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https://github.com/JezuzLizard/BO2-Reimagined.git
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Tranzit: add PDW-57
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@ -1465,6 +1465,10 @@ weapon_changes()
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include_weapon("an94_zm", 0);
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include_weapon("an94_upgraded_zm", 0);
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add_zombie_weapon("an94_zm", "an94_upgraded_zm", &"ZOMBIE_WEAPON_AN94", 1500, "", "", undefined, 1);
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include_weapon("pdw57_zm", 0);
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include_weapon("pdw57_upgraded_zm", 0);
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add_zombie_weapon("pdw57_zm", "pdw57_upgraded_zm", &"ZOMBIE_WEAPON_PDW57", 1000, "", "", undefined, 1);
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}
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if (level.script == "zm_prison")
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@ -47,4 +47,5 @@ start_zombie_stuff()
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init_level_specific_wall_buy_fx()
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{
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level._effect["an94_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_an94");
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level._effect["pdw57_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_pdw57");
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}
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@ -170,6 +170,7 @@ include_weapons()
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init_level_specific_wall_buy_fx()
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{
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level._effect["an94_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_an94");
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level._effect["pdw57_zm_fx"] = loadfx("maps/zombie/fx_zmb_wall_buy_pdw57");
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}
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lava_damage_depot()
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