeam))
|
||||||
|
Menu.gameModeScoreEnemyIcon:setAlpha(1)
|
||||||
|
|
||||||
|
if Menu.yourScore ~= nil and Menu.enemyScore ~= nil then
|
||||||
|
Menu.yourScore, Menu.enemyScore = Menu.enemyScore, Menu.yourScore
|
||||||
|
|
||||||
|
CoD.Reimagined.GameModeScoreArea.UpdateScores(Menu, ClientInstance)
|
||||||
|
end
|
||||||
|
|
||||||
|
if Menu.yourPlayerCount ~= nil and Menu.enemyPlayerCount ~= nil then
|
||||||
|
Menu.yourPlayerCount, Menu.enemyPlayerCount = Menu.enemyPlayerCount, Menu.yourPlayerCount
|
||||||
|
|
||||||
|
CoD.Reimagined.GameModeScoreArea.UpdatePlayerCount(Menu, ClientInstance)
|
||||||
|
end
|
||||||
|
|
||||||
|
if Menu.scoringTeam ~= nil then
|
||||||
|
if Menu.scoringTeam == 1 then
|
||||||
|
Menu.scoringTeam = 2
|
||||||
|
elseif Menu.scoringTeam == 2 then
|
||||||
|
Menu.scoringTeam = 1
|
||||||
|
end
|
||||||
|
|
||||||
|
CoD.Reimagined.GameModeScoreArea.UpdateScoringTeam(Menu, ClientInstance)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
Menu.gameModeScoreFriendlyIcon:setAlpha(0)
|
||||||
|
Menu.gameModeScoreEnemyIcon:setAlpha(0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
CoD.Reimagined.GameModeScoreArea.UpdateScores = function(Menu, ClientInstance)
|
||||||
|
if UIExpression.DvarString(nil, "ui_zm_gamemodegroup") ~= CoD.Zombie.GAMETYPEGROUP_ZENCOUNTER then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if ClientInstance.yourScore ~= nil and ClientInstance.enemyScore ~= nil then
|
||||||
|
Menu.yourScore = ClientInstance.yourScore
|
||||||
|
Menu.enemyScore = ClientInstance.enemyScore
|
||||||
|
end
|
||||||
|
|
||||||
|
Menu.gameModeScoreFriendlyText:setText(Menu.yourScore)
|
||||||
|
Menu.gameModeScoreEnemyText:setText(Menu.enemyScore)
|
||||||
|
end
|
||||||
|
|
||||||
|
CoD.Reimagined.GameModeScoreArea.UpdatePlayerCount = function(Menu, ClientInstance)
|
||||||
|
if UIExpression.DvarString(nil, "ui_zm_gamemodegroup") ~= CoD.Zombie.GAMETYPEGROUP_ZENCOUNTER then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if ClientInstance.data ~= nil then
|
||||||
|
Menu.yourPlayerCount = ClientInstance.data[1]
|
||||||
|
Menu.enemyPlayerCount = ClientInstance.data[2]
|
||||||
|
end
|
||||||
|
|
||||||
|
if Menu.yourPlayerCount > 0 then
|
||||||
|
local offset = (4 - Menu.yourPlayerCount) * (Menu.iconSize / 8)
|
||||||
|
Menu.gameModeScoreFriendlyPlayerCount:setLeftRight(false, false, -40 + offset - (Menu.iconSize / 2), -40 + offset + (Menu.iconSize / 2))
|
||||||
|
|
||||||
|
Menu.gameModeScoreFriendlyPlayerCount:setImage(RegisterMaterial("chalkmarks_hellcatraz_" .. Menu.yourPlayerCount))
|
||||||
|
Menu.gameModeScoreFriendlyPlayerCount:setAlpha(1)
|
||||||
|
else
|
||||||
|
Menu.gameModeScoreFriendlyPlayerCount:setAlpha(0)
|
||||||
|
end
|
||||||
|
|
||||||
|
if Menu.enemyPlayerCount > 0 then
|
||||||
|
local offset = (4 - Menu.enemyPlayerCount) * (Menu.iconSize / 8)
|
||||||
|
Menu.gameModeScoreEnemyPlayerCount:setLeftRight(false, false, 40 + offset - (Menu.iconSize / 2), 40 + offset + (Menu.iconSize / 2))
|
||||||
|
|
||||||
|
Menu.gameModeScoreEnemyPlayerCount:setImage(RegisterMaterial("chalkmarks_hellcatraz_" .. Menu.enemyPlayerCount))
|
||||||
|
Menu.gameModeScoreEnemyPlayerCount:setAlpha(1)
|
||||||
|
else
|
||||||
|
Menu.gameModeScoreEnemyPlayerCount:setAlpha(0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
CoD.Reimagined.GameModeScoreArea.UpdateScoringTeam = function(Menu, ClientInstance)
|
||||||
|
if UIExpression.DvarString(nil, "ui_zm_gamemodegroup") ~= CoD.Zombie.GAMETYPEGROUP_ZENCOUNTER then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if ClientInstance.data ~= nil then
|
||||||
|
Menu.scoringTeam = ClientInstance.data[1]
|
||||||
|
end
|
||||||
|
|
||||||
|
if Menu.scoringTeam == 0 then
|
||||||
|
Menu.gameModeScoreScoringTeam:setLeftRight(false, false, 0 - (Menu.gameModeScoreScoringTeam.iconSize / 2), 0 + (Menu.gameModeScoreScoringTeam.iconSize / 2))
|
||||||
|
Menu.gameModeScoreScoringTeam:setRGB(1, 1, 1)
|
||||||
|
Menu.gameModeScoreScoringTeam:setAlpha(1)
|
||||||
|
elseif Menu.scoringTeam == 1 then
|
||||||
|
Menu.gameModeScoreScoringTeam:setLeftRight(false, false, -105 - (Menu.gameModeScoreScoringTeam.iconSize / 2), -105 + (Menu.gameModeScoreScoringTeam.iconSize / 2))
|
||||||
|
Menu.gameModeScoreScoringTeam:setRGB(0, 1, 0)
|
||||||
|
Menu.gameModeScoreScoringTeam:setAlpha(1)
|
||||||
|
elseif Menu.scoringTeam == 2 then
|
||||||
|
Menu.gameModeScoreScoringTeam:setLeftRight(false, false, 105 - (Menu.gameModeScoreScoringTeam.iconSize / 2), 105 + (Menu.gameModeScoreScoringTeam.iconSize / 2))
|
||||||
|
Menu.gameModeScoreScoringTeam:setRGB(1, 0, 0)
|
||||||
|
Menu.gameModeScoreScoringTeam:setAlpha(1)
|
||||||
|
elseif Menu.scoringTeam == 3 then
|
||||||
|
Menu.gameModeScoreScoringTeam:setLeftRight(false, false, 0 - (Menu.gameModeScoreScoringTeam.iconSize / 2), 0 + (Menu.gameModeScoreScoringTeam.iconSize / 2))
|
||||||
|
Menu.gameModeScoreScoringTeam:setRGB(1, 1, 0)
|
||||||
|
Menu.gameModeScoreScoringTeam:setAlpha(1)
|
||||||
|
elseif Menu.scoringTeam == 4 then
|
||||||
|
Menu.gameModeScoreScoringTeam:setLeftRight(false, false, 0 - (Menu.gameModeScoreScoringTeam.iconSize / 2), 0 + (Menu.gameModeScoreScoringTeam.iconSize / 2))
|
||||||
|
Menu.gameModeScoreScoringTeam:setRGB(0.5, 0.5, 0.5)
|
||||||
|
Menu.gameModeScoreScoringTeam:setAlpha(0.5)
|
||||||
|
else
|
||||||
|
Menu.gameModeScoreScoringTeam:setAlpha(0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
CoD.Reimagined.ContainmentArea = {}
|
CoD.Reimagined.ContainmentArea = {}
|
||||||
CoD.Reimagined.ContainmentArea.UpdateVisibility = function(Menu, ClientInstance)
|
CoD.Reimagined.ContainmentArea.UpdateVisibility = function(Menu, ClientInstance)
|
||||||
local controller = ClientInstance.controller
|
local controller = ClientInstance.controller
|
||||||
@ -586,3 +801,13 @@ CoD.Reimagined.ConvertNumToTime = function(num)
|
|||||||
|
|
||||||
return time
|
return time
|
||||||
end
|
end
|
||||||
|
|
||||||
|
CoD.Reimagined.GetOtherTeam = function(team)
|
||||||
|
if team == CoD.TEAM_ALLIES then
|
||||||
|
return CoD.TEAM_AXIS
|
||||||
|
elseif team == CoD.TEAM_AXIS then
|
||||||
|
return CoD.TEAM_ALLIES
|
||||||
|
end
|
||||||
|
|
||||||
|
return team
|
||||||
|
end
|
||||||
|
Loading…
x
Reference in New Issue
Block a user