From 53e50cd86e2d2edcb79aad698ba4b546affe9b1d Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Fri, 14 Jan 2022 22:59:46 -0800 Subject: [PATCH] Fix custom location melee weapon wallbuy hint strings Remove .wallbuy_targetname, .hint_parm1, and .hint_parm2 as they are not necessary Fix .ballistic_weapon_name typo --- scripts/zm/replaced/utility.gsc | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/scripts/zm/replaced/utility.gsc b/scripts/zm/replaced/utility.gsc index 6612d722..23b882b6 100644 --- a/scripts/zm/replaced/utility.gsc +++ b/scripts/zm/replaced/utility.gsc @@ -232,17 +232,14 @@ wallbuy( weapon_name, target, targetname, origin, angles ) if(isDefined(melee_weapon)) { + unitrigger_stub.cost = melee_weapon.cost; + unitrigger_stub.hint_string = melee_weapon.hint_string; unitrigger_stub.weapon_name = melee_weapon.weapon_name; unitrigger_stub.flourish_weapon_name = melee_weapon.flourish_weapon_name; - unitrigger_stub.ballistic_weapon_name = melee_weapon.allistic_weapon_name; + unitrigger_stub.ballistic_weapon_name = melee_weapon.ballistic_weapon_name; unitrigger_stub.ballistic_upgraded_weapon_name = melee_weapon.ballistic_upgraded_weapon_name; - unitrigger_stub.cost = melee_weapon.cost; - unitrigger_stub.wallbuy_targetname = melee_weapon.wallbuy_targetname; unitrigger_stub.vo_dialog_id = melee_weapon.vo_dialog_id; unitrigger_stub.flourish_fn = melee_weapon.flourish_fn; - unitrigger_stub.hint_string = &"ZOMBIE_WEAPONCOSTONLY"; - unitrigger_stub.hint_parm1 = get_weapon_display_name( melee_weapon.weapon_name ); - unitrigger_stub.hint_parm2 = melee_weapon.cost; } if(weapon_name == "tazer_knuckles_zm")