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Power Station: activate core

This commit is contained in:
Jbleezy
2022-01-19 20:04:21 -08:00
parent 95355e20a6
commit 526f26ad12

View File

@ -42,6 +42,7 @@ main()
show_powerswitch();
generatebuildabletarps();
disable_zombie_spawn_locations();
level thread activate_core();
level thread maps/mp/zm_transit::falling_death_init();
scripts/zm/locs/loc_common::init();
}
@ -95,6 +96,28 @@ show_powerswitch()
hand setModel( "p6_zm_buildable_pswitch_hand" );
}
activate_core()
{
power_event_time = 30;
reactor_core_mover = getent( "core_mover", "targetname" );
reactor_core_audio = spawn( "script_origin", reactor_core_mover.origin );
maps/mp/zm_transit_power::linkentitiestocoremover( reactor_core_mover );
flag_wait( "initial_blackscreen_passed" );
reactor_core_mover playsound( "zmb_power_rise_start" );
reactor_core_mover playloopsound( "zmb_power_rise_loop", 0.75 );
reactor_core_mover thread maps/mp/zm_transit_power::coremove( 30 );
wait power_event_time;
reactor_core_mover stoploopsound( 0.5 );
reactor_core_audio playloopsound( "zmb_power_on_loop", 2 );
reactor_core_mover playsound( "zmb_power_rise_stop" );
}
generatebuildabletarps()
{
// power switch