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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-22 13:10:28 -05:00

Fix revive weapon switch

This commit is contained in:
Jbleezy
2023-04-20 19:24:06 -07:00
parent 0dd38e9641
commit 4d1ef8ecec

View File

@ -5,6 +5,8 @@
revive_do_revive( playerbeingrevived, revivergun )
{
self thread revive_check_for_weapon_change();
playerbeingrevived_player = playerbeingrevived;
playerbeingrevived_player.revive_hud.y = -160;
beingrevivedprogressbar_y = level.primaryprogressbary * -1;
@ -181,6 +183,19 @@ revive_do_revive( playerbeingrevived, revivergun )
return revived;
}
revive_check_for_weapon_change()
{
self notify( "revive_check_for_weapon_change" );
self endon( "revive_check_for_weapon_change" );
self endon( "do_revive_ended_normally" );
self.revive_weapon_changed = 0;
self waittill_any( "weapon_change", "weapon_change_complete" );
self.revive_weapon_changed = 1;
}
laststand_clean_up_on_disconnect( playerbeingrevived, revivergun )
{
self endon( "do_revive_ended_normally" );
@ -244,17 +259,17 @@ revive_give_back_weapons( gun )
return;
}
if (cur_wep != revive_tool)
if ( cur_wep != revive_tool && is_true( self.revive_weapon_changed ) )
{
return;
}
if (self hasWeapon("item_meat_zm"))
if ( self hasWeapon( "item_meat_zm" ) )
{
return;
}
if (self hasWeapon("screecher_arms_zm"))
if ( self hasWeapon( "screecher_arms_zm" ) )
{
return;
}