diff --git a/README.md b/README.md index 0d5ce447..b6c1eeeb 100644 --- a/README.md +++ b/README.md @@ -159,9 +159,6 @@ * Upgraded: increased clip ammo from 40 to 48 * Upgraded: increased stock ammo from 200 to 384 -### DSR 50 -* Unupgraded: increased zoom FOV from 15 to 35 - ### Executioner * Increased penetration diff --git a/english/localizedstrings/reimagined.str b/english/localizedstrings/reimagined.str index f3ee5826..255bf752 100644 --- a/english/localizedstrings/reimagined.str +++ b/english/localizedstrings/reimagined.str @@ -4,15 +4,60 @@ FILENOTES "" // UI +REFERENCE ZMUI_CLASSIC_GAMEMODE +LANG_ENGLISH "Classic" + REFERENCE ZMUI_CLASSIC_GAMEMODE_CAPS LANG_ENGLISH "CLASSIC" +REFERENCE ZMUI_GRIEF_PRO +LANG_ENGLISH "Grief Pro" + +REFERENCE ZMUI_SNR +LANG_ENGLISH "Search & Rezurrect" + REFERENCE ZMUI_SNR_CAPS LANG_ENGLISH "SEARCH & REZURRECT" +REFERENCE ZMUI_SNR_PRO +LANG_ENGLISH "Search & Rezurrect Pro" + +REFERENCE ZMUI_RACE +LANG_ENGLISH "Race" + +REFERENCE ZMUI_RACE_PRO +LANG_ENGLISH "Race Pro" + +REFERENCE ZMUI_CONTAINMENT +LANG_ENGLISH "Containment" + +REFERENCE ZMUI_CONTAINMENT_PRO +LANG_ENGLISH "Containment Pro" + +REFERENCE ZMUI_MEAT +LANG_ENGLISH "Meat" + +REFERENCE ZMUI_MEAT_PRO +LANG_ENGLISH "Meat Pro" + +REFERENCE ZMUI_POWER +LANG_ENGLISH "Power Station" + +REFERENCE ZMUI_CORNFIELD +LANG_ENGLISH "Cornfield" + +REFERENCE ZMUI_DOCKS +LANG_ENGLISH "Docks" + REFERENCE ZMUI_DOCKS_CAPS LANG_ENGLISH "DOCKS" +REFERENCE ZMUI_STREET_LOC +LANG_ENGLISH "Borough" + +REFERENCE ZMUI_MAZE +LANG_ENGLISH "Maze" + REFERENCE ZMUI_MAZE_CAPS LANG_ENGLISH "MAZE" diff --git a/scripts/zm/zgrief/zgrief_reimagined.gsc b/scripts/zm/zgrief/zgrief_reimagined.gsc index 4b6a7bf3..861a9cf5 100644 --- a/scripts/zm/zgrief/zgrief_reimagined.gsc +++ b/scripts/zm/zgrief/zgrief_reimagined.gsc @@ -1363,35 +1363,54 @@ grief_intro_msg() get_gamemode_display_name(gamemode = level.scr_zm_ui_gametype_obj) { - name = ""; - - if (gamemode == "zgrief") - { - name = "Grief"; - } - else if (gamemode == "zsnr") - { - name = "Search & Rezurrect"; - } - else if (gamemode == "zrace") - { - name = "Race"; - } - else if (gamemode == "zcontainment") - { - name = "Containment"; - } - else if (gamemode == "zmeat") - { - name = "Meat"; - } - if (level.scr_zm_ui_gametype_pro) { - name += " Pro"; + if (gamemode == "zgrief") + { + return &"ZMUI_GRIEF_PRO"; + } + else if (gamemode == "zsnr") + { + return &"ZMUI_SNR_PRO"; + } + else if (gamemode == "zrace") + { + return &"ZMUI_RACE_PRO"; + } + else if (gamemode == "zcontainment") + { + return &"ZMUI_CONTAINMENT_PRO"; + } + else if (gamemode == "zmeat") + { + return &"ZMUI_MEAT_PRO"; + } + } + else + { + if (gamemode == "zgrief") + { + return &"ZMUI_GRIEF"; + } + else if (gamemode == "zsnr") + { + return &"ZMUI_SNR"; + } + else if (gamemode == "zrace") + { + return &"ZMUI_RACE"; + } + else if (gamemode == "zcontainment") + { + return &"ZMUI_CONTAINMENT"; + } + else if (gamemode == "zmeat") + { + return &"ZMUI_MEAT"; + } } - return name; + return ""; } get_gamemode_winning_score()