mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-13 00:28:03 -05:00
Fix pregame not ending if all players ready up on initial frame
This commit is contained in:
@ -566,7 +566,7 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
|
|||||||
{
|
{
|
||||||
level thread wait_for_all_players_ready();
|
level thread wait_for_all_players_ready();
|
||||||
|
|
||||||
level waittill( "all_players_ready" );
|
flag_wait( "all_players_ready" );
|
||||||
}
|
}
|
||||||
|
|
||||||
players = get_players();
|
players = get_players();
|
||||||
@ -595,6 +595,8 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
|
|||||||
|
|
||||||
wait_for_all_players_ready()
|
wait_for_all_players_ready()
|
||||||
{
|
{
|
||||||
|
flag_init( "all_players_ready" );
|
||||||
|
|
||||||
level.no_end_game_check = 1;
|
level.no_end_game_check = 1;
|
||||||
|
|
||||||
if ( !isDefined(level.pregame_hud) )
|
if ( !isDefined(level.pregame_hud) )
|
||||||
@ -716,7 +718,7 @@ wait_for_all_players_ready()
|
|||||||
|
|
||||||
level.no_end_game_check = undefined;
|
level.no_end_game_check = undefined;
|
||||||
|
|
||||||
level notify( "all_players_ready" );
|
flag_set( "all_players_ready" );
|
||||||
}
|
}
|
||||||
|
|
||||||
get_number_of_waiting_players()
|
get_number_of_waiting_players()
|
||||||
|
Reference in New Issue
Block a user