From 527ec9a47007aafd9de20bf8de56cdaa7291988c Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Sat, 29 Apr 2023 07:29:05 -0700 Subject: [PATCH] Die Rise: fix zombies dying outside of the map --- scripts/zm/replaced/zm_highrise_classic.gsc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/zm/replaced/zm_highrise_classic.gsc b/scripts/zm/replaced/zm_highrise_classic.gsc index 40ae3cbb..2c4c0b5a 100644 --- a/scripts/zm/replaced/zm_highrise_classic.gsc +++ b/scripts/zm/replaced/zm_highrise_classic.gsc @@ -124,7 +124,7 @@ squashed_death_init( kill_if_falling ) } else if ( isai( who ) ) { - if ( is_true( who.in_the_ceiling ) ) + if ( is_true( who.in_the_ceiling ) || !is_true( who.completed_emerging_into_playable_area ) ) continue; playfx( level._effect["zomb_gib"], who.origin );