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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-26 23:20:34 -05:00

MOTD Tower Trap changes

This commit is contained in:
Jbleezy
2020-03-10 17:12:17 -07:00
parent fda91a131f
commit 56bbc84b1b
2 changed files with 148 additions and 0 deletions

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@ -157,6 +157,9 @@
### Mob of the Dead ### Mob of the Dead
* Acid Trap kills on any round (normally stops killing after round 158 on PC) * Acid Trap kills on any round (normally stops killing after round 158 on PC)
* Tower Trap kills on any round in 1 shot
* Upgraded Tower Trap kills on any round in 1-2 shots
* Upgraded Tower Trap stays upgraded until the end of the round
* Plane fuel automatically picked up * Plane fuel automatically picked up
### Buried ### Buried

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@ -132,6 +132,8 @@ post_all_players_spawned()
slipgun_always_kill(); slipgun_always_kill();
slipgun_disable_reslip(); slipgun_disable_reslip();
prison_tower_trap_changes();
buried_turn_power_on(); buried_turn_power_on();
borough_move_quickrevive_machine(); borough_move_quickrevive_machine();
@ -3095,6 +3097,149 @@ prison_auto_refuel_plane()
} }
} }
prison_tower_trap_changes()
{
if(!(is_classic() && level.scr_zm_map_start_location == "prison"))
{
return;
}
// need to override the original function call
// this level var is threaded though so it doesn't work
level.custom_tower_trap_fires_func = ::prison_tower_trap_fires_override;
trap_trigs = getentarray( "tower_trap_activate_trigger", "targetname" );
foreach (trig in trap_trigs)
{
trig thread prison_tower_trap_trigger_think();
trig thread prison_tower_upgrade_trigger_think();
}
}
prison_tower_trap_fires_override( zombies )
{
}
prison_tower_trap_trigger_think()
{
while (1)
{
self waittill("switch_activated");
self thread prison_activate_tower_trap();
}
}
prison_activate_tower_trap()
{
self endon( "tower_trap_off" );
if ( isDefined( self.upgraded ) )
{
self.weapon_name = "tower_trap_upgraded_zm";
self.tag_to_target = "J_SpineLower";
self.trap_reload_time = 1.5;
}
else
{
self.weapon_name = "tower_trap_zm";
self.tag_to_target = "J_Head";
self.trap_reload_time = 0.75;
}
while ( 1 )
{
zombies = getaiarray( level.zombie_team );
zombies_sorted = [];
foreach ( zombie in zombies )
{
if ( zombie istouching( self.range_trigger ) )
{
zombies_sorted[ zombies_sorted.size ] = zombie;
}
}
if ( zombies_sorted.size <= 0 )
{
wait_network_frame();
continue;
}
self prison_tower_trap_fires( zombies_sorted );
}
}
prison_tower_trap_fires( zombies )
{
self endon( "tower_trap_off" );
org = getstruct( self.range_trigger.target, "targetname" );
index = randomintrange( 0, zombies.size );
while ( isalive( zombies[ index ] ) )
{
target = zombies[ index ];
zombietarget = target gettagorigin( self.tag_to_target );
if ( sighttracepassed( org.origin, zombietarget, 1, undefined ) )
{
self thread prison_tower_trap_magicbullet_think( org, target, zombietarget );
wait self.trap_reload_time;
continue;
}
else
{
arrayremovevalue( zombies, target, 0 );
wait_network_frame();
if ( zombies.size <= 0 )
{
return;
}
else
{
index = randomintrange( 0, zombies.size );
}
}
}
}
prison_tower_trap_magicbullet_think( org, target, zombietarget )
{
bullet = magicbullet( self.weapon_name, org.origin, zombietarget );
bullet waittill( "death" );
if ( self.weapon_name == "tower_trap_zm" )
{
if ( isDefined( target ) && isDefined( target.animname ) && target.health > 0 && target.animname != "brutus_zombie" )
{
if ( !isDefined( target.no_gib ) || !target.no_gib )
{
target maps/mp/zombies/_zm_spawner::zombie_head_gib();
}
target dodamage( target.health + 1000, target.origin );
}
}
else if ( self.weapon_name == "tower_trap_upgraded_zm" )
{
radiusdamage( bullet.origin, 256, level.zombie_health * 1.5, level.zombie_health / 2, self, "MOD_GRENADE_SPLASH", "tower_trap_upgraded_zm" );
}
}
prison_tower_upgrade_trigger_think()
{
flag_wait( "initial_blackscreen_passed" );
flag_wait( "start_zombie_round_logic" );
wait 0.05;
while (1)
{
level waittill( self.upgrade_trigger.script_string );
self.upgraded = 1;
level waittill( "between_round_over" );
self.upgraded = undefined;
}
}
buried_turn_power_on() buried_turn_power_on()
{ {
if(!(is_classic() && level.scr_zm_map_start_location == "processing")) if(!(is_classic() && level.scr_zm_map_start_location == "processing"))