From 4f001e9e59de49664fd490db30dd69f00cc965d8 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Fri, 21 Apr 2023 18:57:54 -0700 Subject: [PATCH] Die Rise: add escape pod call sound --- scripts/zm/zm_highrise/zm_highrise_reimagined.gsc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/scripts/zm/zm_highrise/zm_highrise_reimagined.gsc b/scripts/zm/zm_highrise/zm_highrise_reimagined.gsc index 323c2e3d..afa034b3 100644 --- a/scripts/zm/zm_highrise/zm_highrise_reimagined.gsc +++ b/scripts/zm/zm_highrise/zm_highrise_reimagined.gsc @@ -383,6 +383,8 @@ escape_pod_call_think() who maps\mp\zombies\_zm_score::minus_to_player_score( self.cost ); play_sound_at_pos( "purchase", self.origin ); + self playsound( "zmb_buildable_complete" ); + self trigger_off(); self maps\mp\zm_highrise_buildables::onuseplantobject_escapepodkey( who );