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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-09 23:02:53 -05:00
Grief on Borough: fix buildables not being built
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@ -106,8 +106,7 @@ builddynamicwallbuys()
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builddynamicwallbuy( "church", "svu_zm" );
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builddynamicwallbuy( "church", "svu_zm" );
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builddynamicwallbuy( "mansion", "an94_zm" );
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builddynamicwallbuy( "mansion", "an94_zm" );
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scripts\zm\_zm_reimagined::wallbuy_increase_trigger_radius();
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level notify("dynamicwallbuysbuilt");
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scripts\zm\_zm_reimagined::wallbuy_decrease_upgraded_ammo_cost();
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}
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}
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builddynamicwallbuy( location, weaponname )
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builddynamicwallbuy( location, weaponname )
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@ -273,6 +273,7 @@ post_all_players_spawned()
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level thread buildcraftables();
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level thread buildcraftables();
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level thread wallbuy_dynamic_update();
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level thread wallbuy_dynamic_update();
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level thread wallbuy_dynamic_zgrief_update();
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//level.round_number = 115;
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//level.round_number = 115;
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//level.zombie_move_speed = 105;
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//level.zombie_move_speed = 105;
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@ -2592,6 +2593,19 @@ wallbuy_dynamic_update()
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}
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}
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}
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}
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wallbuy_dynamic_zgrief_update()
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{
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if(!(level.scr_zm_ui_gametype == "zgrief" && level.scr_zm_map_start_location == "street"))
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{
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return;
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}
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level waittill("dynamicwallbuysbuilt");
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wallbuy_increase_trigger_radius();
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wallbuy_decrease_upgraded_ammo_cost();
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}
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weapon_inspect_watcher()
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weapon_inspect_watcher()
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{
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{
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level endon( "end_game" );
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level endon( "end_game" );
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