mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-22 13:10:28 -05:00
Fix revive weapon switch
This commit is contained in:
@ -5,6 +5,8 @@
|
|||||||
|
|
||||||
revive_do_revive( playerbeingrevived, revivergun )
|
revive_do_revive( playerbeingrevived, revivergun )
|
||||||
{
|
{
|
||||||
|
self thread revive_check_for_weapon_change();
|
||||||
|
|
||||||
playerbeingrevived_player = playerbeingrevived;
|
playerbeingrevived_player = playerbeingrevived;
|
||||||
playerbeingrevived_player.revive_hud.y = -160;
|
playerbeingrevived_player.revive_hud.y = -160;
|
||||||
beingrevivedprogressbar_y = level.primaryprogressbary * -1;
|
beingrevivedprogressbar_y = level.primaryprogressbary * -1;
|
||||||
@ -181,6 +183,19 @@ revive_do_revive( playerbeingrevived, revivergun )
|
|||||||
return revived;
|
return revived;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
revive_check_for_weapon_change()
|
||||||
|
{
|
||||||
|
self notify( "revive_check_for_weapon_change" );
|
||||||
|
self endon( "revive_check_for_weapon_change" );
|
||||||
|
self endon( "do_revive_ended_normally" );
|
||||||
|
|
||||||
|
self.revive_weapon_changed = 0;
|
||||||
|
|
||||||
|
self waittill_any( "weapon_change", "weapon_change_complete" );
|
||||||
|
|
||||||
|
self.revive_weapon_changed = 1;
|
||||||
|
}
|
||||||
|
|
||||||
laststand_clean_up_on_disconnect( playerbeingrevived, revivergun )
|
laststand_clean_up_on_disconnect( playerbeingrevived, revivergun )
|
||||||
{
|
{
|
||||||
self endon( "do_revive_ended_normally" );
|
self endon( "do_revive_ended_normally" );
|
||||||
@ -244,17 +259,17 @@ revive_give_back_weapons( gun )
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cur_wep != revive_tool)
|
if ( cur_wep != revive_tool && is_true( self.revive_weapon_changed ) )
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (self hasWeapon("item_meat_zm"))
|
if ( self hasWeapon( "item_meat_zm" ) )
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (self hasWeapon("screecher_arms_zm"))
|
if ( self hasWeapon( "screecher_arms_zm" ) )
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user